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Apache auto range

Posted: 2009-07-07 02:33
by Darkkas
Ok guys i was watching about apache job in iraq and heard one thing that apache pilot says go for Auto range mmm , im think that auto range is for machine gun if you are too far from target it will set up ur croshair to better accuracy or something liek that ? If that true can you make something like this in Pr ? it would be awesum

Re: Apache auto range

Posted: 2009-07-07 03:29
by SkaterCrush
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if this was even possible I doubt it would be high on the dev's list. Anyways I though the Apache's cannon didn't have any drop?

Re: Apache auto range

Posted: 2009-07-07 03:37
by waldo_ii
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Anyways, the deviation on the 30mm is larger than the effects of bullet drop. An effort to get the 30mm to zero itself would not be noticed. The effort required is greater than the benefit.

Re: Apache auto range

Posted: 2009-07-07 04:11
by Darkkas
Ok , i found one more video about bullet drop YouTube - AH-64 Apache Gun Cam Engagement Iraq , you can see from 0:40 and also nice iraqi flight in to a sky at 1:36

Re: Apache auto range

Posted: 2009-07-07 04:32
by Solid Knight
There aren't any ballistics computers in BF2. All the guns work by pointing and shooting. The crosshair can only be static image or a series of images that spread or contract based on deviation values. That's it.

Anyway, auto-range has to do with the ballistics computer in the Apache which cannot be simulated in PR.

Re: Apache auto range

Posted: 2009-07-07 04:43
by Darkkas
Ahm, i have idea maybe devs can make something like sniper deviation for Example x button would be "auto range" like you didnt pressed button shells will gonna spread out in maybe 15metres / range .Like new machine gun deviation thing if you dont wait for 4 secs all shells gonna spread out if you wait shells going straight

Re: Apache auto range

Posted: 2009-07-07 04:49
by Darkkas
So action list

1.You pressed "x" button
2.Sign Auto Range showed
3.You wait for 2secs ~
4.You clear to shoot

I'm think this would be great new thing cuz some gunners shooting everywhere they see and this maybe make them careful shoot at targets and not to hit friendly

Re: Apache auto range

Posted: 2009-07-07 04:52
by Solid Knight
That wouldn't be an accurate simulation of the purpose of the ballistics computer. The ballistics computer doesn't adjust the accuracy as in the spread of the rounds. It computes the location of where to shoot. You see at 1 or 2 KM it has to take several readings to figure out where to point the gun so that the bullets land where the crosshairs are. The spread is already controlled by the mount the gun is in.

Re: Apache auto range

Posted: 2009-07-07 04:54
by Darkkas
Solid Knight wrote:That wouldn't be an accurate simulate of the purpose of the ballistics computer. The ballistics computer doesn't adjust the accuracy as in the spread of the rounds. It computes the location of where to shoot. You see at 1 or 2 KM it has to take several readings to figure out where to point the gun so that the bullets land where the crosshairs are. The spread is already controlled by the mount the gun is in.
Yeah but like you said theres no ballistics in here so...

Re: Apache auto range

Posted: 2009-07-07 05:01
by Solid Knight
Doesn't matter, you can't adjust the deviation the way you want it to work either. Vehicle weapon's deviation doesn't work the same way handheld weapon's do.

And again, you're not simulating the purpose of "auto range". You're just making up an artificial handicap that doesn't serve a real purpose.

Another factor to consider that most engagement ranges with the M230 in PR are around 500 meters where you don't really need an elaborate computer to get rounds on target.

Like I said before, auto-range is for trajectory and not for controlling recoil.

Re: Apache auto range

Posted: 2009-07-07 05:02
by Darkkas
So maybe it would add some simulation because now you can fly 300km/h with apache and always shoot straight

Re: Apache auto range

Posted: 2009-07-07 05:05
by Solid Knight
They can do that in real life too.

Re: Apache auto range

Posted: 2009-07-07 05:09
by Darkkas
Come on dude i saw some vids where apache wasted 120 rounds only trying to hit 2 running iraqis

Re: Apache auto range

Posted: 2009-07-07 05:13
by Solid Knight
Because he's shooting at extreme range and he's walking the rounds in which is the trajectory of the shots not the spread from recoil. You cannot simulate this problem in BF2. There aren't any atmospheric distortions, the maps aren't spinning, there isn't any wind, no humidity, and the visual range is often below where you'd need to even care about these things. At the typica engagement range in PR there is no reason to simulate these problems because they don't really come into play.

Re: Apache auto range

Posted: 2009-07-07 05:15
by OkitaMakoto
Thread edited. Correcting grammar and continuing to argue over it is a **** thing to do, lets welcome each others willingness to learn English instead of acting like dicks... Im just glad I dont have to write Japanese or something on these forums... I can only imagine how frustrating itd be to be corected in every post by asshats

Stick on topic,
Cheers,
Okita

Re: Apache auto range

Posted: 2009-07-07 05:15
by Darkkas
is possible to make wind effect in pr ? Like new hydra deviation is really awesome maybe devs can make something like that with apache rounds ?

Re: Apache auto range

Posted: 2009-07-07 05:22
by Solid Knight
The Hydras just use a single line of code: ObjectTemplate.deviation.minDev 4.25 which means it will always have a deviation value of 4.25.

The problem with what you propose is that you'd need deviation to increase from movement but the gunner doesn't technically move (he sits in one spot in the helicopter) thus he'd always have the best accuracy you can get.

Vehicle deviation and soldier deviation work different. The characteristics that can be manipulated are different and even if they were the same the circumstances within the game are much different (such as the gunner not moving thus all movement based deviation wouldn't work).

Re: Apache auto range

Posted: 2009-07-07 05:24
by Darkkas
Solid Knight wrote:Doesn't matter, you can't adjust the deviation the way you want it to work either. Vehicle weapon's deviation doesn't work the same way handheld weapon's do.

And again, you're not simulating the purpose of "auto range". You're just making up an artificial handicap that doesn't serve a real purpose.

Another factor to consider that most engagement ranges with the M230 in PR are around 500 meters where you don't really need an elaborate computer to get rounds on target.

Like I said before, auto-range is for trajectory and not for controlling recoil.
And about 500meters it's game we cant go higher to clouds,

Re: Apache auto range

Posted: 2009-07-07 09:57
by Mora
There is no possible way in pr to get auto range working, closest way to do that is just to have no bullet drop at all which it has/had.

Recoil isn't possible either. You need the whole vehicle to from the recoil just as tanks do. But if you apply that to a chopper it might fly a bit weird when the gunner is firing ;)

Re: Apache auto range

Posted: 2009-07-07 10:01
by Alex6714
Its already difficult enought to shoot on the move due to the lack of turret stabilisation in game.

Watch closely in the video at the accuracy paying attention to:

(Only pic I can really point it out more or less, the ones on google are bad quality)

100 speed would be about equivilent to 300 in game I guess, though in game speed may or may not be accurate.

Image

LiveLeak.com - Great Apache / Iraq Compilation