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People are dumb (no offence:), more ingame help messages needed
Posted: 2006-05-27 01:14
by dataman
I love the new play modes that you introduce. However, since AAS was added, i have the feeling to play on the worst vanilla bf2 pub servers.
The majority of the players does not seem to understand how to play that mod, or don't even notice that there are different set of rules. They always attack/defend the wrong base and that for the whole round ...next round is the same. People are just to stupid or just don't pay attention to the scrolling messages explaining how to play.
So here is my request/suggestion. Find a way to be crystal clear, that AAS and the other "mods" are activated and how to play them.
Ex.
1. In the map description.
2. Replace the current ingame menu video with tutorial like one, with flashing text all around, exclamation points and a good rapid explanation, written with big letters, very big color flashing letters.
3. Even better, if it is possible to change the flag icons of the bases dynamically, from capable to incapable and the way around ?
Thanks ... you are doing a great job ..
Posted: 2006-05-27 01:23
by Topf
A basic solution would be to make the AAS textmessages bigger or change the color to...maybe red?
Posted: 2006-05-27 01:27
by fred450
The description during map loading is a good idea. We are forced to spend a long time in front of it anyway, so why not?
Posted: 2006-05-27 01:39
by Burning Mustache
I like this
While in general, it is sad that most players are so stupid that we obviously have to resort to these methodes, it might be a very effective way to make people actually participate in the actual gameplay, rather than running around like headless chickens like they do now.
Posted: 2006-05-27 01:47
by [T]Terranova7
People don't see the mini-map on the load menu that usually displays the correct AAS order by now? Well, its always a good idea to actually increase the awareness of AAS in effect. Alot of people who prefer to get straight into the game will normally go get themselves a nice beverage or something during load times, or their attention is elsewhere. It would be nice if some sort of automated voice came into play after a flag in captured. For instance after capturing a that beach or something, Rhino's voice acting comes into play, and informs the team to "Proceed to XXXXX Control Point" or something along those lines. It would be better because you replace the stupid "WORK HARDER MEN!, We're Losing this battle!" or the "Position under control out".
Posted: 2006-05-27 01:58
by Burning Mustache
Terranova wrote: It would be nice if some sort of automated voice came into play after a flag in captured. For instance after capturing a that beach or something, Rhino's voice acting comes into play, and informs the team to "Proceed to XXXXX Control Point" or something along those lines. It would be better because you replace the stupid "WORK HARDER MEN!, We're Losing this battle!" or the "Position under control out".
Now THIS is would be VERY nice.
I suppose it'd be hard to implement with all maps having different chekpoints and orders and all, but if they could pull this off with some nice voice samples, it would be awesome!
Posted: 2006-05-27 03:03
by bigbossmatt
dataman wrote:I love the new play modes that you introduce. However, since AAS was added, i have the feeling to play on the worst vanilla bf2 pub servers.
The majority of the players does not seem to understand how to play that mod, or don't even notice that there are different set of rules. They always attack/defend the wrong base and that for the whole round ...next round is the same. People are just to stupid or just don't pay attention to the scrolling messages explaining how to play.
So here is my request/suggestion. Find a way to be crystal clear, that AAS and the other "mods" are activated and how to play them.
Ex.
1. In the map description.
2. Replace the current ingame menu video with tutorial like one, with flashing text all around, exclamation points and a good rapid explanation, written with big letters, very big color flashing letters.
3. Even better, if it is possible to change the flag icons of the bases dynamically, from capable to incapable and the way around ?
Thanks ... you are doing a great job ..
Great idea. I am against cluttering the screen in any way, and I think making the 3D map only have the flag that you need to get to be visible would help many people. Personally I turn the 3D map off by pressing<alt>.
This is a cool idea, but I don't want the screen filled up with more reality lessening text.
Posted: 2006-05-27 13:57
by MrD
the minimap was turned off in the Joint Operations games Reality Mod. It meant a lot of nOObs couldn't play the maps as were getting lost all the time. But it also meant that people started banding together for comfort and directions, which in some ways got close to making squads
