Page 1 of 1

Mumble requirement.

Posted: 2009-07-10 16:00
by Qaiex
There is this swedish website called Spelarenan my brother uses when he wants to play CS against skilled people*.
This website has a system set up where you have to use a VOIP program called.. VOIP, (what an inspired name) to play on their servers.
Basically it works like this.

#1. You register and log in on their website.
#2. You select your game and scroll down to a list of servers.
#3. You press connect on any server of your choice.

When you first log in on the website the VOIP program automatically opens up and goes to a minimized mode.
Then when you press connect it finds the server you're connecting to and puts you in their channel, aswell as starting up the game you want to play and connecting you to the server you chose aswell as transmitting password and checking to make sure the VOIP program is running (you really can't get into a server without both being a registered member and having the voip program running).


So I was thinking couldn't we make something like this work with mumble for PR?



*People who spend three hours a day practicing which walls to shoot
through and at which angle to ensure that they never have to see the
enemy before killing them.
All the while utilizing all the bugs counter-strike has to offer,
given that Valve promised to never ever release another patch for it.

Re: Mumble requirement.

Posted: 2009-07-10 16:14
by Dev1200
That would be sweet. Basically what would happen is the BF2 Voip system getting new features, sounding better, and feeling more realistic.


TBH I don't think you can "force" a program to run while on the server. Harsh 24-7 server admining could work.. but I'm not sure if many people are up fro that :-D

Re: Mumble requirement.

Posted: 2009-07-10 16:50
by mat552
First and foremost, mumble has not been kind to me. Besides instant BSOD when I activate it, even without it installed, PR now takes 10-15 minutes to let voip start working, leaving me handicapped severely for that length of time. (The voip issue only popped up after I tried to switch from .4 to .5)

If there were no technical issues, I still question the point of forcing another source of information upon someone, especially an SL. Between talking with my squad over both voip and text, and whoever is in TS, and paying attention to chat and map sightings, I would be very hard pressed to keep up with another source of inbound information.

One last problem is that mumble is inherently unrealistic. It presumes that up to 64 combatants, 32 of whom are (for example) born and raised in america to speak english, and the other 32 were raised in china to speak chinese, are able to speak and understand each other locally in the same language, giving away tactical information. Even if you place them in separate channel, it's still unrealistic. You could still hear the soldier behind you talking to his buddy in chinese.

Re: Mumble requirement.

Posted: 2009-07-10 16:58
by Cheditor
Well the language barrier you mention in the last paragraph shouldn't be a problem, you play on the server where they are talking your language, if you wanna speak french join a french server. Also AFAIK there are plans to include mumble as a basic VOIP in PR in a later version.

Re: Mumble requirement.

Posted: 2009-07-10 16:58
by Rudd
The people to talk to about this kinda stuff are 10th, they know their stuff very well.
One last problem is that mumble is inherently unrealistic....blah blah blah yackady smackedy
This is a beta, and there are ways around it. for now the quick and dirty fix is 2 channels, one for each team. (Tactical Gamer thank you!) which is actually the best way to do it imo.

But at the end of the day.....its MORE realistic than vBf2 Voip and that is just a fact.

There should NOT be a mass forcing of mumble on hte community at this time because it is a BETA. If you wish to use Mumble, go to a mumble promoting server. such as Reality Teamwork, or if iGi ever do another event, iGi. if you do NOT want to use mumble there are plenty of servers for you also.


Its not a question of either or, its a question of letting eachother play how we want.

Re: Mumble requirement.

Posted: 2009-07-11 05:02
by Twisted Helix
So I was thinking couldn't we make something like this work with mumble for PR?
We won't be forcing anything on anybody. However what we will be doing is looking to make mumble painless and transparent to use, thus increasing its attractiveness for folks to use.

Website registration and a client side launcher are all part of the plans.

However I would just like to set one thing straight here .... for the record as it were. Mumble is made by Thorvald Natvig (also known as Slicer) ... its not a beta as such, its more a constant work in progress. All I have done is alter the source code so that it more closely conforms to what our vision of it for PR is. In that sense it is a beta ... in the sense that until we get it to the stage where it is interacting with the game the way we want it to, its not considered a Release Candidate for PR.

However mumble itself is well past beta stages, and infact is well on the way to releasing a new 1.2 branch.

Re: Mumble requirement.

Posted: 2009-07-11 22:49
by Stokes52
'[R-DEV wrote:Twisted Helix;1081104']We won't be forcing anything on anybody. However what we will be doing is looking to make mumble painless and transparent to use, thus increasing its attractiveness for folks to use.

Website registration and a client side launcher are all part of the plans.

However I would just like to set one thing straight here .... for the record as it were. Mumble is made by Thorvald Natvig (also known as Slicer) ... its not a beta as such, its more a constant work in progress. All I have done is alter the source code so that it more closely conforms to what our vision of it for PR is. In that sense it is a beta ... in the sense that until we get it to the stage where it is interacting with the game the way we want it to, its not considered a Release Candidate for PR.

However mumble itself is well past beta stages, and infact is well on the way to releasing a new 1.2 branch.
Wow, thats really cool. So basically you guys are working on more seamlessly integrating Mumble into the PR client itself, if I am understanding your right?

Either way, any kind of streamlining with PR seems great. I really like the whole concept of mumble, and I think it would really up the whole teamwork concept of PR. Its great to basically have a "radio" for your squad (vBF2 VOIP), and then an "area speech" (mumble) for everyone around you to hear.

Re: Mumble requirement.

Posted: 2009-07-12 01:21
by wookimonsta
it seems to me one of the main problems here is integration.

if you don't have mumble fully integrated, making everyone use it wouldn't really work. who would keep track? who would make sure squad leaders are in the right channels etc?

the only way to really get everyone to use mumble is to fully integrate it. If you join a server in PR, it automatically connects (or tries to connect) you to to the mumble server. It puts you on the right channel for the team, so that you can use the radio with only your fellow squad leaders. for radio in your own squad, you can use the standard bf2 voip if you want. normal speech and radio of course can be heard by everyone in the vicinity as it should be (if you talk into the radio, people can still hear you).

if this is possible, i don't know. but if you reach that level of integration, almost everyone will use mumble

Re: Mumble requirement.

Posted: 2009-07-12 01:23
by Rudd
if you don't have mumble fully integrated, making everyone use it wouldn't really work. who would keep track? who would make sure squad leaders are in the right channels etc?
10th have auto channel changing, hopefully that can be done for the official PR server also.

Re: Mumble requirement.

Posted: 2009-07-12 04:32
by Twisted Helix
Yup, this is the plan.