New Game mode idea
Posted: 2009-07-16 15:32
Right did a search and nothing seemed to match this idea so to speak.
The idea for this gamemode is looking at a more open game between two conventional teams on a relativily large scale.
The idea is that each team will have an objective(s) to defend that will spawn in a random location (like caches, but bigger). This objectice needs to be defended, the easiest way would be a FB with all the fortification like stuff. So each team must seek out the enemy objective and crush it whilst defending there own.
The location of the enemies objective will be hidden from the map, i have two ideas as to how its found (other then stumbling across it), either a)some form of intel like current insurgency b)a simple timer, so when the objective is spawned it is hidden for like 10mins allowing defenses to be built and organised.
The mechanics of what happens once and objective is destroyed i've thought of but am not sure how it'd play out, some ideas
1. Once the objective is destroyed each team get completely new objectives to defend.
2. The team that lost the objective get a new one, but the victors retain there old one
3. the team that lost get a new one, whilst the victors also get a new one on top the current one, with the current one expiring sometime after due to a successful defend (a 'hardcore' mode if you like, so that if one team is getting steamrolled the other team has to split its defenses up.
so thats the basic idea, now looking how tickets could be implemented. looking at a combined arms map (kashan 64) it has 600 tickets. So for this game mode a 4x4km map with all the toys should have possibly around maybe 700-800 tickets possibly more. OMFG that will take forever i hear you cry. ticket penalties for: destroyed objective -75 (you dont want to lose these), destroyed FOB and all stuff attached to it -25
therefore if you fail to defend an objective you get screwed, though the exact ticket values are open to change/ tweaking (i dont know what fancy stuff could be done with code).
how i reckon it'd play. get to objective set up a nearby FB with defense. organise some squads to defend and others to patrol until intel is gathered and an organised attack can be made. a small recon unit with the right amount of patience, skill and co-ordination could also come in handy as an alternative to brute force.
sorry this might seem a bit rushed is because in short it is, i had it in my head and had to get it typed up/written down somewhere before it went.
hopefully though i managed to get the basic idea out there for people to think about, if the above is a load of tosh to you just think of a game mode between two armies that mixes insurgency caches with CnC style open play.
let me hear your thoughts! as long as its not one line of "thats *&*#" at least offer some possible improvements or something you know.
For a similar idea that you might prefer, heres a link to CnC revamp Link. (posted by Snoggums)
The idea for this gamemode is looking at a more open game between two conventional teams on a relativily large scale.
The idea is that each team will have an objective(s) to defend that will spawn in a random location (like caches, but bigger). This objectice needs to be defended, the easiest way would be a FB with all the fortification like stuff. So each team must seek out the enemy objective and crush it whilst defending there own.
The location of the enemies objective will be hidden from the map, i have two ideas as to how its found (other then stumbling across it), either a)some form of intel like current insurgency b)a simple timer, so when the objective is spawned it is hidden for like 10mins allowing defenses to be built and organised.
The mechanics of what happens once and objective is destroyed i've thought of but am not sure how it'd play out, some ideas
1. Once the objective is destroyed each team get completely new objectives to defend.
2. The team that lost the objective get a new one, but the victors retain there old one
3. the team that lost get a new one, whilst the victors also get a new one on top the current one, with the current one expiring sometime after due to a successful defend (a 'hardcore' mode if you like, so that if one team is getting steamrolled the other team has to split its defenses up.
so thats the basic idea, now looking how tickets could be implemented. looking at a combined arms map (kashan 64) it has 600 tickets. So for this game mode a 4x4km map with all the toys should have possibly around maybe 700-800 tickets possibly more. OMFG that will take forever i hear you cry. ticket penalties for: destroyed objective -75 (you dont want to lose these), destroyed FOB and all stuff attached to it -25
therefore if you fail to defend an objective you get screwed, though the exact ticket values are open to change/ tweaking (i dont know what fancy stuff could be done with code).
how i reckon it'd play. get to objective set up a nearby FB with defense. organise some squads to defend and others to patrol until intel is gathered and an organised attack can be made. a small recon unit with the right amount of patience, skill and co-ordination could also come in handy as an alternative to brute force.
sorry this might seem a bit rushed is because in short it is, i had it in my head and had to get it typed up/written down somewhere before it went.
hopefully though i managed to get the basic idea out there for people to think about, if the above is a load of tosh to you just think of a game mode between two armies that mixes insurgency caches with CnC style open play.
let me hear your thoughts! as long as its not one line of "thats *&*#" at least offer some possible improvements or something you know.
For a similar idea that you might prefer, heres a link to CnC revamp Link. (posted by Snoggums)
