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How many people think the chute-dropped vehicles are good for PR?

Posted: 2006-05-24 22:27
by solipsism
Just what the topic says. I think its a horrible idea.

Posted: 2006-05-24 22:36
by Cerberus
Pretty damn stupid. Not to mention it's going to be abused, like that one poster's pics showed us (HMMWV's on the tower at Square on Karkand)

Posted: 2006-05-24 22:38
by Rhino
would ruin muttrah

*MEC guy drop cars on roofs of buildings then waits for a chopper to fly near the shore and guns it down*

Posted: 2006-05-24 22:40
by solipsism
Yeah, keep seeing people voicing support for quickly updating PR to take care of the problems with 1.3, as if 1.3 really does anything important. With most of them seemingly thinking the PR userbase cares about vanilla features. Im not saying its good to not have PR work correctly with a fully up-to-date version of BF2. I just think the main feature of the patch is not something good in the first place.

And the second; squad hopping is handled better i think in PR .305.

Posted: 2006-05-24 22:43
by Rhino
no the squad hopping bit EA has done should be the best thing about the patch (i aint tryed it yet).

the big problem about the PR way is vBF2 players didnt have a clue about it cos they didnt read the readme so they just though this mod had 60sec spawn times ect.

Posted: 2006-05-24 22:44
by luizinhuu
this only would be a good idea if the maps were really reeeeeeally bigger

Posted: 2006-05-24 22:48
by solipsism
'[R-DEV wrote:Rhino']no the squad hopping bit EA has done should be the best thing about the patch (i aint tryed it yet).

the big problem about the PR way is vBF2 players didnt have a clue about it cos they didnt read the readme so they just though this mod had 60sec spawn times ect.

I agree there. I just meant the only thing that made a difference to me would be the squad hopping, and although they did a good job fixing it, i just meant PR already took measures to counteract it. I like the way PR did it, maybe just cause it was first.

Posted: 2006-05-24 22:52
by six7
luizinhuu wrote:this only would be a good idea if the maps were really reeeeeeally bigger
agreed

Posted: 2006-05-24 23:01
by M8/M320
No way in hell! No airdropping BS. Please and thank you!

Posted: 2006-05-24 23:07
by Elchewbacca
air dropping is retarded i cant see an air drop in the middle of a city in real life

Posted: 2006-05-24 23:15
by Fenix8611
Air dropping is really lame, takes away from the tactics of the game, and your gonna have some nubs dropping them on buildings and such not such a great idea there EA

Posted: 2006-05-24 23:27
by Pliskin
Reminds me of the good old days of C&C with that Nod Airstrip. It's not good for PR.

Posted: 2006-05-25 00:25
by Grey_Ghost
'[R-DEV wrote:Rhino']no the squad hopping bit EA has done should be the best thing about the patch (i aint tryed it yet).
YES! The extra 30 secs is harsh when you have to change squads for a legitimate reason.

Posted: 2006-05-25 00:30
by Szarko
I don't realy like this idea either. As people have said "It will ruin maps."

Posted: 2006-05-25 01:26
by DEDMON5811
NOONE AIR drops vehicles. It is so gay!!!!!!!!! would be fine in 2142 since that is not realistic at all.

Posted: 2006-05-25 09:29
by Lifetaker
For sure, airdrops are not employed in the middle of a firefight! It would be a serious reduction in realism. And what invisible aircraft is dropping these things anyway? If the maps were 5 times the size.... maybe.

