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Is no zoom on ironsights really realistic?

Posted: 2009-07-05 00:18
by Wizrdwarts
Obviously, in real life your eyes don't zoom in when you bring your sights up. But you do focus in on your target, which is what the zoom on ironsights simulates. There are a lot of things that may not seem totally realistic but actually do add to the realism. You don't have a mag counter in the corner of your eye either, but you can check how many magazines you have. You don't have magnifying glasses for eyes, but you can focus on your target.

And it's also a disadvantage to those who play on lower resolutions.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 00:36
by Zeppelin35
I think they should bring back a small zoom from previous versions. When playing on a computer screen, on average, things will be 4x smaller than in real life. I'm not saying add a 4x zoom to iron sights but a small zoom (1.8x-2x) should be added.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 00:39
by Rudd
the arma 2 reasoning applies. but tbh ingame I think the irons and scopes are balanced well atm.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 00:50
by IAJTHOMAS
Arma2 over cooks it a little I'd say, but it annoys me a little that I can't see in game stuff I would be able to see clearly IRL.

2x zoom would be far too much, that doubling everything and half the zoom of an acog, if it were to be introduced I wouldn't want it more than 1.0-1.5x I wouldn't have thought. Just enought to add a bit of clarity to mid range, not to enable effective long range engagments.

Its a fifty-fifty thing imo, neither portray reality accurately, but the inaccuracies manifest themselves in different ways, PR's just chosen to favour one way over the other.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 01:06
by =Romagnolo=
a bit of zoom for ironsights won't be that baaad, you know...

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 01:17
by RememberTheAlamo
MEC AR has zoom with no scope

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 01:21
by Rudd
RememberTheAlamo wrote:MEC AR has zoom with no scope
all conventional teams have this because its a placeholder for their actual scopes

the same was done whent eh m16a4 with acog model was being made, G3 had a an actual scope, m16 ironsight had zoom since it was getting a scope in the next patch.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 08:44
by billdan
have to agree with the OP.

The game atm portrays iron sights as a kind of superior cqb sight system where you don't lose any FOV when you sight in. IRL this is not the case of course; you lose FOV and get the famous "tunnel vision" when you sight in iron sights.

I'm all for a 1.5 or 2.0 (like it was pre-.75) zoom on irons and red dots

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 09:24
by [MPN]Slouch2
billdan wrote:IRL this is not the case of course; you lose FOV and get the famous "tunnel vision" when you sight in iron sights.
You shouldn't. Infantry are trained to continuously scan, and not become fixated. A lot of marksmanship coaches often recommend a 'two eyes open', or Binden Aiming Concept approach to using iron sights to increase situational awareness. I myself use the BAC IRL.

The biggest advantage of Ironsights over a Scope is precisely that it doesn't limit your field of view. Adding a slight zoom to the Ironsight model in PR would reduce that advantage.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 10:15
by Solid Knight
'[MPN wrote:Slouch2;1075288']You shouldn't. Infantry are trained to continuously scan, and not become fixated. A lot of marksmanship coaches often recommend a 'two eyes open', or Binden Aiming Concept approach to using iron sights to increase situational awareness. I myself use the BAC IRL.

The biggest advantage of Ironsights over a Scope is precisely that it doesn't limit your field of view. Adding a slight zoom to the Ironsight model in PR would reduce that advantage.
That doesn't change the fact that when you use irons in real life your field of view diminishes mainly because you've closed one eye and part of the gun obstructs the rest which is further compounded by your eye focusing on either your target or lining up the front sight post which blurs the surroundings.

Yes, you're supposed to scan around and not just be fixated on one point but that doesn't change the fact that your field of view becomes restricted when you do sight in.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 10:26
by Spec
It is already limited, though. The gun is in the way when you sight in currently, and you only have one eye in the game anyway. View distance is low, too - I see everything as being a bit scaled down, range wise.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 11:06
by Ragni<RangersPL>
Solid Knight wrote:That doesn't change the fact that when you use irons in real life your field of view diminishes mainly because you've closed one eye and part of the gun obstructs the rest which is further compounded by your eye focusing on either your target or lining up the front sight post which blurs the surroundings.
'[MPN wrote:Slouch2;1075288']You shouldn't. Infantry are trained to continuously scan, and not become fixated. A lot of marksmanship coaches often recommend a 'two eyes open', or Binden Aiming Concept approach to using iron sights to increase situational awareness. I myself use the BAC IRL.
For the record... he means this: Bindon Aiming Concept



