[HELP] you must select another kit
Posted: 2009-07-11 18:40
Ive tried making a few maps following a few of Rhino and IronTaxi's guides. When you spawn in on any of my maps you die instantly and get the "you must select another kit" no matter what kit you select.
heres my init.con
and here is my ingame kit selection screen.
Any tips would be appreciated. Thank You.
heres my init.con
here is my level settings in BF2editorrem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\ORV2\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\ORV2\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_us.con
run ../../objects/common/spawners/spawners_ch.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "CH"
gameLogic.setTeamName 2 "US"
gameLogic.setTeamLanguage 1 "Chinese"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "ch_rifleman" "ch_light_soldier"
gameLogic.setKit 2 0 "us_rifleman" "us_light_soldier"
gameLogic.setKit 1 1 "ch_riflemanab" "ch_light_soldier"
gameLogic.setKit 2 1 "us_riflemanab" "us_light_soldier"
gameLogic.setKit 1 2 "ch_specialist" "ch_heavy_soldier"
gameLogic.setKit 2 2 "us_specialist" "us_heavy_soldier"
gameLogic.setKit 1 3 "ch_officer" "ch_heavy_soldier"
gameLogic.setKit 2 3 "us_officer" "us_heavy_soldier"
gameLogic.setKit 1 4 "ch_officerab" "ch_light_soldier"
gameLogic.setKit 2 4 "us_officerab" "us_light_soldier"
gameLogic.setKit 1 5 "ch_medic" "ch_light_soldier"
gameLogic.setKit 2 5 "us_medic" "us_light_soldier"
gameLogic.setKit 1 6 "ch_assault" "ch_heavy_soldier"
gameLogic.setKit 2 6 "us_assault" "us_heavy_soldier"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera -101/31/-109 -109/6/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 850
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 200
gameLogic.setDefaultNumberOfTicketsEx 32 2 200
gameLogic.setDefaultNumberOfTicketsEx 64 1 400
gameLogic.setDefaultNumberOfTicketsEx 64 2 400
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
gameLogic.setTeamDropVehicle 1 "mark_team1"
gameLogic.setTeamDropVehicle 2 "mark_team2"
and here is my ingame kit selection screen.
Any tips would be appreciated. Thank You.