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Epicness!
Posted: 2009-07-27 07:26
by Galliruler
That's right, I'm suggesting epicness!
Make .50 cal bullets cause greater destruction, as when they hit the ground, instead of nothing, make a little fountain of dust come out! Such as Battlefield Bad Company!
And make grenades seem like Call of Duty grenades, more smoke instead of fire, a big bang, yes, but mostly just smoke!
Make grenades more deadly when underwater, for scientific reasons. (Compressed gas is deadlier than "free" gas...

)
Make the muzzle flashes... flashier?
Make helicopter crashes more epic, more breaking points, like a tail snapping off and becoming a whole new item all together! And leaving a trail of smoke as it plummets to it's death with the crew inside!
Make jets spiral out of control and collide into the ground at mach 1!
Imagine the epicness!
Re: Epicness!
Posted: 2009-07-27 07:46
by charliegrs
it sounds like your asking for pure hollywood. and taking cues from call of duty and bad company is only going to make PR less realistic.
look at some videos of grenades in real life, they dont make that big of an explosion. its defintily not like what you see in alot of games where its a way out of proportion explosion and smoke. PRs grenades look very realistic to me although ive never seen one go off in real life but i dont see too many of the real life soldiers that play PR complaining about them.
as for muzzle flashes, again those giant flames that come out of muzzles of rifles in the movies are completely inaccurate to real life. watch any videos from any recent war involving aks, m16s,etc and you will see that you hardly see anything out of the muzzle at all when the guns are being fired. especially during daytime.
as for the choppers, there are alot of engine limitations to what can be done to them in terms of damage modelling. ive read that in a LAN game the choppers can lose the tail rotors and spin out but it doesnt work for some reason online?
i would have to guess that for the jets its engine limitations again. it would be nice if they got damaged enough that it gave you time to eject but alas there are alot of hardcoded things in the bf2 engine this is probably one of them.
a good rule for suggestions in pr is to ask yourself how a certain things works in real life and if you dont know simply look it up online. using other games, and especially movies as references is a very bad idea as 99 percent of them are just glorifed special effects and do not pertain to PR in any way.
Re: Epicness!
Posted: 2009-07-27 08:10
by ChiefRyza
This is the worst bloody 'suggestion' I have ever heard! Better lock it sooner than later...
Charliegrs pointed out pretty much everything as well. Just because something is done in COD4 or BF:BC doesn't mean it's the standard every game has to adhere to. Seems like you've been watching a few too many action movies also...
Re: Epicness!
Posted: 2009-07-27 08:13
by Wicca
Well, PR doesnt need all that to be epic... It already is.
And, helicopters sometimes survive a crash.
Muzzleflazzssss already excist in PR, and grenades arent really there for show. I mean, when you throw a grenade into a building its not like you want to watch it, and thats what grenades are usually used for, taking out hard points, within a limited space, to maximize its effect.
Re: Epicness!
Posted: 2009-07-27 09:49
by 05grottim
i like the idea of grenades working underwater as it's true they would.
Re: Epicness!
Posted: 2009-07-27 09:50
by master of the templars
05grottim wrote:i like the idea of grenades working underwater as it's true they would.
ignoring the fact that you cant go underwater in BF2
Re: Epicness!
Posted: 2009-07-27 10:11
by 05grottim
that doesnt matter if someone is standing in a shallow patch of water like you get on Barracuda then the grenade wont explode. However in real life the grenade would explode and blow his leg off :S
Re: Epicness!
Posted: 2009-07-27 12:08
by Ca6e
he its a lot of diffrent types of frag grenades. U have grenade that destroy/kill everything inside 100 m2, and u have granade that only kill/injure in radius 10m, they are build with less explosive and much more small shrapnels like in shotgun shells. Thi is used when u clear a room with important papers,documents,...Its everything in Devs, who choose the types of nades.
