[Map Test] Tropical Jungle, (Quality Vs Preformance)
Posted: 2009-08-10 12:29
UPDATED
Hi guys,
Im just experimenting with BF2 editor and trying to create a realistic jungle enviroment, without drastically effecting the preformance.
Ive given it another go so the first bit is just the old photos on to see the difference.
OLD Attempt
1)In Overgrowth mode i created a new brush, which i then added lots of different bushes and plants to. I then also added trees to the same overgrowth brush.
2)I used this one single "Jungle" brush to paint a large area, i then tweaked with the idividual vegitations settings, making it more dense while keeping the spacing between the bushes and trees.
3)Ive tweaked with the settings of the density and have found that the trees tend to lag the editor from 30fps out in flat ground to about 15 fps when moving nearer to the jungle then leveling off back at 30fps, when stationary in the jungle.
Refrence Photo

Heres what i created...
Thick/Dense Foliage
My favorate


Medium FoliageOffers better preformance but less apnosphere.


Thin Foliage Personally i dont like it...


Now on to the canopy thickness.
This has been the most difficult part. Trying to get the trees to fill in the holes, without using too many trees.
Canopy Thick

Canopy Med

Latest Attempt
This is my latest attempt after starting over, completly.
Ive taken all of your tips and suggestions into account, (i think
)
* Cut Back on the density
*Lowered view distance to 800, IIRC a heli sound bug happens if it is lower than 800.
* Not gone over the top with placing the jungle, using rice paddies to break it up.
*Not placing many vegetation set peices as static objects. (They draw at a further distance= less preformance.)
*You cant really see it in the following pictures, but i added color variations in the leafyfloor.
*Also added grassy patches in clearings throughout the jungle.
*Added standing hight bushes/undergrowth to kinda block vision when running.
*Ramdomised the terrain more hills and dips. Maybe might add some streams later.
*You cant see from the pics but i added ramdom rocks which make good cover and look like the should be there, smoothened by the terratial rainfall in Indochina.
Pics
Refined Without the undegrowth, it looks realy bare doesnt it...


Refined With the undergrowth, it looks more junglish now since it harder to see beyond 40 or so meters since its sp dense.


The main differences since my last attempt, is that i have cut back ALOT on the canopy thichness and the amount of trees, since the preformance was poor and because i couldnt quite get a complete canopy covering. All of this makes the preformance better, but at a price, there is no longer such a thick covering of trees. But i guess it isnt that bad since the combat is taking place on the ground, unless you are a monkey or spiderman.
The Bushes on the ground have been cut back aswell since too many of them makes it look to repetative and also decreases preformance.
Most importantly i have added a undergrowth layer under the overgrowth layer of bushes and trees. The undergrowth layer is a tricky one, here are some minor problems i am experencing.
*Undergrowth was designed for grass and small plants, im using it to make towering bushes, meaning the bushes look a bit stretched out. Does anyone think the undergrowth bushes look stupid and to low res/quality?
*The undergrowth keeps matching the color of the ground below it meaning its not the green i want it to be but the brown of the leafy floor. Does anyone know a way around this?
Thell me what you think, i dont care how harsh it sounds just say it,
I think constructive critisism is needed right now.
I might think something looks good, cuz i made it and im proud of my work.
But to other people it just may look like and extremley poor peice of map work.
Please dont just say:
"Looks good"
"Keep up the work, cant wait to play it"
etc.
If you PC wont be able to handle this kinda vegetation, ie. does it already lag on other maps.
What do you think the jungle is missing...ie. does it need logs rocks more small trees...
If you know of any way on getting better preformance with the vegetaion?
If you know how to make the jungle look better, let me know please.
Thanks i look forward to hearing you opinions soon.
Hi guys,
Im just experimenting with BF2 editor and trying to create a realistic jungle enviroment, without drastically effecting the preformance.
Ive given it another go so the first bit is just the old photos on to see the difference.
OLD Attempt
1)In Overgrowth mode i created a new brush, which i then added lots of different bushes and plants to. I then also added trees to the same overgrowth brush.
2)I used this one single "Jungle" brush to paint a large area, i then tweaked with the idividual vegitations settings, making it more dense while keeping the spacing between the bushes and trees.
3)Ive tweaked with the settings of the density and have found that the trees tend to lag the editor from 30fps out in flat ground to about 15 fps when moving nearer to the jungle then leveling off back at 30fps, when stationary in the jungle.
Refrence Photo

Heres what i created...
Thick/Dense Foliage
My favorate


Medium FoliageOffers better preformance but less apnosphere.


Thin Foliage Personally i dont like it...


Now on to the canopy thickness.
This has been the most difficult part. Trying to get the trees to fill in the holes, without using too many trees.
Canopy Thick

Canopy Med

Latest Attempt
This is my latest attempt after starting over, completly.
Ive taken all of your tips and suggestions into account, (i think
* Cut Back on the density
*Lowered view distance to 800, IIRC a heli sound bug happens if it is lower than 800.
* Not gone over the top with placing the jungle, using rice paddies to break it up.
*Not placing many vegetation set peices as static objects. (They draw at a further distance= less preformance.)
*You cant really see it in the following pictures, but i added color variations in the leafyfloor.
*Also added grassy patches in clearings throughout the jungle.
*Added standing hight bushes/undergrowth to kinda block vision when running.
*Ramdomised the terrain more hills and dips. Maybe might add some streams later.
*You cant see from the pics but i added ramdom rocks which make good cover and look like the should be there, smoothened by the terratial rainfall in Indochina.
Pics
Refined Without the undegrowth, it looks realy bare doesnt it...


Refined With the undergrowth, it looks more junglish now since it harder to see beyond 40 or so meters since its sp dense.


The main differences since my last attempt, is that i have cut back ALOT on the canopy thichness and the amount of trees, since the preformance was poor and because i couldnt quite get a complete canopy covering. All of this makes the preformance better, but at a price, there is no longer such a thick covering of trees. But i guess it isnt that bad since the combat is taking place on the ground, unless you are a monkey or spiderman.
The Bushes on the ground have been cut back aswell since too many of them makes it look to repetative and also decreases preformance.
Most importantly i have added a undergrowth layer under the overgrowth layer of bushes and trees. The undergrowth layer is a tricky one, here are some minor problems i am experencing.
*Undergrowth was designed for grass and small plants, im using it to make towering bushes, meaning the bushes look a bit stretched out. Does anyone think the undergrowth bushes look stupid and to low res/quality?
*The undergrowth keeps matching the color of the ground below it meaning its not the green i want it to be but the brown of the leafy floor. Does anyone know a way around this?
Thell me what you think, i dont care how harsh it sounds just say it,
I think constructive critisism is needed right now.
I might think something looks good, cuz i made it and im proud of my work.
But to other people it just may look like and extremley poor peice of map work.
Please dont just say:
"Looks good"
"Keep up the work, cant wait to play it"
etc.
If you PC wont be able to handle this kinda vegetation, ie. does it already lag on other maps.
What do you think the jungle is missing...ie. does it need logs rocks more small trees...
If you know of any way on getting better preformance with the vegetaion?
If you know how to make the jungle look better, let me know please.
Thanks i look forward to hearing you opinions soon.