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Reintroduce 2 elements

Posted: 2009-08-15 15:34
by NyteMyre
There are a lot of things in PR that are removed that I really like to see back (Urban tank combat for example - M1A1s on Ejod). But there are 2 things that might be useful to reintroduce.

1. Wrench repair functions

I really don't see a good reason why the wrench lost his ability to repair vehicles. The introduction of repair crates are great, but the logistics trucks are mostly used to build FOBs and then abandoned. And I've yet to see a dedicated squad to bring a repair crate to damaged tanks/apcs. Logistics Squads usually only bring ammo-crates to infantry. But bringing a repair crate to the frontline guarantees suicide, or loss of the truck.
Back when the crewman-kit lost their wrench to repair vehicles themselves, I've seen a lot more infantry working along side armored vehicles for emergency repairs.

The engineer kit itself is also pretty pointless in my opinion. The C4 is usually obsolete because everyone has Incendiary Grenades. C4 is only good for bridges, ambushes or getting that enemy APC/Tank from behind.

2. Supply drops

Yes, good old vanillaBF2 supply drops. Not with a 1 minute interval and maybe with the 0.5 godawfull speed they drop to the ground (it took about 2 minutes to get those crates from the sky to the ground? And then they won't even land NEAR the requested place), but good old parachuted supply-crate anywhere on the map.

It's sometimes really hard to get a supply crate where needed on a map without choppers. Korengal for example. Getting a supply-crate on the far-north or far-south side of the map is just NOT-DONE. Plus the fact that the insurgents can blowup nature to block the roads for the US-troops makes it really hard to get a decent ammo-supply in those areas.

On maps WITH choppers its a different story. The US on Muttrah for example won't need it, but it may be useful for the MEC forces.

Re: Reintroduce 2 elements

Posted: 2009-08-15 15:39
by Ccharge
I agree with the wrench idea but not the crates.

The wrench could be the uber slow alternitive to the repair station. For example what takes 1 minute to repair with a repair station will take 3 with a wrench. It means that the wrench sees use in tank crews etc. Could simulate tank crews doing make shift repairs while the real engineers come.

Re: Reintroduce 2 elements

Posted: 2009-08-15 15:41
by Rudd
Ccharge wrote:I agree with the wrench idea but not the crates.

The wrench could be the uber slow alternitive to the repair station. For example what takes 1 minute to repair with a repair station will take 3 with a wrench. It means that the wrench sees use in tank crews etc. Could simulate tank crews doing make shift repairs while the real engineers come.
I fully agree with this post. I remember I once suggested we do this but use a fire extinguisher model instead :D

Re: Reintroduce 2 elements

Posted: 2009-08-15 16:56
by /Randoph/
yes it would be good but they shouldn't be abble to repair it to 100%(dont know if its posible though)

Re: Reintroduce 2 elements

Posted: 2009-08-15 17:06
by killonsight95
/Randoph/ wrote:yes it would be good but they shouldn't be abble to repair it to 100%(dont know if its posible though)
and
I fully agree with this post. I remember I once suggested we do this but use a fire extinguisher model instead
okay combine these two ideas if a fire extinguisher be added to the kit (if possible)then that will just stop the Tank etc. from burning to death and explode (if possible) then the wrench can be left as it is or if you are immobile then using the wrench will make it mobile again(if possible) or the fire extinguisher could do the same job if slightly less realistic

Re: Reintroduce 2 elements

Posted: 2009-08-16 09:49
by Arnoldio
So fire ext. would need to have limited ammo, just enough to "repair" it from near death to "no flames" situation. If it would be unlimited, then you could repair whole tank with the extinguisher.

Re: Reintroduce 2 elements

Posted: 2009-08-16 10:05
by cyberzomby
Yea they should bring it around, the deployable repair station should have a tiny bit more speed so its a bit more usefull. Now there just never seems a chance to use it. If a tank is so badly damaged it cant move, chances are, it gets taken out before you can move it again because of a repair station. Theres to much combat going on the maps to make it work like intended.

