New Gamemode - Search And Destroy
Posted: 2006-05-26 12:44
*apologies if this is regurgitated, I browsed the forums for a while but its hard to keep on top of everything*
Had an idea for a gamemode as I was trying to convince Australians to give the PRMM a go. Most players I speak to, prefer the deathmatchy type of game, without really giving the mod a chance. More often than not, its complaints against spawntimes (and lack of players unfortunately atm). What they do speak highly of (myself included) is the greatly improved Infantry combat and mechanics (hard-coded problems aside).
My idea for the new gamemode, at this point, is more Infantry-based than anything. It would involve modified infantry maps. It is pushing the boundaries of realism but at the same time could be entirely plausible if you allowed it. More to the point, it would be a lot of fun and would bring in a large amount of infantry players and follow on interest to other facets of PR.
Basically, you have a map (be it a city, a forest, villages, stronghold or beach landing). Take Muttrah for example. One side occupies one half of the city with an uncap, the other side occupies the other half with an uncap. What this gamemode is trying to convey is that there is a rather large, constant running firefight between the 2 factions whilst being 'reinforced regularly' (shorter spawntimes). The only purpose of the gamemode is to destroy the other side by removing tickets, 1 ticket per confirmed death - 'Search And Destroy'.
There would be anti-camping bubbles around the uncaps to prevent you know what. There would be a 10 second critically wounded time, after that would be a respawn (still deciding on whether you would be allowed to spawn on SL to prevent pouring of troops onto positions). Players would be allowed to move on their own if they chose but as we all know, moving in squads would be superior.
What I think it would simulate is the unknown. You would have squads moving through areas of the maps, not quite sure what would happen, more likely to be ambushed at any time, in any place but with a specific goal in mind which is to search out and destroy the enemy. Urban maps, particularly house-clearing (flashbangs anyone?) would probably work better.
Its out there and its bordering on the edge of realism and the edge of Deathmatch and I'm ready to be critiqued.
Had an idea for a gamemode as I was trying to convince Australians to give the PRMM a go. Most players I speak to, prefer the deathmatchy type of game, without really giving the mod a chance. More often than not, its complaints against spawntimes (and lack of players unfortunately atm). What they do speak highly of (myself included) is the greatly improved Infantry combat and mechanics (hard-coded problems aside).
My idea for the new gamemode, at this point, is more Infantry-based than anything. It would involve modified infantry maps. It is pushing the boundaries of realism but at the same time could be entirely plausible if you allowed it. More to the point, it would be a lot of fun and would bring in a large amount of infantry players and follow on interest to other facets of PR.
Basically, you have a map (be it a city, a forest, villages, stronghold or beach landing). Take Muttrah for example. One side occupies one half of the city with an uncap, the other side occupies the other half with an uncap. What this gamemode is trying to convey is that there is a rather large, constant running firefight between the 2 factions whilst being 'reinforced regularly' (shorter spawntimes). The only purpose of the gamemode is to destroy the other side by removing tickets, 1 ticket per confirmed death - 'Search And Destroy'.
There would be anti-camping bubbles around the uncaps to prevent you know what. There would be a 10 second critically wounded time, after that would be a respawn (still deciding on whether you would be allowed to spawn on SL to prevent pouring of troops onto positions). Players would be allowed to move on their own if they chose but as we all know, moving in squads would be superior.
What I think it would simulate is the unknown. You would have squads moving through areas of the maps, not quite sure what would happen, more likely to be ambushed at any time, in any place but with a specific goal in mind which is to search out and destroy the enemy. Urban maps, particularly house-clearing (flashbangs anyone?) would probably work better.
Its out there and its bordering on the edge of realism and the edge of Deathmatch and I'm ready to be critiqued.