AAS Gameplay
Posted: 2006-05-21 16:55
Hi,
I've been playing PR heavily since the new release, and while I must say at first AAS was a breath of fresh air, it's gotten a little out of hand...
Sure, some maps with AAS would be interesting -- the linear one-flag-at-a-time push type gameplay is interesting but having it on every single map is a little bit too much IMO... I'd prefer to see a mix of AAS and standard cap-any-flag-except-main-bases maps. Afterall it's not like the latter is unrealistic; how many times has the US Military in Iraq occupied and secured an area only to leave and have Insurgents re-occupy it afterwards? I understand that two conventional armies fighting one another will more or less have push-type situations... you could even have those types of maps (where two conventional armies fight) be push maps while maps pitting Insurgency/Guerilla forces vs. US/UK are more standard cap-any-flag types.
Thanks
I've been playing PR heavily since the new release, and while I must say at first AAS was a breath of fresh air, it's gotten a little out of hand...
Sure, some maps with AAS would be interesting -- the linear one-flag-at-a-time push type gameplay is interesting but having it on every single map is a little bit too much IMO... I'd prefer to see a mix of AAS and standard cap-any-flag-except-main-bases maps. Afterall it's not like the latter is unrealistic; how many times has the US Military in Iraq occupied and secured an area only to leave and have Insurgents re-occupy it afterwards? I understand that two conventional armies fighting one another will more or less have push-type situations... you could even have those types of maps (where two conventional armies fight) be push maps while maps pitting Insurgency/Guerilla forces vs. US/UK are more standard cap-any-flag types.
Thanks