But no on the supply drops. That just makes the supply chain unneeded.

Re: Reintroduce 2 elements

Posted: 2009-08-16 15:56
by Gore
Loved using the wrench to repair vehicles. Best way to show people that you don't care about points or kills. Bring the wrench abillity back.

Re: Reintroduce 2 elements

Posted: 2009-08-16 16:03
by RedAlertSF
I would like to see wrench reintroduced, but I think it should only repair damaged tracks and damaged weapons. It shouldn't repair to 100%, just to the point when everything is functioning.

Re: Reintroduce 2 elements

Posted: 2009-08-16 21:46
by [EC]DR.NOobFragger
I don't know, I think the supply crates could work if done right. Like dropping in a 60m radius of the point requested and make it have like 15-20 min intervals? Not sure if its possible but maybe make the supply crate it drops, only resupply but not be able to request kits or build fobs from it.

Re: Reintroduce 2 elements

Posted: 2009-08-17 00:00
by 0blivi0us
Crates NO.. Just no. itll strip away a nice change from vanilla. Itll Eliminate another reason to work with your entire team insted of just your squad.

And i really like the Fire Ext. idea. its bloody anoying to be driving back to base. barely getting out of a fire fight with a squadron of tanks and you blow up half way through. Getting to a safe spot. popping out and taking out the fire would be a fantastic add-on.

There could also be a possiblity of a one time only fire extin. button. thisll take away the problem of healing the tank to 100% with enough fire-extinguishers. You get to a point you are burning. Push the fire-ext. button. fire goes out and you can retreat to base.

And i believe such is also present in a helicopter inside the engine. (dont knwo for sure) But i know ive seen it in lots of plane simulators/movies. And it seems logic to me. to have some kind of fire ext. option inside your engine :P

Re: Reintroduce 2 elements

Posted: 2009-08-17 00:15
by gazzthompson
a fire extinguisher for crewmans to increase the health just enough for fire to stop would be epic, add a good dynamic as well

Re: Reintroduce 2 elements

Posted: 2009-08-17 00:30
by Conman51
If a wrench were given to crew men in my opinion it should not be able to repair to 100% like said before, but im preety sure that not possible

AND BOTH crewmen need to be there to repair it, one will not work,

Problems i see, example a infantry squad find a broken down tank, so all 6 people get crew man kits and have a repair party and the tank is up in no time



What gazz said above also sounds really good, i would prefer that so its like when a tank is on fire you can spray it but the fire extingusher will not recharge, once its used its used and can only repair the tank maybe 5%

Re: Reintroduce 2 elements

Posted: 2009-08-17 00:36
by Celestial1
gazzthompson wrote:a fire extinguisher for crewmans to increase the health just enough for fire to stop would be epic, add a good dynamic as well
While I do agree the wrench could use to be able to remove tracked/disabled armor damage, I also think it should be in conjunction with a repair crate.



Ideas:

Wrench can repair enough damage to remove the disabled effect. If this cannot be done simply by making the wrench stop at a certain amount of health, then the wrench could use the vBF2 'use' meter that depletes with repairs. This could be made so that the wrench would have to have a relatively large 'cool down' so that it can't be used quickly enough to repair the tank alone.
Alternatively, and a better solution imo, would be to return that meter, but instead of having it recharge over time, have it only recharge off of ammo crates or the repair crate, somehow. This would mean that the engineer would go out to the tank, do an emergency repair to get the tank on it's tracks and it's turret working, the tank would back up, and the repair crate would be dropped. The engineer could 'refill' his wrench through the repair crate, while the tank is being repaired, and then he could speed up repairs by using his wrench in conjunction with the repair drop.

The repair drop would repair the tank to full health. The wrench can be used in conjunction with a repair crate where it is safe to do so (ie the tank is disabled in a safe area).
The repair drop would repair slower than it does now, but not too slow, so that the wrench in addition doesn't boost it past current repair rates



Also, bringing in armor-repair-cars, maybe containing a small ammo box, but more importantly the repair crate.

