make hidouts blend in
Posted: 2009-08-04 07:14
as we all know hidouts stick out like a sore thumb my way of thinking to combat this is
let the SL pick from a few different looks of hidout thats more fitting to a map that may not be so easy to notice heres a few things that would look less noticeable
rocks not the small kind ofc but the large bolder like ones for desert terrain.
Boxes you know the brown type wich are found on most urben maps.
cars the undrivable static ones agian on most insurgant maps.
i think it would add more a sense of awereness of your suroundings imagen being a bluefor grunt walking down a street than thinking was that car allways placed there?
or being so paranoid you try to blow up normal static objects thinking its a possable hidout
i also think that it would bring back the whole insugants could come from anywere aspect that is missing at the moment and has the plus of being real simple to impliment in game.
what do you think?
let the SL pick from a few different looks of hidout thats more fitting to a map that may not be so easy to notice heres a few things that would look less noticeable
rocks not the small kind ofc but the large bolder like ones for desert terrain.
Boxes you know the brown type wich are found on most urben maps.
cars the undrivable static ones agian on most insurgant maps.
i think it would add more a sense of awereness of your suroundings imagen being a bluefor grunt walking down a street than thinking was that car allways placed there?
or being so paranoid you try to blow up normal static objects thinking its a possable hidout
i also think that it would bring back the whole insugants could come from anywere aspect that is missing at the moment and has the plus of being real simple to impliment in game.
what do you think?
