[?] Custom skin in woodland map
Posted: 2009-08-18 14:54
Hi guys
I have a custom skin for a certain air vehicle, and its on a woodland map. (this isn't so I can see the texture in MP games, its for an audit)
If I wanted to put this skin on the vehicle I would do this correct?
1) put skin in correct directory (vehicle/air/blah/textures/) in objects_client.zip inside the map folder with the _woodland ending.
2) put a clientarchives.con in to teh server.zip so that the objects_client.zip is loaded
win?
But not so, the texture isn't loaded, the default woodland is.
I can get it to work if I change the custom texture preffix in the init.con to 'customtexture' and change the ending of the texture to "_customtexture"
but then everything is in its default texture APART from the vehicle (i.e. everything is in its desert configuration)
Now, my understanding leads me to believe that a custom texture on a woodland map is therefore impossible without copying all the woodland textures in to the map and adding it to my "customtexture" texture group correct?
I do notice that only the desert maps have got object_client.zip folders with custom textures....e.g. archer.
I have a custom skin for a certain air vehicle, and its on a woodland map. (this isn't so I can see the texture in MP games, its for an audit)
If I wanted to put this skin on the vehicle I would do this correct?
1) put skin in correct directory (vehicle/air/blah/textures/) in objects_client.zip inside the map folder with the _woodland ending.
2) put a clientarchives.con in to teh server.zip so that the objects_client.zip is loaded
win?
But not so, the texture isn't loaded, the default woodland is.
I can get it to work if I change the custom texture preffix in the init.con to 'customtexture' and change the ending of the texture to "_customtexture"
but then everything is in its default texture APART from the vehicle (i.e. everything is in its desert configuration)
Now, my understanding leads me to believe that a custom texture on a woodland map is therefore impossible without copying all the woodland textures in to the map and adding it to my "customtexture" texture group correct?
I do notice that only the desert maps have got object_client.zip folders with custom textures....e.g. archer.