Possible fix for the exploit to fix turrets that are tracked
Posted: 2009-08-01 18:33
I searched, but found no threads on how to fix this.
Most of you know that there is an exploit/glitch to fix the turret when it locks from taking
X amount of damage.
Would it be possible for when X hitpoints are less then a certain number to remove the gunner seat and replace it with a normal seat, but make it where the gunner automatically joins the empty seat, and once the hitpoints get high enough where the normally the turret can be moved, the seat autoswaps back.
I can not really explain my idea in full detail, because i do not know how the normal track is set up. But I am litterally trying to say, once hitpoints get so low, the gunner seat loses the ability to have controls with the turret.
Most of you know that there is an exploit/glitch to fix the turret when it locks from taking
X amount of damage.
Would it be possible for when X hitpoints are less then a certain number to remove the gunner seat and replace it with a normal seat, but make it where the gunner automatically joins the empty seat, and once the hitpoints get high enough where the normally the turret can be moved, the seat autoswaps back.
I can not really explain my idea in full detail, because i do not know how the normal track is set up. But I am litterally trying to say, once hitpoints get so low, the gunner seat loses the ability to have controls with the turret.