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[Request] UV Mapper Needed
Posted: 2009-07-15 17:29
by Tofurkeymeister
EDIT: Don't need one anymore, I'm doing it myself

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Re: [Request] UV Mapper Needed
Posted: 2009-07-15 18:03
by Rhino
cool, thou you need to fix your wheels, they wouldn't work very well ingame with there current thing, they need a vertex in the centre for the UV to be animated around, at the moment you dont have that. Also I would model a back cover canvas or w/e for the logistics version if you hope for this to go into PR.
For UV mapping, learn it yourself, I'm UVing mapping a model I've just made, its really not hard to learn its just being lazy if you aint going to do it yourself
try these ones they are pretty good:
Creating a Weapon For Source download - Mod DB
Re: [Request] UV Mapper Needed
Posted: 2009-07-15 19:49
by Maxfragg
the canvas is already done Rhino, just like the seats, both as seperate childmodels
Re: [Request] UV Mapper Needed
Posted: 2009-07-15 20:13
by Tofurkeymeister
'[R-DEV wrote:Rhino;1085295']cool, thou you need to fix your wheels, they wouldn't work very well ingame with there current thing, they need a vertex in the centre for the UV to be animated around, at the moment you dont have that. Also I would model a back cover canvas or w/e for the logistics version if you hope for this to go into PR.
For UV mapping, learn it yourself, I'm UVing mapping a model I've just made, its really not hard to learn its just being lazy if you aint going to do it yourself
try these ones they are pretty good:
Creating a Weapon For Source download - Mod DB
Thanks for the help, Rhino. I always avoided UV mapping as it sounded very difficult. In truth, it isn't

. UV mapping is alot easier than I expected, although it is still the thing which most modelers most fear

. I started UV mapping the moment I finished downloading the videos.
Re: [Request] UV Mapper Needed
Posted: 2009-07-15 20:18
by Rhino
good, good
Its always best if a modeller can UV map his own models for many different reasons, not least so they get finished and ingame quickly
