Page 1 of 2

Lower spawn Time

Posted: 2006-05-21 21:28
by Fubarjonny
you guys will prob reject this but i might as well try i know its a realism mod and you prob have have the spawn time to try and discourage rambo style game play but still i would like to see like 15 i play with a squad everytime i play it and i still get kill like evey other second then i have to wait half a minute so plz!!!!!!!!!

Posted: 2006-05-21 21:35
by JuniperM40
Fubarjonny wrote:...i would like to see like 15 ...i still get kill like evey other second then i have to wait half a minute so plz!!!!!!!!!
Egads! No. =)

If I kill you, I need at least 30 seconds just to get back intoa position that I can defend myself / heal / attempt to cap the flag. Having you respawn on top of me, full health, full ammo, after only 15 seconds barely gives me a chance to get my bearings and/or attempt to complete on my objective.

"Man down time" is 30 seconds for a reason - This not only allows the Opposing Force a 30 second man-advantage, but also gives your Medic's a chance to respond. Respawn is only a few seconds (+1 for every time you were killed, so ist time is 1 second, 2nd time is 2 seconds, etc...)

I think the better question to ask is "Why are you dying so much?"

A) You get caught in the open, instead of using cover.

B) Someone gets 'the drop" on you in a close quarters combat/fight.

C) Your sqaud has no medics / poor medics.

There have been rounds that my deaths = 0. This was due to "thinking before moving", but mostly because 1 out of 3 players on my team was a Medic!

If you die alot, (or you find your team is dying alot), become a MEDIC for a few rounds. Not only will you be able to heal yourself if you get hit once or twice, but your team in general will thank you for it.

- JM40.

Posted: 2006-05-21 23:30
by Fubarjonny
alright thanks for the advice

Posted: 2006-05-21 23:44
by eggman
it's a 30s mandown time. the spawn time starts at 0s and goes up by 1s for each death.

egg

Posted: 2006-05-21 23:55
by AznLB
Spawn time is fine.

I think the more important issuie is your punctuation! Not one period (this little thing> .) and God forbi[d] if I saw one comma (this> ,)

Posted: 2006-05-22 00:21
by trogdor1289
Lol Azn ease up a little bit. I do say peoples grammar needs to improve on here by the way you spelt forbid wrong.

Posted: 2006-05-22 00:23
by AznLB
Do you honestly think I don't know how to spell forbid? It's just a typo.

Posted: 2006-05-22 02:19
by Hex
i think its a little high, maybe reduce it to 20 or something because it really sucks, like what happened to me when a guy is spawn camping you and you medics keep reviving you without knowing and get killed themselves, i had this happen about 7 times in a row, and they wouldnt revive me until i had like 5-10 left. so to sum it up i didnt play for like 5 minutes. no bs this happened.

Posted: 2006-05-22 03:42
by Ghostrider
...@AznLB

On another note, the spawn time will remain as it is. We have to give you guys insentives NOT to pull rambo stuff.. ;)

-Ghostrider

Posted: 2006-05-22 04:07
by Deuce6
'[R-DEV wrote:eggman']it's a 30s mandown time. the spawn time starts at 0s and goes up by 1s for each death.

egg
That's weird, cause sometimes my spawn time will be like 50 seconds after my 3rd death. Frustrating sometimes.

Posted: 2006-05-22 04:10
by six7
'[R-DEV wrote:Ghostrider']...@AznLB

On another note, the spawn time will remain as it is. We have to give you guys insentives NOT to pull rambo stuff.. ;)

-Ghostrider
Good deal ;)

Posted: 2006-05-22 04:13
by Burning Mustache
Deuce6 wrote:That's weird, cause sometimes my spawn time will be like 50 seconds after my 3rd death. Frustrating sometimes.
If you change squads or join a squad while dead or critically wounded, you will get a penalty added on top of the spawn time. This is to prevent people from using random squad leaders as mobile spawnpoints and to encourage squads to stick together and protect their own SL.

Posted: 2006-05-22 04:38
by fred450
Yeah, spawn times can get really long sometimes, specially if you're victim of spawn camping, wich was very frustrating in original BF2 and surprisingly, is still an issue in PRMM. We complain about spawn camping but it is actually a map defect, because it allow it to be done. I suggest to make spawn only possible at the main base, which should be heavily defended (as in real life). This way all reinforcements MUST come from the main base. And since there will be a long travell from the base to where the fight is going on, the spawn time could be reduced (and everyone is pleased). This also causes a very interesting type of balance: if both teams have equal forces, the fight will concentrate in the middle of the map; wen one team is stronger than the other, the battle moves toward the weaker's base (and gets harder on the stronger team). This was very used by Team Fortress Classic mappers.

Posted: 2006-05-22 04:50
by fred450
Sorry about the long post, but it really PISSES ME OFF when i kill half a squad just to have them hiding around the corner for 30 sec and then returning with the full squad out of nowhere. Spawning at the moving squads or at the Out Posts suck!

Posted: 2006-05-22 05:26
by JuniperM40
fred450 wrote:Sorry about the long post, but it really PISSES ME OFF when i kill half a squad just to have them hiding around the corner for 30 sec and then returning with the full squad out of nowhere. Spawning at the moving squads or at the Out Posts suck!
Perhaps PRMM should only allow spawning at the "main" base, then? As well, no vehicle/assets anywhere else - all armour/APCs/Helis/Jeeps only spawn at the "main" base for each side.

I would be interested to experience a couple of rounds like this.

Much like how "Road to Kyongan Ni" operates w/the middle city flag. There is a flag capturepoint there, but no spawnpoint. I like it the more I think of it.

Again, I'd be all for a few rounds in this fashion; and see how it plays out.

- JM40.

Posted: 2006-05-22 05:35
by eggman
Yeah this is a level design thing that .. the beauty of it is .. we have some talented mappers who are gonna try lots of different things.

generally in PR heavy assets should only be at rear bases, tho we don't have everything tweaked that way as yet.

egg

Posted: 2006-05-22 05:43
by Skullening.Chris
I hope eventually we can have ONLY maps with a spawn-camping proof (or at least as close as possible) style. It's definitely not fair to have your spawn times so f'd up because everytime you spawn there's a sniper or APC with his barrel pointed at the exact spot you spawn at (running into this problem A LOT lately.)

Posted: 2006-05-22 05:54
by JuniperM40
Skullening.Chris wrote:running into this problem A LOT lately.
heheh - Gulf of Oman earlier this afternoon? Let it go, buddy. Let it go. =)

- JM40

Posted: 2006-05-22 06:02
by Skullening.Chris
Yeah! It's just that the freakin' admins were mad at ME for pointing it out but then you know what I realized? IT WAS AN ABR-RANKED SERVER so of course they're gonna let cheap tactics slide, so that they too can take advantage :roll:

Posted: 2006-05-22 16:41
by DCurrahee
I second the motion to change the spawn time, but I think it should be INCREASED. Each death should tack on 5 seconds or more to the counter. That way using medics to save lives becomes more of a priority, not only for the fallon soldier but for the whole team. As long as spawn camping can be dealt with in some way, I think the longer spawn time the better. Make life precious.

It also relieves a squad of rambos from bleeding your whole team to death in those close matches. +1 second just doesn't seem like enough. Discourage death! Make life more precious!

$.02