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RPK and the chinese support gun

Posted: 2006-05-22 07:25
by Armand61685
Any intention of increasing the accuracy of these guns? Oh what the hell, all support guns should be as accurate as their real life counter parts. Sometimes I think the support guns spray a little too much.

A way to disencourage people from spamming the support guns once they are realistically accurate, is to make their spawn time longer.

Posted: 2006-05-22 08:10
by Skullening.Chris
I hear a lot of people say that deployable bipods should be implemented for increased accuracy. If accuracy is simply upped all around, then you'll have even more people using it as an assault-rifle, rather than for suppression.

Posted: 2006-05-22 08:14
by Armand61685
So either there needs to be limited classes, or a working bi-pod.

Posted: 2006-05-22 08:52
by Top_Cat_AxJnAt
i do not like class limits, that is not waht fun realism games are about. WHAT Is fun is when you all actively make the right kits choises out of your own free will, not when forced. Any one can be forced to do anything, e.g. you can force some one to work in a team but unless working in a team is fun, why bother.

Choise, realism are the key factors. A tough balance, but choise should almost always be ontop.
DOnt learn how to mulitply numbers if you are jsut told 2.5 times 4 is 10, you need to know why and how. And it is the same in PR, dont jsut force be a certain class, explain to them what classes are needed at certain times and why and PROVIDE them with a system that encourage correct class atributes and then let them choose. OVer time they will learn to amke the right choise, and that is fun., you made a choise, you won the game, you made the right choise, you are happy with your self and ability. Not what the computer did for you.

Posted: 2006-05-22 10:27
by Doedel
Such guns should be accurate when prone, but utterly unusable when standing or crouched. That would remove their ability to be used as assault rifles and they would be used more for fire support and defense, as they should be.

Posted: 2006-05-22 13:02
by MrD
is there the ability to Mod the game so that lone wolfs can only pick assault class? and that specialist classes are only pickable when you are a member of a squads and numbers of certain specialists within those squads are capped? maybe even reduce scoring for players down to practically zero that stray so far from their squadleader they are classed as lonewolf taking advantage of their favourite class (i hesitate to say sniper nOObs here)

This way squads working together will be emphasised even further. last man in the squad spawning with AT and pistol might be narked off, but the squad needs that class when there is armour on a map or bunkers to stick rockets into.

Posted: 2006-05-22 16:17
by Malik
The fact is, the support guns are assault rifles, just with bigger magazines. The RPK is just an AK-47 with stronger parts and a longer barrel, so technically it should have better accuracy. There should be no increased recoil at all. The common misconception that because it has 75 rounds in its drum makes it a stronger weapon is stupid. Again, the Type 95 in the SAW configuration is the same thing, just with a longer barrel and thus a greater accuracy and effective range. It uses the same ammunition so shouldn't be any stronger. The M249 is a different weapon firing different ammo, therefore that should be firing at different accuracies and powers and such. Currently, I can't understand why the in game AK-47 and AK-101 have a different rate of fire from the RPK. Both are supposed to have a ROF of 600 rds/min, but the 101 and 47 have notably lower fire rates.

Posted: 2006-05-22 16:20
by Eden
Armand61685 wrote:Any intention of increasing the accuracy of these guns? Oh what the hell, all support guns should be as accurate as their real life counter parts. Sometimes I think the support guns spray a little too much.

A way to disencourage people from spamming the support guns once they are realistically accurate, is to make their spawn time longer.
Have you even played support? You can kill anyone from any range with just one burst.

Posted: 2006-05-22 16:30
by Malik
Please give me a source explaining why this is not actually possible in real life.

Posted: 2006-05-22 18:16
by MrD
are the rounds reaching the target too early perhaps?

it's one thing on a range to fire at 600m and hit 8/10 on half sized targets with an L85A1 but if the target is live then he has plenty of moving about time before the round reaches him!

The delay on round striking seems to be a bit wierd really in this Mod, I keep expecting longer strike times.

Posted: 2006-05-22 18:21
by Fullforce
Top _Cat the great wrote:i do not like class limits, that is not waht fun realism games are about.
You wouldn't really have an entire army of M249 gunners...

