How to run a squad
Posted: 2009-07-16 07:16
Success depends upon all soldiers understanding what the squad is trying to do and the specific steps necessary to accomplish the mission.
Your men must know their overall objective, the route and method by which they move, their ROE, their role not just in the squad but the squad's role as a whole. Success is much more likely if everybody is working from the same baseline.
Alright I'll get the obvious out of the way;
1. Give your squad an appropriate name (i.e ENG INF, VOIP INF)
2. Sack (kick) the no VoIPers
3. Sack the lonewolves
4. Designate kits
This is basic squad leadership. Infact, there is very little in the above that has anything to do with real leadership.
What is real leadership in PR terms?
1. Your squad must have an objective. How can you expect them to stick close to the squad and perform up to scratch if there is no clearly focused goal for them all to be working towards.
Objectives are simple really, these are basically from a strategic point of view what goal your squad must accomplish in order to help win the match. Assuming there is no CO.
Good Objectives are; Capture or Defend control points. Take down an enemy FB.
Bad ones are; Ambush the enemy on the road leading from their main base, Try to get into firefights away from any strategic CP. (I class Insurgency tactics different to infantry tactics, Coalition or Taliban/Insurgents, different game mode different objectives, ifferent tactics)
The situation is always changing on the battlefield. Whenever it does, promptly inform your squad of the new squad objectives. 6 men, 1 objective.
2. You must, lead, direct and advise in the route, rules of engagement, movement and positioning of your squad. In short, describe in detail what the objective entails. If the objective is the what, this is the how.
-Set waypoints for movement
-Stopping briefly, have your squad check the map
-Whether to remain unseen and unheard during movement
-Which position to take and where to cover
This is a constant process, the SL should be the one talking the most, particuarly in public squads.
"We're gonna move down this road towards the marker"
"sprint across the road, get into the alleyway quickly"
"Contact, one enemy, he hasn't seen us, don't engage he means nothing to us, keep moving on the marker"
"Everyone get into the building, AR stay down and cover the gap in the fence"
etc
3. Tactics. When it comes to a firefight, using tactics is a good approach to take. If you have the drop on an enemy, sneak into position have one Fire team cover and one assault. More on Fire Teams here. https://www.realitymod.com/forum/f138-i ... teams.html
Place constant attack markers whenever you sight enemy in a firefight. "Enemy on the marker"
tactics are dynamic and relevant to that situation, they cannot simply be learned and used from a book. But having fire teams and understanding their use is going to go a long way in defining your tactics and put them into play easier.
4. Orders when it comes down to it, to sum it all up. You need to issue orders. Whenever you want something to happen that relates to Objective, Movement or Tactics, your mouth needs to open and specific orders need to come out.
Tips
-Have your squad secure an area when holding position briefly. It's easy really, I just issue the order and lead by example. "Hold position here. Secure the area, I've got South to south west.
-Good medics are good medics, but you wont harm their skills by saying "man down let's get a medic please" whenever a squad mate goes down. instill a sense of urgency into everything that they do.
-Manage to the point of conserving stamina, tell tem why.
"Move down the stairs without sprinting, we're gonna need it when we get to the road"
probably many more, but this will do for now.
Squad Leaders have many responsibilities. They are there to take into account the overall strategic objectives set out to them by the commander and utilize the available resources, forces, terrain, assets, and time in employing the best possible tactics in order to accomplish these objectives.
They not only have to manage their own squad effectively whilst being combat effective themselves, they also have to work very closely with most other squads on the battlefield, in particular other infantry squads and infantry support squads.
There are a lot of factors to take into consideration for squad leaders, a lot of information, intel and orders being sent and received. To be effective as a squad leader requires discipline, assertiveness, intelligence, positivity, knowledge and experience of the game, tactical and weapons/ equipment proficiency.
It's not a role players should get into until they have a firm grasp of all the skills and concepts of the game. Good squad leaders are actually quite rare, particularly for players without organized clans and teams. Players should respect squad leaders that show all of these qualities and do their best to perform the tasks set out to them by such a squad leader.
