Weapon Accuracy
Posted: 2009-07-08 12:47
This has probably come up many times before, but i would just like to devote a thread to this idea.
Note: Only applies to Assault rifles/DMRs/Snipers/LMGs, and submachine guns. this does not apply to pistols, or rocket launchers.
IRL and rifle is automatically zeroed in at 100 meters. this means that, no matter the wind/elevation, your bullet will hit your mark. i think that, to solve (at least half of) the ongoing accuracy/deviation issues, the DEVs should make it so that you can hit anything within 100 meters. this means that, after pulling up your sights, you do not have to wait 3 seconds. it also means that where you aim, the bullet will hit. no deviation or anything. point, click, hit. this only applies when you are looking down your weapons sights (this does not make "no scoping" possible. all deviation still applies when your not aiming down the sights)
this will solve many of the accuracy complaints. i can also see this solving problems in the insurgency game mode. insurgents only have a fighting chance at close ranges, and with the 100 meter rule, it will increase their chances, and will require the coalition forces to be more prepared and use more tactics. in short, it gives the insurgents a fighting chance.
it isnt perfect, and some might view it as overpowerful, but i do not believe it to be so, as this is true in real life. i do not see any major issues with this, but as always im looking for harsh criticism.
The only flaw that i see happening here is the "BOOM headshot"/firefights become sniper wars senario. again though, the 100 meter (or yard, i forget but either way its close enough) rule applies in real life, and the firefights going on at these close ranges are not sniper wars. (Average ranges of firefights in Iraq/Afghanistan are between 50-150 meters)
again, criticize the idea, but please dont bash me too hard. just trying to figure a way to fix this accuracy debate smoothly. if anything the DEVs could try something like this in a mini patch. something that can be easily added and easily removed after a week or so of live testing and player feedback.
if you have any questions just ask.
Thanks
P.S Sources: I dont have any websites to link you guys, because i originally saw this on the military channel or something during a TV program, but i also know the 100 meter/yard rule to be true from experience with firearms.
Note: Only applies to Assault rifles/DMRs/Snipers/LMGs, and submachine guns. this does not apply to pistols, or rocket launchers.
IRL and rifle is automatically zeroed in at 100 meters. this means that, no matter the wind/elevation, your bullet will hit your mark. i think that, to solve (at least half of) the ongoing accuracy/deviation issues, the DEVs should make it so that you can hit anything within 100 meters. this means that, after pulling up your sights, you do not have to wait 3 seconds. it also means that where you aim, the bullet will hit. no deviation or anything. point, click, hit. this only applies when you are looking down your weapons sights (this does not make "no scoping" possible. all deviation still applies when your not aiming down the sights)
this will solve many of the accuracy complaints. i can also see this solving problems in the insurgency game mode. insurgents only have a fighting chance at close ranges, and with the 100 meter rule, it will increase their chances, and will require the coalition forces to be more prepared and use more tactics. in short, it gives the insurgents a fighting chance.
it isnt perfect, and some might view it as overpowerful, but i do not believe it to be so, as this is true in real life. i do not see any major issues with this, but as always im looking for harsh criticism.
The only flaw that i see happening here is the "BOOM headshot"/firefights become sniper wars senario. again though, the 100 meter (or yard, i forget but either way its close enough) rule applies in real life, and the firefights going on at these close ranges are not sniper wars. (Average ranges of firefights in Iraq/Afghanistan are between 50-150 meters)
again, criticize the idea, but please dont bash me too hard. just trying to figure a way to fix this accuracy debate smoothly. if anything the DEVs could try something like this in a mini patch. something that can be easily added and easily removed after a week or so of live testing and player feedback.
if you have any questions just ask.
Thanks
P.S Sources: I dont have any websites to link you guys, because i originally saw this on the military channel or something during a TV program, but i also know the 100 meter/yard rule to be true from experience with firearms.