Posted: 2006-05-22 18:22
by Solitas
Personally I've not found the whole 'support guns are innacurate' myth to be true. If used correctly any enemy up to medium range should not pose a threat .

It's only at long range the gun starts to suffer but then of course they would, they have a wider cone of fire and the targets is obviosly harder to hit due to range.

My only grimace is that the Chinese support gun, feels a little too much like an Assault rifle with only full auto. Then again the SAw does seem better than the others, though most likely in my head.

Posted: 2006-05-22 20:29
by NikovK
'[R-PUB wrote:Fullforce']You wouldn't really have an entire army of M249 gunners...
I'd have an entire army of M249 gunners. Its not like we're the ones paying for the hardware here.

Right now I feel the class structure is pretty solid. If a six-man squad all brings Support, they'll have no smoke, no medics, no reloads, and no way to defeat light armor. So when a six-man squad of two Assault, two medics and two Support show up, the support puts them under cover, the assault thumps some nades, and the medics keep their wounded alive. Or just show up in an LAV or AAV and kill them all in a heartbeat.

Also I'd like to note that the longer barrels on some SAW-type weapons does increase their material penetrating power by boosting muzzle velocity, so they should do as much, if not more damage per round as the battle rifles.

Posted: 2006-05-22 20:43
by six7
I have actually found support gunner rare ever since they lost their ammo bags. now we just need to worry about snipers...

Posted: 2006-05-22 21:01
by Armand61685
all support guns need to be increased in accuracy so they can hit things at further distances. It's impossible to hit anything down the range.

Posted: 2006-05-22 21:04
by Figisaacnewton
all classes are wierded out by changes. give em a week or two to settle into what makes more sense for gameplay. support popularity will edge back up eventually, the sheer firepower is still needed sometimes.

still, untill we figure out class limitation, we won't have support (or other weapons) as accurate as they realistically should be. they have to be a little nerfed for gameplay sake as is.

Posted: 2006-05-22 23:49
by twisted
i find the support weapons accurate enough. i have no problem taking down individuals or groups at range.

honestly think that, if anything, the one thing the guns might need (especially the m249) is the crazy buzzing. that bouncing of the barrell that comes with shooting lots of bullets at once. its easy to see, go to google video and search for m249.

and when standing or crouched, the weapon should start to recoil a lot when you put your finger on the trigger and just let the bullets fly. you really do need to keep these weapons supported on something to have any kind of sustained accuracy.

the ak47 is a weapon designed for mid to close combat. and you only really want to use is on full auto up close becuase it has a mad kick. for other situations you use single fire. so if the rpk is so close to the ak47 it should be inaccurate on mid/long range unless prone and supported, and even then its going to take skill to control.

the ak101 is a newer design and more accurate than ak47.

actually i'd like to see the pkm make a return.

what i'd also would like to see is support weapons being slower to move around becuase of their greater weight and length. and defiently not able to go prone and immidiatley fire with which is perhaps the big problem with them now. and least a few seconds setting up time (bipods etc) would be good.

Posted: 2006-05-23 15:03
by Malik
The AK-101 fires the same ammunition as the M16, it was designed to use western ammunition and keep the same world famous reliability of the AK-47. I'm not sure about accuracy and power, but I'm going to presume it has less kick seeing as it's firing smaller rounds.

Posted: 2006-05-23 15:12
by Topf
Use singlefire...especially the RPK is precise as hell if you fire single shots!
So don`t complain but play correctly ;)

Posted: 2006-05-23 15:25
by Top_Cat_AxJnAt
'[R-PUB wrote:Fullforce']You wouldn't really have an entire army of M249 gunners...
If you read whole post, i gave my reason. But considering i have never played a game with class limits, o, well.

If peeps manage to put them PR.4, it would be interesting to see what happens, remove them in a patch after 2 months and then put them back later.

See if players change, will they make better choises about picking classes.
I say we just need a manual bombarment, kicking them in the nuts and then showering them with PR info leaflets and the lick. THey would be stunted and well informed, I say shock and ore (sp) tactics.

THey need the difference between a right desision and a wrong one, and suffer brutely when they fail! :D no, but i am looking forwed to the completion of the well impressive PR manuals that are being made! keep up good work