Your men must know their overall objective, the route and method by which they move, their ROE, their role not just in the squad but the squad's role as a whole. Success is much more likely if everybody is working from the same baseline.
Alright I'll get the obvious out of the way;
1. Give your squad an appropriate name (i.e ENG INF, VOIP INF)
2. Sack (kick) the no VoIPers
3. Sack the lonewolves
4. Designate kits
This is basic squad leadership. Infact, there is very little in the above that has anything to do with real leadership.
What is real leadership in PR terms?
1. Your squad must have an objective. How can you expect them to stick close to the squad and perform up to scratch if there is no clearly focused goal for them all to be working towards.
Objectives are simple really, these are basically from a strategic point of view what goal your squad must accomplish in order to help win the match. Assuming there is no CO.
Good Objectives are; Capture or Defend control points. Take down an enemy FB.
Bad ones are; Ambush the enemy on the road leading from their main base, Try to get into firefights away from any strategic CP. (I class Insurgency tactics different to infantry tactics, Coalition or Taliban/Insurgents, different game mode different objectives, ifferent tactics)
The situation is always changing on the battlefield. Whenever it does, promptly inform your squad of the new squad objectives. 6 men, 1 objective.
2. You must, lead, direct and advise in the route, rules of engagement, movement and positioning of your squad. In short, describe in detail what the objective entails. If the objective is the what, this is the how.
-Set waypoints for movement
-Stopping briefly, have your squad check the map
-Whether to remain unseen and unheard during movement
-Which position to take and where to cover
This is a constant process, the SL should be the one talking the most, particuarly in public squads.
"We're gonna move down this road towards the marker"
"sprint across the road, get into the alleyway quickly"
"Contact, one enemy, he hasn't seen us, don't engage he means nothing to us, keep moving on the marker"
"Everyone get into the building, AR stay down and cover the gap in the fence"
etc
3. Tactics. When it comes to a firefight, using tactics is a good approach to take. If you have the drop on an enemy, sneak into position have one Fire team cover and one assault. More on Fire Teams here. https://www.realitymod.com/forum/f138-i ... teams.html
Place constant attack markers whenever you sight enemy in a firefight. "Enemy on the marker"
tactics are dynamic and relevant to that situation, they cannot simply be learned and used from a book. But having fire teams and understanding their use is going to go a long way in defining your tactics and put them into play easier.
4. Orders when it comes down to it, to sum it all up. You need to issue orders. Whenever you want something to happen that relates to Objective, Movement or Tactics, your mouth needs to open and specific orders need to come out.
Tips
-Have your squad secure an area when holding position briefly. It's easy really, I just issue the order and lead by example. "Hold position here. Secure the area, I've got South to south west.
-Good medics are good medics, but you wont harm their skills by saying "man down let's get a medic please" whenever a squad mate goes down. instill a sense of urgency into everything that they do.
-Manage to the point of conserving stamina, tell tem why.
"Move down the stairs without sprinting, we're gonna need it when we get to the road"
probably many more, but this will do for now.
Squad Leaders have many responsibilities. They are there to take into account the overall strategic objectives set out to them by the commander and utilize the available resources, forces, terrain, assets, and time in employing the best possible tactics in order to accomplish these objectives.
They not only have to manage their own squad effectively whilst being combat effective themselves, they also have to work very closely with most other squads on the battlefield, in particular other infantry squads and infantry support squads.
There are a lot of factors to take into consideration for squad leaders, a lot of information, intel and orders being sent and received. To be effective as a squad leader requires discipline, assertiveness, intelligence, positivity, knowledge and experience of the game, tactical and weapons/ equipment proficiency.
It's not a role players should get into until they have a firm grasp of all the skills and concepts of the game. Good squad leaders are actually quite rare, particularly for players without organized clans and teams. Players should respect squad leaders that show all of these qualities and do their best to perform the tasks set out to them by such a squad leader.