Posted: 2006-05-25 16:34
by Malik
I support this idea completely. All that needs doing is the following:
  • A longer delay on the airdrop respawn time. It should take around 5-10 minutes for a recharge, at least.
  • The parachute models need to be adjusted. It even says on the EA website that the Najing can be parachute with 10 parachutes in its description, yet they've gone and added the generic magic BF2 parachute to it. Add a larger parachute and it's cool.
  • The accuracy needs to be decreased. When we were playing with the car drops in Karkand we noticed the accuracy was bad enough as it is. Maybe 1 in 3 drops landed on the roof. If the accuracy goes down a bit they'll be less likely to land on roofs.
  • The delay needs to increase. When you call one you should have to wait about 1 minute for it to arrive. The area where it is requested should show 4 of those magic smoke grenades to indicate the place it's coming to fall so the area can be protected.
  • Only one at a time. Currently BF2 allows 2 at a time, and until the 2 are destroyed it won't start the timer again.
  • Increase the altitude of the drops. These things should be able to be shot down, as with supply crates. Now they appear a few metres above where you ask for it.
  • Add an aircraft sound above the area it's requested. Apply this to crate as well.
Car drops are apparently realistic. I think they'll be a useful strategic addition if used correctly. A squad gets cut off from the rest of the team and needs a ride. The Commander sees they're isolated so calls on the radio "Squad Leader, vehicle drop is available on your request!". The Squad Leader radios in his position requesting a vehicle and the area is marked. The squad take local cover, ensuring the vehicle gently falls to safety. The squad hop in and continue on their way.

This isn't really killing the game folks, don't worry. Yes, at the moment it is because they can be spammed, but I think having them used a little more sparsely could definetely make them a cool "feature" rather than "defect".

Posted: 2006-05-25 22:17
by solipsism
I dont think the maps are big enough for this.

It only takes a max of less then a a minute to get a vehicle from a spawn to anywhere on the map.

PR has already limited vehicles, so adding more is just going to negate that effect.

It most likely would be abused.

Can you really not wait for the vehicle to drive in. I mean they already have along timeer, so you could just as well make it back to your spawn and get a vehicle anyway.

I dont really see any need whatsoever for the feature.

As far as realism, i dont think anyone would ever need to drop a vehicle less then 5 km over from where vehicles already are, unless they couldnt build a bridge or had to cross some crazy terrain, which doesnt exist for the most part in bf2. Sure dropping happens IRL, but not if you could drive the vehicle to the destination in shorter time then it would take for a jet to get the order, safety-check, taxi, takeoff, reach destination, which would be 100% of the case in BF2 maps. Maybe in AA or OPF, but not here. It is entirely unrealistic.

Posted: 2006-05-25 22:49
by six7
Ok my idea on car drops:

EA has given us the ability to air-drop vehicles, so why not use it? Currently, after a vehicle is destroyed, it goes on a spawn time. After that spawn times is up, the vehicle magically respawns at the base.

What if when the vehicle's spawn time was exhausted, the commander had the choice to air drop it?

He wouldn't be able to air drop it anywhere, only on flags that your team controlled. So instead of vehicles respawning at flags, they airdrop to flags.

Now the commander has more control of where he puts his assets on the battlefield. If there is a base under heavy attack, why not call in a low-flying c-130 (LAPES drop) To fly in and drop an APC. Much more realistic than instantly spawning vehicles.

The commander can only drop these vehicles at certain areas specified by the maker of the map. Maybe at all flags, maybe only at the rear flag, or how about somewhere completely away from the flag? It's up to the mapmaker to decide what drop sites suit his/her needs best.

When the commander selects and area to drop a vehicle, maybe it could be similar to selecting spawn points when one is dead. This would prevent the commander from either on purpose or accident dropping vehicles on buildings.

Of course tanks can't be deployed this way, so maybe any vehicle that cannot be airdropped on the battlefield could only spawn at main bases. Why should tanks spawn in the middle of nowhere anyway? They should only spawn at main depots, barracks, airfields, etc.

I know this may not be possible but it might be a really cool addition for future releases :mrgreen:

~edited in light of Eddie's supreme military knowledge ;)

Posted: 2006-05-26 00:38
by Eddie Baker
six7 wrote:Now the commander has more control of where he puts his assets on the battlefield. If there is a base under heavy attack, why not call in a low-flying c-130 (can't remember what this procedure is called, a HEHO drop maybe?) To fly in and drop an APC. Much mroe realistic than instantly spawning vehicles.
It's called LAPES; Low Altitude Parachute Extraction System.

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