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PR: Zombie game-mode

Posted: 2009-07-04 15:17
by cfschris
With the results seen from yesterdays R-COM mumble event, zombie gameplay with realistic weapons/environment from PR leads to EPIC funtimes :grin:

With this I propose the brainstorming thread for the new gamemode.

Team 1 (Survivors)

1. I recommend we keep all survivor kits as close to PR as possible- although McLuvs idea of new survivor kits, I feel that if we stray to far from actual PR that the idea may be thrown out the window and too different to be included with a PR release.

2. The 2 types of "Survivor" kits. Both look like regular British/U.S. soldier skin, each kit has either a shotgun or a pistol. Both kits will have knife/bayonet depending on faction. (and "anti-infection" field dressings). Only the shotgun kit will have a grapple.

3. Increase the damage of the breaching slug to slightly more than a pistol (pistol has more accuracy, giving balance). Also give number of spare shells equaling ammo of pistol.

Team 2 (Zombies)

1. Two types of "Zombie" kits. Fast and Slow.
A. Fast zombie kit would give a slightly increased walking speed/extra sprint, but have very low health. Just knife.
B. Slow zombie kit would have a decreased walking speed/little to no sprint. Just knife.

2. Zombies would be re-textured OPFOR models (or retextured civvies- I vote retextured OPFOR to retain the PR elements of the game)

3. All Zombies have grappling hooks and gray smoke grenades. Gray smoke looks a helluva lot like mist, especially when you hear zombie groans coming out of it :grin:

4. Give zombies ability to attack in water (prevent survivors from ruining game and jumping in water. Or, implement the "no swim" civvy rule).
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Zombie Maps

1. The maps I feel would make the best zombie maps would be Asad Khal, Sunset City, Fallujah West, and Tad Sae. The reason I pick these is because they're relatively small- anything bigger and it could be too hard to locate survivors. Additionally, I feel that since this is sort of a "mini-mod" gamemode, we should only have a small handful of maps...

2. All maps are changed accordingly for most spookiness. Reduce lighting, decrease view distance, ect.

3. All zombie SLs are given the ability to place fully constructed FOBs- only ONE though. No Zombie rallys. This would give more of a "wave" effect. Once a zombie attack is repelled, survivors will have some time to prepare as the dead will have to walk a distance. *NOTE* this FOB would NOT be reskinned- retaining PR elements. No foxholes/wire/50s for zombie use.
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If I've missed any good ideas/necessities, post em up. If you have no clue what I'm talking about, go watch the Zombie vids in the R-COM section!

EDIT: Also I recommend throwing out objectives for survivors. Don't get things too complicated; just make it a survival count-down. Remember, the less complicated and roots-to-PR this is, the higher the chance of it being included :p

EDIT 2X: I forgot the most important part!!! Both survivor kits are to be given a combat rifle as well, for the last 3 man all-weapons. The last 3 men rule could be extended for the amount of people in the server.

1. 16 people- last 3 survivors
2. 32 people- last 5 survivors
3. 64 people- last 10 survivors

Until the server announces all-weapons allowed, taking out a carbine/any other un-approved weapon will result in insta-death and zombie switch.

Re: PR: Zombie game-mode

Posted: 2009-07-04 15:23
by LithiumFox
I would recommend reading up on the "Zombie Survival Guide" (i think its by a guy named Max or soemthing)

Shotguns are not a good weapon unless you're in an inclosed area and are just trying to take out a swarm of them.

=/ Generally a rifle of some sort is recommended. Pistols are good too, but rifles are recommended. More accurate.


I'm serious... Shotguns are so inaccurate and only useful when too close for comfort...

But sadly their a product of horror movies... :(

Also another thing is chainsaws = bad too. > > Blunt objects my friend... Blunt Objects. ^^ So they don't get stuck in the bodies and they destroy the brain pretty well =)

Re: PR: Zombie game-mode

Posted: 2009-07-04 15:30
by cfschris
Well lithium, the point here is too make it so humans are at a slight disadvantage. Increases the fear factor, and makes people stick together. Trust me, having a bigass boomstick when the zombie hordes are closing in really feels good (especially when that baby is an AUTO shotty!!! :D )

Re: PR: Zombie game-mode

Posted: 2009-07-04 15:34
by alexaus
project what ??? Reality ?

Re: PR: Zombie game-mode

Posted: 2009-07-04 15:39
by Airsoft
no... a seperate minimod of a mod, mabye but not part of main PR. Plus zombie fights only work if everyone folow the rules, with cheaters the game ruins.

Re: PR: Zombie game-mode

Posted: 2009-07-04 15:43
by McBumLuv
Airs0ft_S0ldier11 wrote:no... a seperate minimod of a mod, mabye but not part of main PR. Plus zombie fights only work if everyone folow the rules, with cheaters the game ruins.
That's why you make it so the rules are coded in. Why make rules for players to only use their pistols when you could make the kits only have pistols or w/e?

I'd move this to the Community mods section, but What you would need is pretty simple.

1) Model reskins of civilian into zombies and maybe some other insurgents models into survivor.
2) Kit load-out and tweaks, mostly done through coding.
3) A proper map to play it on encompassing the ultimate goal for either side. (Audit of one. I'm looking into that anyways).

Re: PR: Zombie game-mode

Posted: 2009-07-04 15:59
by McBumLuv
Engineer wrote:Resuggestion.

Please read the pinned *** thread (Already Suggested Suggestions).

:)
Hehe, I know. :p

Re: PR: Zombie game-mode

Posted: 2009-07-04 17:00
by gazzthompson
this should be in community modding as the devs are NEVER going to commit to this....

Re: PR: Zombie game-mode

Posted: 2009-07-04 17:01
by cfschris
gazzthompson wrote:this should be in community modding as the devs are NEVER going to commit to this....
sad face :(


Main reason I suggested this, is because one of the devs playing (and I quote!) said:

"Only time I've ever had fun playing PR!"

Re: PR: Zombie game-mode

Posted: 2009-07-04 17:05
by gazzthompson
you seriously think the devs will start devolving this ? im sorry , but dream on.

project reality.

Taken from 'about PR' wrote: The Mod developers aims are to rework the original game engine developed by Digital Illusions of Sweden (Dice) within legal and feasible constraints to create a more realistic combat environment for the gaming community. This includes adjusting various gameplay elements including physics, visual effects and overall game play formats. Along with changes to how the game handles, the PR team has been introducing British and Insurgent factions, plus a number of community assisted factions are currently in the works to introduce Canadian, Russian and IDF forces to the virtual battlefields........... ALSO ZOMBIES !!!!!!!!!!!

Re: PR: Zombie game-mode

Posted: 2009-07-04 17:09
by cfschris
gazzthompson wrote:you seriously think the devs will start devolving this ? im sorry , but dream on.

project reality.
AND FUN.

Partypooper.


Request: Move to community modding forum.

Re: PR: Zombie game-mode

Posted: 2009-07-04 21:31
by Eddiereyes909
I encourage you all to move the discussion to this thread.

https://www.realitymod.com/forum/f66-pr ... i-mod.html