Squad dynamics
Posted: 2009-08-02 23:38
Most people join a squad, and only leave it if the squad is ****, or a friend's squad opens up.
Which is a pubber mentality, since good squads aren't guarenteed so you don't want to end up in a **** game with **** players.
BUT! on teh better servers there are other options to you!
lets take a round of Kashan as an example.
You join the AirTrans squad, you do some good work then you get shot down or whatever. No problem, probs not your fault anyway.
You have now got to choose how best to service the team.
1) Wait 10mins for chopper
Good - chopper will be active asap
bad - one less person acting directly for the benefit of the team
2) Activate a differnet vehicle, at least temporarily
Good idea mate, get an AA vehicle up with a mate or get a logistic chain and repairs rollin'! This is a great way to service the team, and you'll have to RTB eventually so you'll pick your chopper right up again. 100% helping the team. Good job. Note, taking a strategically important vehicle, e.g. a tank when an appropriate squad is already active is a BAD idea. VOIP coms are 100% necessary in such vehicles.
3) Change squad,
which is tantamount to changing role. Join a tank squad, get a tank rolling, join an infantry squad get to their position and get fighting. i.e. you are acting to benefit the team in the most direct means possible, good on ya mate. You had your turn with teh chopper, som1 elses turn.
4) Go Commander
An excellent alternative to the other options if you are in an asset squad. Commanding for 10-20mins while you wait for the asset is a perfect way to service the team.
I now always just go for option 3 or 4. If an asset squad is required down the line, its just as easy to jump back in to it.
Its about maintaining contact with the enemy in some form 100% of the time to grind them down and prevent them moving, be that in the form of direct confrontation, AA cover, supplies or transport
What do other people thing? is the squad a sacred bond that should never be broken?
Which is a pubber mentality, since good squads aren't guarenteed so you don't want to end up in a **** game with **** players.
BUT! on teh better servers there are other options to you!
lets take a round of Kashan as an example.
You join the AirTrans squad, you do some good work then you get shot down or whatever. No problem, probs not your fault anyway.
You have now got to choose how best to service the team.
1) Wait 10mins for chopper
Good - chopper will be active asap
bad - one less person acting directly for the benefit of the team
2) Activate a differnet vehicle, at least temporarily
Good idea mate, get an AA vehicle up with a mate or get a logistic chain and repairs rollin'! This is a great way to service the team, and you'll have to RTB eventually so you'll pick your chopper right up again. 100% helping the team. Good job. Note, taking a strategically important vehicle, e.g. a tank when an appropriate squad is already active is a BAD idea. VOIP coms are 100% necessary in such vehicles.
3) Change squad,
which is tantamount to changing role. Join a tank squad, get a tank rolling, join an infantry squad get to their position and get fighting. i.e. you are acting to benefit the team in the most direct means possible, good on ya mate. You had your turn with teh chopper, som1 elses turn.
4) Go Commander
An excellent alternative to the other options if you are in an asset squad. Commanding for 10-20mins while you wait for the asset is a perfect way to service the team.
I now always just go for option 3 or 4. If an asset squad is required down the line, its just as easy to jump back in to it.
Its about maintaining contact with the enemy in some form 100% of the time to grind them down and prevent them moving, be that in the form of direct confrontation, AA cover, supplies or transport
What do other people thing? is the squad a sacred bond that should never be broken?