Re: Reintroduce 2 elements

Posted: 2009-08-17 02:43
by Wh33lman
supply drops, no.
I have driven a suply truck all the way up to Laynial on Korengal Valley in .8, and i have pictures to prove it! it took skilled driving, speed, and a little luck, but i made it.

As for the wrench, it absolutely killed the Combat Engineer(that and makeing it limited). I remember transporting a USMC squad out of the city on Jabal al Burj and relying on their engineer to repair my APC because the enemy blew out the left front suspension just as we left. If it was returned with the long "cool down" that Celestial sugested, it would incline Engineers to repair the tank from its disabled state, and then send it back to base for repairs. He could move on to the next damaged vehical, and by the time he got there, the wrench would be ready again.

Another option whould be to introduce a HEMTT Wrecker vehical to take over the job of droping repair stations.
That would of course mean someone would have to model it and blah blah blah.(wow, i just killed my own idea)

bring the wrench back, because i honestly dont know what its good for anymore. Can it actually even be used for anything now?

Re: Reintroduce 2 elements

Posted: 2009-08-17 04:59
by amazing_retard
So once the combat Engie gets his repair ability back, whats the point of the repair creates? People are just going to use the Engie VBF2 style and just RTB. I really do like the idea but I just think it really needs to be limited. How about you can stop the flames, and buy enough time for the truck to come up? That way the Engie and the repair station can be used :)

Re: Reintroduce 2 elements

Posted: 2009-08-17 05:02
by Rudd
Yeah the wrench should be about stopping the vehicle blowing up or maybe making it mobile again,

The ideal solution to my mind is a fast, repair effect

but the 'regeneration' of the wrench abilities would recharge super super super super super super dooper slow.

Thus, you can stop a fire, or maybe get the vehicle moving again, but its gonna take ages for you to repair to full which means you can keep a vehicle alive until the log truck arrives.

Re: Reintroduce 2 elements

Posted: 2009-08-17 05:39
by Celestial1
Dr2B Rudd wrote:Yeah the wrench should be about stopping the vehicle blowing up or maybe making it mobile again,

The ideal solution to my mind is a fast, repair effect

but the 'regeneration' of the wrench abilities would recharge super super super super super super dooper slow.

Thus, you can stop a fire, or maybe get the vehicle moving again, but its gonna take ages for you to repair to full which means you can keep a vehicle alive until the log truck arrives.
The point of the system would be to provide a quick, emergency repair to the vehicle to get it moving again. Preferably, where the vehicle can still slowly 'burn out' but can be brought back to a repair crate.

If the wrench was 'resupplied' by the repair crate quickly, the wrench would be the source of repairs, making full repairs slow, encouraging the vehicle to be brought back to cover for full repairs.

Because of this repair crate necessity (the vehicle part replacements etc), I would also think an 'armor engineer' kit (mimics the crewman kit, but cannot drive armor and has a wrench for this purpose), and a small vehicle exclusive to this kit which would carry a repair crate, and possibly a small ammo box.

The emphasis of the system is having a soldier perform emergency repairs to get the tank moving, and then repair it in cover with the 'help' of the repair crate.

Re: Reintroduce 2 elements

Posted: 2009-08-17 07:27
by RHYS4190
Im parcel to getting supply's by any means possible, Supply trucks do not really do the job, because they get used once and then get abandoned.

I like the idea of having supply's parachuted into the front line that way we alway's have a steady stream of supplies

but there is Buckley’s chance of that being developed.

A while back i made a suggestion that we make chopper made specifically for to ferry supply's. Because there is a real need for some thing like that.
say a cow that is able to carry 2-3 supply creates, and a Chinook helicopter able to carry 4.

Re: Reintroduce 2 elements

Posted: 2009-08-17 07:47
by Rudd
If the wrench was 'resupplied' by the repair crate quickly, the wrench would be the source of repairs, making full repairs slow, encouraging the vehicle to be brought back to cover for full repairs.
I can't remember who said it...might be Fuzzhead. but a limited ammo wrench is a no-go afaik.