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What this MOD need for more realism ?
Posted: 2006-05-27 05:04
by Globetrotter
first of all i want to say thank you modders for this mod!
it is amasing !!
but some suggestions for future to make this mod more realistic.
Ammo only has to get out of a car from a support soldier. or only if a support soldier stands next to a car, ammo can taken out of it.
Antitank has to get a small MP! i am antitank in swiss army and i have a MP with me but only one shot of antitank missle.
Medic has to make it like the support soldier. heal and reanimate only next to a car. means a medic can take fallen persons back to a vehicle and heal him there. (i know its tricky to do that, but the defribilator tool isnt really realistic)
no claymors for this game.. i saw claymors in aktion on a old truck in real life!
this truck was like swiss cheese after one claymore and this claymore was about 50meters away from truck. with a claymore against troops you can kill 100 ppl with one claymore from about 200meters away..
C4 not with timer !! C4 also is blown up like its in normal Bf2. its well done there.
explosions of grenades have to make much more damge!! only try grenades are like in the game. normal grenades are more like claymore. the small iron peaces around the explosive kills everyone near 20meters if he is not hide behinde something.
mmhh at time thats all i think.
PS the game runs not that well with the mod. there are some situations where the game crashes to windows, like you get hit by an antitankmissle or if you answer an order.
also the orders you give are strange... attack is move..defend is attack... etc.
it has to be fixed i think.
but all in all great work. i will play your mod bevore i play real Bf2 again.

Posted: 2006-05-27 05:11
by hop_ic
This guy knows what he is talking about so listen to him.
I never knew clamores did that much damage... so pretty much snipers in reg. bf2 would be screwed. lol!
Posted: 2006-05-27 05:20
by Andrew_Kirk_25
All thos bugs you mentioned are because of the new patch.
Mmmmm...Claymore Asskicking...
Posted: 2006-05-27 05:36
by Crawley
Ammo only has to get out of a car from a support soldier. or only if a support soldier stands next to a car, ammo can taken out of it.
Would defeat the purpose of even mentioning support... if you need ammo find a vehicle.
no claymors for this game.. i saw claymors in aktion on a old truck in real life!
this truck was like swiss cheese after one claymore and this claymore was about 50meters away from truck. with a claymore against troops you can kill 100 ppl with one claymore from about 200meters away..
No doubt claymores need to be removed or given and over haul they can kill people up too 300FT.. i think the you see the best "results" within 100-75FT?. Maybe make them Time Delayed, controlled, or remove them?
Posted: 2006-05-27 05:53
by Deuce6
Yea if you set off a claymore, you need to be away from it. There IS a backblast on that thing. And it IS damn powerful. It's pretty much a block of C-4 with large ball bearings.
Posted: 2006-05-27 06:10
by Crawley
yea 700 ball bearings that can disable a small vehicle.
Posted: 2006-05-27 06:14
by Globetrotter
man if you ever seen a claymore in aktion. its not like this pow little thing you see in bf2! they really hurts these things. if you catch an iron ball blown away from a claymore wich is about 200 meters away your leggs are away or your body has a big hole in it. them are 500 small iron balls or more in front wich fly with 700km per hour to you. so if you get hit by only one of this balls and you really survive.. you go to hospital for a loooong time.
i agree with the ammo from a vehicle...so support can take a bit of ammo out and carrie to the next who need. but he also have to take the ammo from the car and not auto refill. what you think of this ??
and as pionieer did you ever seen an antitank mine ?? its about 15kg these are 30 lbs i think.. if you carrie 2 of them you cant run any more you just walk if you are strong enought for.
hope they will work on 0.4 i really want to play this MOD. also on ESL or other league should work with this mod.
PS: make less vehicles on the maps.. a vehicle like a tank or an apc should be a joker and not to drive in death with em.
some maps only have one tank or one apc and other maps has 2 tanks, 3 apc 2 AA and 4 jeeps. thats really to much also for 64 ppl.
best regards globe
Posted: 2006-05-27 07:28
by Gran
Claymores are NEVER proxity detonated as that goes against the newer rules on land mines. The US is not supposed to employ a mine that does not have a time delay self destruct, or can be recoved manually (i.e. AT mines). They should be command detonated with the clacker (the detonator from the C-4 kit). The "C-4" the spec-ops now have is really a SLAM no longer a charge of C-4, it has just not been remodeled.
Posted: 2006-05-27 08:18
by [BiM]Black7
iw seen both claymore and antitank mine blow in real life and i can confirm that a claymore does make a car look like a swiss cheese easy..
wail the anitank mine made a saab 900 fly like 200m straight up into the air and more or less blow it to smitherins..
Posted: 2006-05-27 08:43
by Thomazz
'[BiM wrote:Black7']iw seen both claymore and antitank mine blow in real life and i can confirm that a claymore does make a car look like a swiss cheese easy..
wail the anitank mine made a saab 900 fly like 200m straight up into the air and more or less blow it to smitherins..
Oh.. I have seen the same thing, when i was in the Army.
Blow radius are extreme for Anti-Tank mines.
Gardehusar?

