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[Weapon] PZR GROM (MANPADS)
Posted: 2009-08-11 17:36
by Ragni<RangersPL>
Modeller: Damian|PL
Final model tweaks: PaulPL
Launcher: 2636 poly
Missile: 471 poly
I hope you like it

Re: [Weapon] PZR GROM (MANPADS)
Posted: 2009-08-11 17:45
by DankE_SPB
if i havent messed something, its just renamed(with minor changes) Igla(SA-18 ), will ya share it with RF?

good model btw
Re: [Weapon] PZR GROM (MANPADS)
Posted: 2009-08-11 17:58
by smart_boy00
nice looking.
Re: [Weapon] PZR GROM (MANPADS)
Posted: 2009-08-11 17:58
by Ragni<RangersPL>
DankE_SPB wrote:if i havent messed something, its just renamed(with minor changes) Igla(SA-18 )
There is a reason why it looks similar...
Grom (missile) - Wikipedia, the free encyclopedia
but there are some differences
DankE_SPB wrote:will ya share it with RF?

good model btw
Well, it's not Igla(SA-18 ) but if there will be a need then I have no problem with it

Re: [Weapon] PZR GROM (MANPADS)
Posted: 2009-08-11 18:38
by marcoelnk
Nice work ! I like it

Re: [Weapon] PZR GROM (MANPADS)
Posted: 2009-08-11 19:11
by bagno
impressive

Re: [Weapon] PZR GROM (MANPADS)
Posted: 2009-08-12 04:27
by rangedReCon
Very nice!
Re: [Weapon] PZR GROM (MANPADS)
Posted: 2009-08-12 04:53
by Tonnie
what do you plan to have the strap for?... like having a strap that hangs down makes it look fake coz the engine wont support the strap to move around and such so it will make the whole weapon look really static and fake
Re: [Weapon] PZR GROM (MANPADS)
Posted: 2009-08-12 09:21
by DankE_SPB
[R-DEV]Tonnie wrote:what do you plan to have the strap for?... like having a strap that hangs down makes it look fake coz the engine wont support the strap to move around and such so it will make the whole weapon look really static and fake
isnt it possible to make as separate/child objects so they wont be static, like the skirt on challenger 2(afair its moving)?
Re: [Weapon] PZR GROM (MANPADS)
Posted: 2009-08-12 12:40
by Ragni<RangersPL>
[R-DEV]Tonnie wrote:what do you plan to have the strap for?... like having a strap that hangs down makes it look fake coz the engine wont support the strap to move around and such so it will make the whole weapon look really static and fake
Come on Tonnie

AT4 already have it and nobody cares about it

(and it's used more often then AA)
The strap is there only to make it look kind of cool... and it's really short strap

Re: [Weapon] PZR GROM (MANPADS)
Posted: 2009-08-12 13:17
by Rhino
nice, thou your missile is far too high poly for having it as the projectile. For having the high poly end sticking out of the missile before it is fired is fine but having that as the projectile itself is far too high poly for something that is going to be travelling soo fast.
Re: [Weapon] PZR GROM (MANPADS)
Posted: 2009-08-12 13:37
by Tonnie
[R-COM]Ragni< wrote:Come on Tonnie

AT4 already have it and nobody cares about it

(and it's used more often then AA)
The strap is there only to make it look kind of cool... and it's really short strap
yes but the AT4 is a vbf2 model... and tbh it looks **** with the strap as is...
Re: [Weapon] PZR GROM (MANPADS)
Posted: 2009-08-12 13:41
by Chuc
Actually no its not

But it is something I'll investigate..
Re: [Weapon] PZR GROM (MANPADS)
Posted: 2009-08-12 14:52
by Ragni<RangersPL>
[R-DEV]Rhino wrote:nice, thou your missile is far too high poly for having it as the projectile.
Are you sure Rhino? I mean... sa7 missile has almost the same poly count.
So, how many poly can/should it have? 350-400 poly?
Re: [Weapon] PZR GROM (MANPADS)
Posted: 2009-08-12 15:18
by Rhino
ye you can get away with 400 or so polys providing you have good LODs.
Re: [Weapon] PZR GROM (MANPADS)
Posted: 2009-08-30 14:26
by jbgeezer
Nice nice

Re: [Weapon] PZR GROM (MANPADS)
Posted: 2010-01-04 02:37
by Soldier[PL]
Nice work Guys Can't wait to play as polish soldiers

and shoot some other Countries (Joke)
