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Vehicle physics

Posted: 2009-08-16 10:01
by Arnoldio
I'm a fan of racing games, and vehicle physics in PR is not so realistic, i know its not a racing game but its not the point.

The thing im worried in is the suspension and the whole weight of the vehicle itself. Now i think weight of the wehicles is quite alright, since the gravity does the work and you cannot jump 50m just by hitting a little bump.

Damping is good too, the thing is actual lenght of the springs and their softness. I think the vehicles ingame are a bit too stiff, especially HMMW, then soon after that, the 5ts.

VBF2 Vodnik had the best physics ever IMO, it was soft enough for rough terrain and still very manageable on streets. Transport trucks in FH2 are very good too (actually, all FH2 vehicles have good physics)

It would be good if anyone woould take a look at this, its not major problem, but i think many people would appreciate it.

Re: Vehicle psyhics

Posted: 2009-08-16 17:53
by Spec
The vehicle physics in general are not hardcoded afaik (just look at the new dirtbikes), but it's probably difficult to get right.

Re: Vehicle physics

Posted: 2009-08-16 19:46
by Arnoldio
/facepalm @ HellDuke

How can vehicle physics be hardcoded, im mean lol, its like "guns are hardcoded in a first person shooter"...cmon, everything isnt hardcoded and next time write something useful because you just made yourself look stupid.

Re: Vehicle physics

Posted: 2009-08-16 19:52
by Rudd
Combined arms made some changes, makes the vehicle suspensions much better. But I'm not sold on how their gravity acts.

Re: Vehicle physics

Posted: 2009-08-16 20:04
by Arnoldio
A bit stiffer damping and softer suspension, i believe this is what majority of the vehicles need, and more realistic center of mass...

Re: Vehicle physics

Posted: 2009-08-16 20:21
by LithiumFox
I kinda wish the collision models were better... :roll: but that probably is just a BF2 thing...

Re: Vehicle physics

Posted: 2009-08-16 21:33
by Psycho
Agreed on this suggestion, but I think I'd get banned from a lot of servers if this came in for driving off on my own to just jump some hills in the Humvee ;P

Re: Vehicle physics

Posted: 2009-08-16 21:48
by Arnoldio
The problem is the cars dont get the grip on slopes with bumpy terrain due to their short springs, they take too much offroad damage because the damping is a bit wrong, when you fly overa jump, you back is heavier etc...

Re: Vehicle physics

Posted: 2009-08-16 23:29
by Sniperdog
I dont know what the exact value was but cas found the gravity in bf2 with respect to vehicles to be about 3 times stronger than normal earth gravity... and yes that is after accounting for the wacky bf2 size units. We changed the value to be correct and additionally fixed the values for acceleration so that you dont need to constantly push down the pedal to move. Mind we still have some more tweaking to do but I would agree that things related to gravity, suspension and acceleration are certainly not hardcoded.

Re: Vehicle physics

Posted: 2009-08-17 07:24
by nick20404
iirc devs have said it is possible to adjust the physics in bf2 but they haven't gotten around to it yet. Id love to see some new physics maybe new physics can change some of the terrible things like armor sliding,bouncing, cars taking allot of damage from going over small bumps etc, maybe even make bodys less rubbery so they don't flop around when you kill them.

Re: Vehicle physics

Posted: 2009-08-17 07:39
by Rudd
I would say the changes to the gravity etc did make it so 50cal gunners were much more able to engage as their firing platform was far more stable.