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Automatic Rifleman kits

Posted: 2009-08-15 02:11
by Naruto-kun
This is a very simple suggestion

The AR(Automatic Rifleman) kit is my dedicated favorite kit, i've been using it since 0.75, and i seen its changes. But! in 0.86 a huge change came: The Scoped AR! now this new AR was simply one thing: EPIC! but i had to say good bye to my old AR, which had Iron Sights.

So here is my Suggestion: Two AR Kits

Iron Sights AR, for the more CQB oriented

and

Scoped AR, for the more long-range suppresion oriented.


The only thing though is how this kit will be availiable since i doubt there's hardly any space left on the kit selection.


Yours sincerely, Naruto-kun, AR user since 0.75 :)

Re: Automatic Rifleman kits

Posted: 2009-08-15 02:19
by google
um, use undeployed mode dude. That thing is dead accurate up to 100m.

Re: Automatic Rifleman kits

Posted: 2009-08-15 02:22
by ReapersWarrior
honestly the old AR with iron sights was **** in close quarters. You couldnt even see what you were shooting at. The undelpoyed mode is actually really useful in supressing and ive killed alot of enemys with it.

Re: Automatic Rifleman kits

Posted: 2009-08-15 03:55
by SkaterCrush
I too want Ironsight AR kit, there are times on Fallujah with the scope its hard to track guys running across a street etc with the scope

Re: Automatic Rifleman kits

Posted: 2009-08-15 04:02
by Chuc
We're working on it..

Re: Automatic Rifleman kits

Posted: 2009-08-15 04:05
by SkaterCrush
/pats [R-DEV] Chuc Norris on the head



/receives roundhouse kick to the face

Re: Automatic Rifleman kits

Posted: 2009-08-15 10:36
by Naruto-kun
As for the Iron Sight version as i forgot to mention: Yes, also a little bigger iron sight, about the size of the Iron sights to the M4 with no scope at all.

would be great if you added that :)

Re: Automatic Rifleman kits

Posted: 2009-08-15 11:07
by Jigsaw
[R-DEV]Chuc wrote:We're working on it..
This...

Re: Automatic Rifleman kits

Posted: 2009-08-15 14:03
by Masterbake
Isn't it already a bit overpowered without giving the user a choice of sights too?

Make it limited again imo, or make it only available to squads of 5 or more. I have said that kind of thing quite a few times though, I just prefer it when a 3 man squad of Officer, Medic and LMG isn't such a common thing.

Re: Automatic Rifleman kits

Posted: 2009-08-15 17:16
by killonsight95
[R-DEV]Chuc wrote:We're working on it..
its already done why in all of holy **** would you ned to work on it? just add in right click to request kit and ether add a extra kit section or have some kind of selection for it like when you click AR its comes up with a mini menu for which one you want

Re: Automatic Rifleman kits

Posted: 2009-08-15 17:19
by Rudd
killonsight95 wrote:its already done why in all of holy **** would you ned to work on it? just add in right click to request kit and ether add a extra kit section or have some kind of selection for it like when you click AR its comes up with a mini menu for which one you want
please, show us all how this is done? I'm sure Chuc hasn't got any idea what he's talking about.






unless I'm mistaken the 'work' chuc refers to is to do with teh kit request system understanding there is a second kit to request more than anything (as well as setting up squad limitations between the current kit, the new kit etc), as well as simple things like, a new AR-R symbol maybe.

Re: Automatic Rifleman kits

Posted: 2009-08-15 17:22
by gazzthompson
no need for iron sights when the un-deployed mode is EXTREMELY effective.

Re: Automatic Rifleman kits

Posted: 2009-08-15 17:25
by DankE_SPB
gazzthompson wrote:no need for iron sights when the un-deployed mode is EXTREMELY effective.
well, there are situations where i will choose non-scoped version even for deployed mode

Re: Automatic Rifleman kits

Posted: 2009-08-15 17:39
by rampo
Actually my idea on this issue would be making the automatic machinegunner whit optics a requestable kit and the ones whit ironsites spawnable

Re: Automatic Rifleman kits

Posted: 2009-08-15 21:20
by GrimSoldier
Who scopes for close quarters? Me i run into the building blind firing that bad boy and i own everyone.

(For AR i dont scope close quarters just to clear that up)

Re: Automatic Rifleman kits

Posted: 2009-08-15 22:02
by McBumLuv
rampo93(FIN) wrote:Actually my idea on this issue would be making the automatic machinegunner whit optics a requestable kit and the ones whit ironsites spawnable
Or, you know, you could screw the "9 spawn kits = hardcoded" and do what the Sandbox/WoOkIe sniper mods did.

Otherwise, Chuch, Veii' Nice :D

Re: Automatic Rifleman kits

Posted: 2009-08-15 22:25
by gazzthompson
GrimSoldier wrote:Who scopes for close quarters? Me i run into the building blind firing that bad boy and i own everyone.

(For AR i dont scope close quarters just to clear that up)
no need to blind fire, "scope" in with undeloyed mode and you shoulder the weapon and make it EXTREMELY effective to like 70m

Re: Automatic Rifleman kits

Posted: 2009-08-16 02:32
by Chuc
killonsight95 wrote:its already done why in all of holy **** would you ned to work on it? just add in right click to request kit and ether add a extra kit section or have some kind of selection for it like when you click AR its comes up with a mini menu for which one you want
Be my guest if you think that's all that needs to be done.

Re: Automatic Rifleman kits

Posted: 2009-08-16 03:11
by Spartan0189
The Chuc has spoken.