New game mode (mix of existing ones)
Posted: 2009-08-18 22:55
I tried to search for it, but havn't found anything similar.
Just had this idea. Is it possible to spawn instead of weapon caches something else? A kit?
I see it as "rescue missions" or "capturing".
1. Rescue mission: instead of cache there is a kit spawning on the map. Insurgents can't pick it up. If blufor picks up it works like in "extraction" game mode but dead of this hostage is not the game end. So in basic it is find and extract instead of find and blow up.
2. Capturing missions. The kit could be an insurgent collabolator (without any assets except hands up). It is important informant, captured (picked up kit by blufor) and needed to be escorted to main base for interrogation. He can't run, as captured insurgent would try to slow down its opressors.
And some extra mini mod to this: After, let's say, 3 accomplished captures the 3 caches would be reveiled with insurgent leader pick up kit on one of them. This time insurgents can pick up this kit and not allow blufor to kill him or they can leave this kit and allow blufor to pick it up. If blufor have captured leader (picked up) then insurgents need to kill him to prevent interrogation.
What do you think about it? Is it possible to code? Does it sounds playable?
Just had this idea. Is it possible to spawn instead of weapon caches something else? A kit?
I see it as "rescue missions" or "capturing".
1. Rescue mission: instead of cache there is a kit spawning on the map. Insurgents can't pick it up. If blufor picks up it works like in "extraction" game mode but dead of this hostage is not the game end. So in basic it is find and extract instead of find and blow up.
2. Capturing missions. The kit could be an insurgent collabolator (without any assets except hands up). It is important informant, captured (picked up kit by blufor) and needed to be escorted to main base for interrogation. He can't run, as captured insurgent would try to slow down its opressors.
And some extra mini mod to this: After, let's say, 3 accomplished captures the 3 caches would be reveiled with insurgent leader pick up kit on one of them. This time insurgents can pick up this kit and not allow blufor to kill him or they can leave this kit and allow blufor to pick it up. If blufor have captured leader (picked up) then insurgents need to kill him to prevent interrogation.
What do you think about it? Is it possible to code? Does it sounds playable?