Back on topic...
AFAIK, even when you are focusing on a target you are not actually "zooming in", your eye can't do that kind of things. The picture you see is not closer.... focusing on a target is not equal to zooming in, that's why current ironsights are good as they are. If you want to have a zoom use the weapon with a scope next time....and if you want to focus on your target then put your head closer to your monitor :mrgreen:

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 11:10
by [MPN]Slouch2
Solid Knight wrote:That doesn't change the fact that when you use irons in real life your field of view diminishes mainly because you've closed one eye and part of the gun obstructs the rest which is further compounded by your eye focusing on either your target or lining up the front sight post which blurs the surroundings.
Did you read my post? Specifically, the part where most people these days are taught to shoot with both eyes open?

I do understand what you're getting at- but I disagree that looking through ironsights somehow increases your concentration/perception/vision of the target area, which could be represented in game with some zoom. If anything, closing one eye reduces your optical acuity when sighting in.

What's the first thing you do on the range after taking a shot with an iron sighted weapon? You lift your head up and open both eyes to get a better look at the target. Not stay behind the weapon squinting downrange.

EDIT: Yes, that's the one I was talking about Ragni. I did misspell it.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 11:31
by 77SiCaRiO77
'[R-CON wrote:Ragni<RangersPL>;1075322']For the record... he means this: Bindon Aiming Concept



Back on topic...
AFAIK, even when you are focusing on a target you are not actually "zooming in", your eye can't do that kind of things. The picture you see is not closer.... focusing on a target is not equal to zooming in, that's why current ironsights are good as they are. If you want to have a zoom use the weapon with a scope next time....and if you want to focus on your target then put your head closer to your monitor :mrgreen:
IRL your eyes dont have a resolution limit, something we cant simulate in game , thats why i thing a small zoom is not that unrealistic .

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 11:35
by Solid Knight
Never used two-eyed method with irons before; only with red-dots.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 13:30
by Anderson29
well i have to side with a slight zoom. IRL you can see 400m targets ie people very easily....but in game at my current resolution they dont even render at 275m unless silhouetting themselves.... i dont know but maybe a slight zoom would resolve this...as long as it is only slight....nothing more than 1.5x zoom. but if this is implemented i would have to say get rid of the binos for everyone....only certain kits should get it, like officer, specialist, sniper, marksman. but i doubt any of this will ever happen.... there is not going to be any zoom for irons so cuz so many think the game is good as is....and it is....so......

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 15:06
by Hunt3r
Solid Knight wrote:Never used two-eyed method with irons before; only with red-dots.
Kind of stupid to try it with irons, don't you think? Nothing to catch your eye to make it work.


BAC requires something that's always lit in the reticule, a consistent cheekweld, little to no phoria, and also strongly dominant eyes. Otherwise it's less then perfect.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 16:33
by Mary.au
I just had a fairly cool idea. What if you were to make the iron sights function like the sniper scope.

Click once brings up the sights with no zoom, to simulate just having the sights up.

Clicking again zooms in to 1.5x, which simulates focusing on a target, but also reduces your field of view, so it acts as a trade off so to speak.

And if possible (but its probably not) when you go to 1.5x there could be a blur, as the simulation of focusing on a target would mean your not looking anywhere but there.

What do you think of that? :razz:

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 17:05
by billdan
I like the idea and you should post it in suggestions.
If your going to add blur it might as well be 2x zoom.

It could also work for scoped assault rifles: the first right-click "zoom" isn't an actual zoom but brings the scoped assault rifle to your shoulder much like the current SAW is in undeployed mode "sighted in", giving you a slightly better idea where your bullets will go. It would also make you walk slower so your deviation is slightly less in cqb and you have full FOV. Correct me if I'm wrong but soldiers with ACOG or SUSAT's mounted on their rifles don't actually sight in through their scopes when room clearing. They simply shoulder it and look down the barrel/reciever.

Back on topic: Doesn't anybody remember pre .75 iron sights. Yeah i know they were 2D and unrealistic with fat front posts and all, but the zoom was just right and let the iron sight users hold their own against scope users at range.

Re: Is no zoom on ironsights really realistic?

Posted: 2009-07-05 23:42
by Arnoldio
Small zoom would be very welcome, this was suggested few times ago...

AA3 has nice zoom on m4, dont know if its different with m249, just so you focus on something but you actually dont notice it.