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Individual Tank Traps

Posted: 2009-08-06 18:28
by fullkontact
I mean Actual Tank Traps
I did search and didn't find anything.

We currently have tank traps in game for models, why not introduce them as a deployable asset for Combat Engi's only.

This will not work the same way as Tank Trap / wire. Instead it will be firmly held inplace unless a very large detonation such as a bomb, artillery or IED/C4 is placed.

This can be removed by a friendly Combat Engineer allowing for them to be used to restrict access for enemy tanks and vehicles. Thusly making the terrain more hazardous for them. They can be used well in all maps to stop light and heavy vehicles.


The most important part is they wont be damageable through incendries.

Tank Traps are perfect for use in a tight area such as on Qai to seal off areas from vehicle access to stop them from moving in to destroy your FoB. And as such can only be placed within 200 meters of an FoB In total 10 should be able to be placed if requested. Though 6 should really be more than enough.


With the introduction of these tank traps I think we should go back to the older style Razor Wire

Re: Individual Tank Traps

Posted: 2009-08-06 18:49
by Peeta
These traps and the old wire. I likes.

Re: Individual Tank Traps

Posted: 2009-08-06 18:57
by Scared_420
i think the regular mines would be more effective if they could be buried, however people will always forget to mark them on the map, i suggest making the mines invisible for the other team to simulate they wont know where it is placed but make them visible for the team that placed them, a mine on an open road is to easy to avoid but in RL if it is buried they r very effective and if 1 tank hits it the rest will go detour around that road

Re: Individual Tank Traps

Posted: 2009-08-06 19:04
by Rudd
These traps and the old wire. I likes.
I don't like old wires because vehicles could drive through them without the wires being destroyed

but I'd like to see these tank traps, and because its so small it probably wouldn't need a mound of earth?

Re: Individual Tank Traps

Posted: 2009-08-06 23:06
by fullkontact
No, no dirt mounds. I hate Dirt mounds which is why I say return to old style wire mabye a bit deeper to stop people crawling under but to be incorperated with the new traps to stop vehicles driving through

Re: Individual Tank Traps

Posted: 2009-08-06 23:22
by Orthas
Nice idea, would make defense much more interesting. But I think combat engineers of both sides should be able to remove them (probably with wrench?) not just friendly ones. Or then make them only removable by heavy explosives.

Re: Individual Tank Traps

Posted: 2009-08-07 00:09
by fullkontact
Like I said, all combat engi's will be able to remove with Wrench, C4 / IED's as will Jet Bombs and possible HEAT / AP rounds...

Re: Individual Tank Traps

Posted: 2009-08-07 00:12
by driver-ch-driver
i think its a good idea...

Re: Individual Tank Traps

Posted: 2009-08-07 02:54
by Garmax
i would like if you could place each individual trap thatd be awesome and make it alot better to defend and walk past

Re: Individual Tank Traps

Posted: 2009-08-07 06:56
by RedSparrow
+1

It will give the combat engy more of a role as well, seeing as it's currently waaay underused. :)

Re: Individual Tank Traps

Posted: 2009-08-07 11:14
by Maniac302
If you let tank rounds destroy tank traps, then what is the point of them in the first place? You'd have to place enough of them to make the tank run out of ammo.

Second, Tank traps are made of steel, and Thermite (incendiary) is easily hot enough to melt steel.

Re: Individual Tank Traps

Posted: 2009-08-07 22:45
by HangMan_
I think individual tank traps would be a great addition to PR. It is a bit annoying atm with the long wire/tanktrap combo coz it can't be placed in tight alleys where only a Humvee can get through.