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Post requirement needed to make suggestion...
Posted: 2009-07-12 02:16
by GDICommand
Alright, so I was cruzing the interholes and was looking for a way to get back into the battlefield series, since the best I have right now is AA3, and it's loaded with bugs (and considering the army fired the dev team a couple weeks ago, I don't see it getting much better within the foreseeable future). And besides, it's army...
Anyway, I happened to come across PR, and since I didn't really like bf2142 too much, I thought this was awesome. As soon as I get back to my desktop, I'm gonna give it a go.
But, as the title states: I have a little discrepancy with what I've managed to see on youtube so far. I noticed that when someone fires while zoomed in with a scope, the forward assist jerks, but the scope, really doesn't move much. My question is: who's idea was that?
Like I said, the mod looks awesome. But since I know you guys are all about realism, I thought I'd ask about that (I don't know if that's an unintentional bug or not).
Also, on a side note: If you guys need any programming help, I'd love to help out. I can't promise all of my time (I do have real work that I need to do to pay bills and all), but I could contribute. I have experience in Java mostly. I'm learning C in my spare time right now (at work, lol). Also, considering how similar C# is to Java, I'm pretty confident I could learn that pretty fast. Really, I'm just looking to learn more than anything else. I guarantee I won't know half as much as you guys that have put this together over however long this mod has been alive. Not a big deal if you guys aren't interested either, like I said, I have other things I have to do, so it won't bother me.
Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 02:34
by BlackwaterSaxon
That jerk without scope movement may just be as far as the devs can get it to look realistic with the engine. And having a certain number of posts before giving suggestions means that the forums aren't bombarded with "CAN I HAZ FASTROPES PLZ?" all the time.
Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 06:35
by bromley
BlackwaterSaxon wrote:That jerk without scope movement may just be as far as the devs can get it to look realistic with the engine. And having a certain number of posts before giving suggestions means that the forums aren't bombarded with "CAN I HAZ FASTROPES PLZ?" all the time.
well, can i has?
Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 13:50
by GDICommand
BlackwaterSaxon wrote:That jerk without scope movement may just be as far as the devs can get it to look realistic with the engine. And having a certain number of posts before giving suggestions means that the forums aren't bombarded with "CAN I HAZ FASTROPES PLZ?" all the time.
well...in all actuality, it's already in the game. the hard part has already been coded in SF in the form of grappling hooks. all you have to do now is extend the rope, make it deployable from a heli, and make it useable from an inside seat via a hot-key or something.
that being said, I don't imagine it's necessary. I did a lot of transport flying (gunship flying is for chumps!

) in desert combat, all the way up to bf2142, and I find it much easier to completely set down, rather than hover in mid air, giving more opportunity to the enemy to blow you out of the sky. takes less time to set down, and your less vulnerable.
Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 13:59
by ChiefRyza
GDICommand wrote:well...in all actuality, it's already in the game. the hard part has already been coded in SF in the form of grappling hooks. all you have to do now is extend the rope, make it deployable from a heli, and make it useable from an inside seat via a hot-key or something.
that being said, I don't imagine it's necessary. I did a lot of transport flying (gunship flying is for chumps!

