[Vehicle] Commander UAV
Posted: 2009-07-20 08:43
Here's a development to make the commander role more enjoyable while keeping him focused on the strategic and communication aspects of his job.

The commander can enable this UAV from his command post and guide it like you would guide the vBF2 TV guided missiles from attack choppers. But of course they fly a lot slower and can only go left and right (not up and down) staying at a fixed height
Right now we have it as a 10 min fly over, and after that you have to wait another 10 min for it to "refuel".
Before anybody asks, NO, we can't make it lase anything or shoot anything. His job will be just recon. Also we couldn't make it fly in circles around a target, so you will have to fly through the area and come back, and so on.


We are considering having a similar recon vehicle for the chechens, taliban and insurgents, to also encourage commanders in those factions. Like a remote controlled model airplane or something like that. We just need somebody to model it.
Or perhaps a flying boat
With this change we hope to encourage more players to become commanders and understand their role in helping the team with intel and support.
Edit to answer user questions:
You can open your commander capslock map while the UAV is flying and do all the normal stuff commander does. Then you press capslock to go back to the UAV. You just go back and forth.
No minimap icon. If we put a map icon it would show up for both teams. We could spawn an icon every X seconds, but imo it's not really needed that much.
I really don't like the idea of locking and shooting it down with AA as it would be just too easy, making the UAV useless.
Edit²:
This one in Mestia you can see that I can really only see troop movement if they are vehicles or they are out in the open.
This one in Ramiel it's a little easier to see as bots run in the middle of the street. If you were still or inside buildings it would be much harder.
Hearing the sounds bellow is annoying and not sure we will be able to stop it. You can do that anyways with the commander 3rd zoom, so it's not like anything new.
And if we can't make it destroyable, we might just make it fly very high as they can irl.

The commander can enable this UAV from his command post and guide it like you would guide the vBF2 TV guided missiles from attack choppers. But of course they fly a lot slower and can only go left and right (not up and down) staying at a fixed height
Right now we have it as a 10 min fly over, and after that you have to wait another 10 min for it to "refuel".
Before anybody asks, NO, we can't make it lase anything or shoot anything. His job will be just recon. Also we couldn't make it fly in circles around a target, so you will have to fly through the area and come back, and so on.


We are considering having a similar recon vehicle for the chechens, taliban and insurgents, to also encourage commanders in those factions. Like a remote controlled model airplane or something like that. We just need somebody to model it.
Or perhaps a flying boat
With this change we hope to encourage more players to become commanders and understand their role in helping the team with intel and support.
Edit to answer user questions:
You can open your commander capslock map while the UAV is flying and do all the normal stuff commander does. Then you press capslock to go back to the UAV. You just go back and forth.
No minimap icon. If we put a map icon it would show up for both teams. We could spawn an icon every X seconds, but imo it's not really needed that much.
I really don't like the idea of locking and shooting it down with AA as it would be just too easy, making the UAV useless.
Edit²:
This one in Mestia you can see that I can really only see troop movement if they are vehicles or they are out in the open.
This one in Ramiel it's a little easier to see as bots run in the middle of the street. If you were still or inside buildings it would be much harder.
Hearing the sounds bellow is annoying and not sure we will be able to stop it. You can do that anyways with the commander 3rd zoom, so it's not like anything new.
And if we can't make it destroyable, we might just make it fly very high as they can irl.