Posted: 2006-05-27 10:41
by Doedel
Mines should also be hidden...
Oh and just a thought, for future Rebel-type factions they should have small anti-personelle mines -- kind of like what Claymores are. Usually terrorists don't heed to international law.
And now that the "truth" is out about the Claymore what possible use could it have now? Maybe as a sort of anti-vehicle boobytrap?
Posted: 2006-05-27 10:45
by the.ultimate.maverick
A Claymore can be set up in many ways, to blow locks, to damage cars to make sweet music - but its main function is an anti personnel weapon.
I am not happy with a rebel force being brought in unti lthe map types change to accomodate their inclusion. (perhaps them attacks a US base on a deathmatch style). IF they were included I'd prefer to be more realistic and have them use plastic explosives filled with nails, ball bearings and a whole host of nasties which would inflict horrible maiming on their victims.
Posted: 2006-05-27 15:28
by Malik
One thing I don't get about the in game AT mines is that walking over them does not detonate them, yet when the belly of a vehicle passes over them they're deonated. Surely the tracks or wheels would have to pass over it?
I'm all for the removal of claymores, always have been. Kinda stupid how you can sit on a crane and throw one down a hundred or so feet and have it land bottom down ready to blow. Real claymores are like 10 shotguns in a little box, yet in game they have the power of a couple frag grenades...
Posted: 2006-05-27 15:47
by fred450
Globetrotter wrote:them are 500 small iron balls or more in front wich fly with 700km per hour to you.
So in game claymore explosion should work like several shotguns pointing 360degrees instead of the traditional blast radius system? That would be cool, your probability to get hit would be lessened the farther you are from it.
As for the rest, really nice suggestions Globe, that's what I'm talking about.
Posted: 2006-05-27 15:51
by Eddie Baker
fred450 wrote:So in game claymore explosion should work like several shotguns pointing 360degrees instead of the traditional blast radius system?
Not 360 degrees, they primarily explode in a forward arc (hence the "Front Toward Enemy" label), but they do have backblast as Deuce said.
As for "proximity detonation," they just have a tripwire, not an electronic sensor.
Posted: 2006-05-27 16:09
by fred450
Nevertheless it would be great to have claymores and maybe grenades to expel frags with ballistics and all, instead of the traditional blast system... just an idea... if thats possible...
Posted: 2006-05-27 16:32
by Nick666
Globetrotter wrote:
i agree with the ammo from a vehicle...so support can take a bit of ammo out and carrie to the next who need. but he also have to take the ammo from the car and not auto refill. what you think of this ??
Are all other soldiers on battlefield such retarded that thy can't do this themself (mean: taking ammunition out of a car/ammobox)??
Even an trained chimpanzee could do this

this would be way to complicated and is far from reality!
So, my suggestion:
Make only some cars/some statics (resupply statics would be cool. E.g. Some tactical important buildings) ressuply you (every soldier) with ammunition. NO class should carry a "for all weapontypes compatible ammunitonbag", this is illogical.
BUT: Every soldier can give some ammunition to another soldier but this have to be
1) compatible -> ammunitiontype have to fit to your gun (e.g. only assault to assault with same gun)
2) the ammunition given away should substracted from your inventory
This is what in a real fight would and could happen! Not those retarded "ammunition bags fitting magically to the next soldier walking around"!!
if this is too compliated to implement, than I woud rather cancel the ammunition bags completly and just only resupply with cars/statics.
Posted: 2006-05-27 16:42
by fred450
I agree.
Posted: 2006-05-27 16:51
by Katarn
Nick666 wrote:
BUT: Every soldier can give some ammunition to another soldier but this have to be
1) compatible -> ammunitiontype have to fit to your gun (e.g. only assault to assault with same gun)
2) the ammunition given away should substracted from your inventory
Erm, the standard 30 round 5.56 mag would fit in an m249 as well.
But, I suppose I can't nitpick. We probably wouldn't have them as an alternative ammo type.