) in desert combat, all the way up to bf2142, and I find it much easier to completely set down, rather than hover in mid air, giving more opportunity to the enemy to blow you out of the sky. takes less time to set down, and your less vulnerable.
You are...joking, right? You understand that many people with the idea of fastropes are the laughing stock of the community? No offence but it
just isn't possible with the Battlefield 2 engine. When your limited to shell scripting (like Python, the only way of modifying the game's mechanics) there is simply no way to do it. Sure you can come here and claim it's oh so easy but don't you think after 4 years and some of Battlefield 2's smartest modding coders would have cracked it? I know it seems like such a simple concept to do but you'll never see it - and if you can't realise this I doubt your modding abilities with BF2.
Anyway, as I said the only coding that can be done in BF2 is through Python scripts. Ask any of the coding team, if they had a better way of doing it - they would. Touching a single character in the BF2 source code (all in the .exe) would break the User Licence agreement and you could kiss PR goodbye.
And guess what the post limit for the suggestion thread is for? It's to give you time to learn about the mod before you jump in telling the DEV team they have done everything wrong.
Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 14:04
by GDICommand
ChiefRyza wrote:You are...joking, right? You understand that many people with the idea of fastropes are the laughing stock of the community? No offence but it just isn't possible with the Battlefield 2 engine. When your limited to shell scripting (like Python, the only way of modifying the game's mechanics) there is simply no way to do it. Sure you can come here and claim it's oh so easy but don't you think after 4 years and some of Battlefield 2's smartest modding coders would have cracked it? I know it seems like such a simple concept to do but you'll never see it - and if you can't realise this I doubt your modding abilities with BF2.
Anyway, as I said the only coding that can be done in BF2 is through Python scripts. Ask any of the coding team, if they had a better way of doing it - they would. Touching a single character in the BF2 source code (all in the .exe) would break the User Licence agreement and you could kiss PR goodbye.
ok, not to sound rude, but this is a bf2 mod, not a bf2 sf mod. which is why it hasnt been done.
secondly, it has been done. I've seen it done in the black hawk down mod for BF1942
and besides, I don't really want it, so who cares?
lol, I can't believe EA used python to make this game...I didn't know that
Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 14:06
by ChiefRyza
1942 was a completed engine, Battlefield 2 was released as an unfinished game with an engine that functions terribly in many areas. Where in 1942 many things were possible, BF2 is a whole new ball game. Your obviously going to be a tough egg to crack, nonetheless you will learn over time just how limited the DEV team is when it comes to modding this game.
Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 14:09
by GDICommand
ChiefRyza wrote:1942 was a completed engine, Battlefield 2 was released as an unfinished game with an engine that functions terribly in many areas. Where in 1942 many things were possible, BF2 is a whole new ball game. Your obviously going to be a tough egg to crack, nonetheless you will learn over time just how limited the DEV team is when it comes to modding this game.
well, like I said, I was interested in learning. I don't know python, so could be fun
Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 14:36
by Smegburt_funkledink
Hi and welcome to the foums.
The post requirement to make a suggestion etc.. is to avoid threads such as this. Try some searches for 'fast ropes' and pop the kettle on.
If you've been on these PR forums much, you would have seen
many threads discussing:
- Fastropes
- The difference between BF2 and BF1942 game engine
- BF2 engine limitations
- Python coding
- Fastropes
- The ability to use BF:SF content for BF2 mods
- Fastropes
Take a look around the forums, there's been nearly 800,000 posts now, so the chances of thinking up something that hasn't been discussed here are very slim.

Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 14:42
by Robbi
GDICommand wrote:well...in all actuality, it's already in the game. the hard part has already been coded in SF in the form of grappling hooks. all you have to do now is extend the rope, make it deployable from a heli, and make it useable from an inside seat via a hot-key or something.
Their are grappling hooks in PR too. Cannot be used for that fact mate.
Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 14:45
by Masaq
Hey, welcome
The place to head is to the Modding Tutorials section -
Modding Tutorials - Project Reality Forums to have a look at how BF2 is worked on by others.
As people have said - BF2 (and BF2:SF, simply as an extension of BF2) do not have the ability to simply attach a grappling hook to a vehicle -believe me, we've tried! Although yes, I do quite agree - I'd always rather put my transport chopper down behind cover than hover 20ft up whilst .50 cal, RPG and small-arms fire whistle towards me...
Apologies if people can come across a little terse at times - but as Smeg says; it's very rare that someone joins the forums to suggest something completely new and yes - it happens an awful lot!
So, please browse as you wish and use google and the forum's search function to check the forum out for any info on a topic before you post.
As for helping with the mod - start tinkering in your own time, see what you're able to do and then when you've got something done that's worth looking at, we'll see if there's anything you can work on as a community member initially... until then, hope you enjoy the mod.
Regards,
Masaq
Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 14:58
by [RGG]Firefokker
So, have the handbag safeties been switched back on now?
Good lord, clearly our C&C-loving new member is...well, new to the community, and as such unaware of of some of the touchier subjects of PR.
So don't flame grill him straight away, takes me back to that traumatic experience when I dared to open a thread asking about dragging injured people....my head is stil buzzing from the slap I got, and that even though I DID searchthe forums (but was too blind to see the entry in the 'existing suggestions' list).
So welcome to the forums GDI, we're good people really.
Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 17:14
by GDICommand
Firefokker wrote:So, have the handbag safeties been switched back on now?
Good lord, clearly our C&C-loving new member is...well, new to the community, and as such unaware of of some of the touchier subjects of PR.
So don't flame grill him straight away, takes me back to that traumatic experience when I dared to open a thread asking about dragging injured people....my head is stil buzzing from the slap I got, and that even though I DID searchthe forums (but was too blind to see the entry in the 'existing suggestions' list).
So welcome to the forums GDI, we're good people really.
lol thanks. besides
I posted about the scope not moving and the forward assist jumping in the first place, I DONT WANT FAST ROPES!! lol
Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 17:22
by ReaperMAC
One vision... one purpose!

Welcome

Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 17:57
by Rudd
I posted about the scope not moving and the forward assist jumping in the first place, I DONT WANT FAST ROPES!! lol
I think its cause by teh lack of headbob?
Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 18:00
by Robbi
I want Fastbob!
Anyway, sorry, I had just woken up before, Welcome to the community mate, we mean you or your thread no harm xD
Re: Post requirement needed to make suggestion...
Posted: 2009-07-12 20:59
by McBumLuv
Welcome to the community, and don't worry about Fastropes, half the people don't understand anything about how to code them, so they'll come in due time... hopefully
