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AT INF SQUADS

Posted: 2009-07-31 15:59
by HAAN4
All people make a worse Opnion about AT kits to be a suport kit.

they cannot suport a squad, because they need the suport of the squad to work prety good.

hoever, a AT INF squad, need at last 2 Rifleman, to get 2 ammo bags in the same place, this be the way, get the reload of 3 rockets.

Riflemans may also spot ARMOR, the AT must be Reddy and aimed to the correct side. so when Tank come, take fire.

this be the way, make he goes. but if you miss?

there are litle DECENT anti tanks players, at last on click 21.

if he miss, bether to send all the other squad to dead, and the AT reload in a safe place. where ammo bags are droped, also the RALLY point must be placed near by. so you can respawn you Distratiction infatry.

Remenber to all ways come to shoot you AT when tank is alerdy shooting you infantry. this make he distratect, and funerable.

AH one more thing, all ways try to work on FIRE bases holding the line, whicht lots of FOXHOLES and wiping wires. remenber also to use this tall grass to beter camuflage you self.

Be construtive guys;

good tank huting

Re: AT INF SQUADS

Posted: 2009-07-31 16:00
by HAAN4
HEAVY AT is better when used from long distances, and also he have lots of damage, try to not put you faith into LAT, this weopows arent decent to the main armor, and also are lot INACURACY. try always work whicht HAT.

Re: AT INF SQUADS

Posted: 2009-08-07 00:10
by Silverlance
LATs jsut need some training but personally I find them extremelly usefull, of course we shouldn't even think about facing a MBT with LAT... The problem with the HAT is it's deploy time, wich is fair since we got huge firepower with it, but sometimes those 3 extra seconds may save your squads life.

Re: AT INF SQUADS

Posted: 2009-08-07 00:23
by Rudd
My version of this strategy is on Kashan/Quinling. Taking 1 Officer, 1 rifleman (possibly AA) and 1 HAT with 1 jeep, a humvee or a Rover.

This gives you signficant ammo and defence which will tide you over until Air support can resupply you.

Re: AT INF SQUADS

Posted: 2009-08-16 18:17
by 7eveN
Silverlance wrote:LATs jsut need some training but personally I find them extremelly usefull, of course we shouldn't even think about facing a MBT with LAT... The problem with the HAT is it's deploy time, wich is fair since we got huge firepower with it, but sometimes those 3 extra seconds may save your squads life.
The LAT is extremely underated. I see people wasting them or jsut throwing them away because they don't do enough damage...what?
If you actually take time and learn to use it properly you will see how effective it is.
I've learned to deal with the long distances and was able to hit targets up to 400-500 meters. Takes lots of practise but worth when you see an enemy tank run away back to base because it was hit by an AT4.

Re: AT INF SQUADS

Posted: 2009-08-18 17:54
by Masterbake
You just have to be alert to keep aware of tanks and apcs, with the whole squad constantly looking around. If there's a risk of armour being in the area people should be even more careful about staying in cover, so that the AT actually gets the chance to do his jobs. Often a whole squad is just wiped out by 1 apc in seconds, particularly on Muttrah.

Re: AT INF SQUADS

Posted: 2009-08-18 18:21
by Roborob
Hey good advice, thanks. I'll have to make an AT squad sometime now.

Re: AT INF SQUADS

Posted: 2009-08-18 18:42
by snooggums
7eveN wrote:Takes lots of practise but worth when you see an enemy tank run away back to base because it was hit by an AT4.
Yes, often getting the piece of armor to go away is as useful as killing it.

Re: AT INF SQUADS

Posted: 2009-09-03 02:26
by goguapsy
HAAN4 wrote:there are litle DECENT anti tanks players, at last on click 21.
uhum, I'm not gonna lie and say I didn't like playing on Click 21 servers, but I ususally play on english-speaking servers because I already speak portuguese to whole day soo...

btw whats ur internet speed connection? thanks!