A couple of interesting game mode ideas
Posted: 2006-05-28 10:46
I've been thinking alot about game modes recently and i've come up with a couple i think would help make PRMM alot more fun and more popular.
Jump
This one is a quite simple idea, one team starts in the air diving toward the enemy base. The enemy has a number of defences they can use to kill the incoming troops before they land. There are no points to capture, rather a single objective, hence each time they spawn they would need to jump again, making life seem even more precious. We'd need to implement parachutes back in for the duration of the jump, and they'd have to be set to a realistic opening height so that the enemy would potentially see a wave of parachutes falling, most of which would die, but spawn times could be shortened a bit so it doesn't get too boring.
Titan mode (yep, you heard right)
This would just be an awesome mode to implement, heres how i think it could work;
Each team starts with some sort of "titan", obviously, realistically there are no giant hovering ships, so we'd need something else like a chinook or something on top of a building. The teams capture points around the map that give them slow loading AA missles (stingers or whatever they're called) which they can use to shoot at the enemy's titan.
I know it sounds like a bleek possibility at the moment, but i can think of several ways for this to work.
Jump
This one is a quite simple idea, one team starts in the air diving toward the enemy base. The enemy has a number of defences they can use to kill the incoming troops before they land. There are no points to capture, rather a single objective, hence each time they spawn they would need to jump again, making life seem even more precious. We'd need to implement parachutes back in for the duration of the jump, and they'd have to be set to a realistic opening height so that the enemy would potentially see a wave of parachutes falling, most of which would die, but spawn times could be shortened a bit so it doesn't get too boring.
Titan mode (yep, you heard right)
This would just be an awesome mode to implement, heres how i think it could work;
Each team starts with some sort of "titan", obviously, realistically there are no giant hovering ships, so we'd need something else like a chinook or something on top of a building. The teams capture points around the map that give them slow loading AA missles (stingers or whatever they're called) which they can use to shoot at the enemy's titan.
I know it sounds like a bleek possibility at the moment, but i can think of several ways for this to work.