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Possible Fallujah sidewalk solution?

Posted: 2009-07-09 04:12
by charliegrs
I dont know if this is possible, but I wanted to suggest a possible solution to having to jump onto the sidewalks in fallujah. Could you put a invisible sloped ramp that would go from the street to the sidewalk, thus allowing you to walk smoothly up it as opposed to having to jump? like this drawing illustrates:
Image
I think if you made this ramp only extend about a foot onto the street it wouldnt really give the impression of floating soldiers, and even if it did they would only be a couple inches off the ground and it would not be too noticeable. I know this would probably require editing the map and its not a really big deal but it would be cool if someone did it. and you could always do it on a small area just to test if it works.

Re: Possible Fallujah sidewalk solution?

Posted: 2009-07-09 04:14
by nicaragua700
That would be cool...i hate that i have to jump to up in order to get to the sidewalk and at one point it wasted my energy and i couldnt run and got killed =(

Re: Possible Fallujah sidewalk solution?

Posted: 2009-07-09 04:20
by waldo_ii
This very idea was outlined a long while ago in another thread. The idea was to change the collision mesh of the sidewalks such that it ended in a ramp vs the 90 degree angle it has now, but the visible geometry would remain the same. The official response was "We would like to do that, but it would take like a year, so we'll think about it."

Re: Possible Fallujah sidewalk solution?

Posted: 2009-07-09 04:22
by Rhino
ye, basically all sidewalks, stairs etc do have this in there collision mesh, a small invisible ramp to make it easy to players to walk onto and off them.

The problem with Fallujah's "sidewalks" is they where never meant to be sidewalk statics, they where meant to be for a sewer system on Dragonfly which is still in the works. Thou duckhunt decided he wanted to use them for his sidewalks and other things without really thinking it though :p

IMO its one of the worst things about fallujah other than the lag on the map from a gameplay point of view since it is really apprent etc.

The big problem with it is it's not an easy fix. Since this static is used in so many different places and in so many different ways, including on fallujah its used for much more than just a sidewalk, its not a simple job of editing the objects collision mesh to fix the problem since it would seriously screw up where else it has been used and in many cases wouldn't work too well since the objects are in many places upside down etc.

The only way that it can be fixed with good results without replacing the entire sidewalk is to simply lay down anouther static that was invisible that had a ramp collsion mesh with the stair material on it which then players could walk up and down to get on / off the side walk, which is what I think your suggesting above.

The big problem with this is it would take a lot of time to hand place small lenghts of collsion mesh and would need to have a bit of testing on each bit to ensure it didn't catch.

If any one was willing to go over the entire map and place down a invisible object with a ramp col mesh I would be willing to make the sections of ramp you need in order to do so, could make it so it firsts has a object you can see that is the same as the col mesh then delete the object later on.

Its simply a very time consuming and boring job for any of us to do :p


Cheers.


EDIT: Just to show you some examples of proper sidewalks and steps col meshes and to compare it with the fallujah ones:

vbf2 sidewalk:
http://img194.imageshack.us/img194/6997 ... 060425.jpg

PR city building:
http://img194.imageshack.us/img194/2563 ... 060748.jpg


Fallujah Sidewalk / sewer static:
http://img21.imageshack.us/img21/9977/0 ... 060952.jpg

It also appears that the sewer block cols are not 100% accurate since they are a little lower than the top of the block from some odd reason too :p

But ye we can't simply add a ramp onto the edges of these since they are used in many other places where a ramp would seriously effect them more than having to jump onto them.

Re: Possible Fallujah sidewalk solution?

Posted: 2009-07-09 09:08
by Cheditor
Well the fallujah streets are a hit and miss sort-a-thing, many times ive run up a sidewalk by just running at it with an angle, but then sometimes this doesnt always work, its a very strange incident :/

Re: Possible Fallujah sidewalk solution?

Posted: 2009-07-09 12:00
by McBumLuv
[R-COM]Cheditor wrote:Well the fallujah streets are a hit and miss sort-a-thing, many times ive run up a sidewalk by just running at it with an angle, but then sometimes this doesnt always work, its a very strange incident :/
Yea, I've noticed that too. Their aren't a huge hamper to gameplay, really only affect it when you're out of stamina when trying to sprint to the other side of the street while being mowed down, in which case you're doing something wrong :rolleyes:

It's an annoyance, but you'd need to change the collision mesh, and considering they are already being implemented in other maps with different purposes, it probably wouldn't work as you're expecting.

Re: Possible Fallujah sidewalk solution?

Posted: 2009-07-09 12:34
by Solid Knight
Can't you just make a new sidewalk object with the proper mesh and the same dimensions as the existing sidewalk object then do a find and replace on staticobjects.con in the map?

Re: Possible Fallujah sidewalk solution?

Posted: 2009-07-09 18:17
by Rhino
Solid Knight wrote:Can't you just make a new sidewalk object with the proper mesh and the same dimensions as the existing sidewalk object then do a find and replace on staticobjects.con in the map?
nope, like I stated before these blocks have been used in really different ways all over the map, not as simple as that.

Re: Possible Fallujah sidewalk solution?

Posted: 2009-07-10 08:34
by Expendable Grunt
Can't you sink them down further? Or raise the street in those areas?

M.

Re: Possible Fallujah sidewalk solution?

Posted: 2009-07-10 09:50
by Cheditor
I think they can, but it will take ages, and for the fact its not really that much of a hinderence, will it be worth it?

Re: Possible Fallujah sidewalk solution?

Posted: 2009-07-10 15:22
by Tim270
Yes, is simply lowering them slightly not going to be a better solution?