In RL or is how they train against nades is run away 5m or more, drop to prone, cross legs to secure your balls, open your mouth and cover your neck with hands, than hope that is not russian made nade and shrapnel dont hit u in vital organs.
nedes in water are 50% less efective, so if u dont stand above it, u should be ok and if u have luck u have fish for dinner. For that we have test in army when we threw nade in water and on open. If we throw it in water we even didnt felt shrapnels droping on us when we were hidding in holes.
Sorry for my English, was drunk whole weekend.
Solute
Re: Epicness!
Posted: 2009-07-27 12:40
by [MPN]Slouch2
Ca6e wrote:he its a lot of diffrent types of frag grenades. U have grenade that destroy/kill everything inside 100 m2, and u have granade that only kill/injure in radius 10m, they are build with less explosive and much more small shrapnels like in shotgun shells. Thi is used when u clear a room with important papers,documents,...Its everything in Devs, who choose the types of nades.
In RL or is how they train against nades is run away 5m or more, drop to prone, cross legs to secure your balls, open your mouth and cover your neck with hands, than hope that is not russian made nade and shrapnel dont hit u in vital organs.
nedes in water are 50% less efective, so if u dont stand above it, u should be ok and if u have luck u have fish for dinner. For that we have test in army when we threw nade in water and on open. If we throw it in water we even didnt felt shrapnels droping on us when we were hidding in holes.
Sorry for my English, was drunk whole weekend.
Solute
What the hell are you talking about? There is no grenade that will clear 100m squared. Not even a 155mm artillery shell would do that.
Hand grenades aren't designed to clear a room 'with important papers'. Hand grenades with the ball bearings you're talking about, such as the Australian F1 hand grenade, are designed like that so they have a consistent and predictable shrapnel pattern.
And what is this **** about drop down and crossing your legs to protect your balls? You get into cover if you can, and if you can't, you drop down immediately with your head towards the grenade because your helmet is designed to stop fragmentation like that thrown from a grenade, and there are no vital body parts in your shoulders. Do you think if a grenade was dropped near you you're going to go "Oh dear, well one two three four five, I've run 5 meters now, better get down"?
I can guarantee grenades are not 50% less effective in water. The shockwave generated would kill you as surely as the shrapnel would if you were inside its effective radius. If you're outside the water, depending on how deep it is shrapnel will still be thrown out.
I highly doubt you are military, or have military experience. Which makes your suggestions irrelevant to PR.
Re: Epicness!
Posted: 2009-07-27 12:52
by Psyko
some of those things wouldnt work properly like the heli tail snapping off. but yea i agree some of the shaders could do with an improvement. tracers could stand to be a little bit more obvious, and bullet impacts could use sparks or somthing. black smoke billowing fromvehicles could be faster and have a lot more blue in it. even if the fuel type doesnt make that color i guess you could still do it in the interest of having it look a little closer to epic. the more polys you put into smoke the more lag it would cause for lower performance computers and stuff so you either gotta put in less detail and have swirly flat textures meshed together with a blend on the outter parts like COD4 did with it's smoke. (god we compare COD4 so much these days...) anyways just my opinion.
Re: Epicness!
Posted: 2009-07-27 12:54
by SkaterCrush
Psykogundam wrote:some of those things wouldnt work properly like the heli tail snapping off. but yea i agree some of the shaders could do with an improvement. tracers could stand to be a little bit more obvious, and bullet impacts could use sparks or somthing. black smoke billowing fromvehicles could be faster and have a lot more blue in it. even if the fuel type doesnt make that color i guess you could still do it in the interest of having it look a little closer to epic. the more polys you put into smoke the more lag it would cause for lower performance computers and stuff so you either gotta put in less detail and have swirly flat textures meshed together with a blend on the outter parts like COD4 did with it's smoke. (god we compare COD4 so much these days...) anyways just my opinion.
It was a pretty sound game, with an epic story, just PR>CoD4
Anyways, most of this stuff is flat out Hollywood stuff or is impossible due to engine requirements.
Re: Epicness!
Posted: 2009-07-27 13:16
by LeadMagnet
Sorry, I think you actually believe "Commando" was real... Locked