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Workaround for Ghillie Suits

Posted: 2009-08-20 21:01
by Acemantura
I would like to be able to use a ghillie suit as a sniper. However when distance comes into play the stupid thing dissapears and becomes useless.

Which reminds me a mod I used to play for BF2 (I've forgotten the name because it was so utterly useless and stupid i.e. the DAO-12 that fires Hydras, or the claymores with pornography all over them). However this mod had one redeeming property, the ability to hide, anywhere. Sure the DAO would find you, but the player wouldn't, and that's what we need. In the case of this mod, you would hold out a mine, place it or hold it or commit an act of utter stupidity, but after commiting the act, you would become a bush. And that, or rather something like it, is what I believe we need for the sniper if it is to retain or develop a universal worth.

Quite simply, the sniper needs to be able to hide and blend into the scenery like a navy SEALs advertisment, and dont tell me it is hardcoded, it isn't, you just need to make a bush and make the num 9 slot very similar to that. And keep the ghillie suit on the same way the AR has the same ammo count and fire mode. And comepletely slow everything down but the knife slot when you are in this ghille suit mode (Slot 9).

*Crosses Fingers* I think this would make the sniper utterly awesome and make hit much more valuable in any environment especially jungle maps like Ghost train.

Peace

Ace

Re: Workaround for Ghillie Suits

Posted: 2009-08-20 21:38
by snooggums
"Hey, why is that bush on the bare mountain ridge east of bunkers?"
"I dunno, guess it's just a bush, let's ignore it."

Re: Workaround for Ghillie Suits

Posted: 2009-08-20 21:49
by Thermis
The only problem with this is that very quickly people will learn to just start shooting at funny looking bushes. I think you will find that you will stick out more than you think.

Re: Workaround for Ghillie Suits

Posted: 2009-08-20 22:24
by octo-crab
LoL a bush in the middle of the road on muttrah.

EDIT: I wonder if it would be possible to reduce the cull/draw distance of a sniper when he is in this 'mode'? So let's say on kashan with a view distance of 900m or so, once he enters this mode you can only see him from 400m or closer or something like that and beyond 400m he doesn't appear. If he shoots/moves he becomes visible beyond 400m and has to wait a certain amount of time before he disappears again. Would encourage long range shots. Was just a thought.

Re: Workaround for Ghillie Suits

Posted: 2009-08-20 22:49
by Jigsaw
^^ lol i shall now engage my invisibility cloak

Image

:lol: :p

Re: Workaround for Ghillie Suits

Posted: 2009-08-20 22:55
by octo-crab
^^^ you dare mock me!!! lol good one jiggy

Anywho i was just informed it wasn't possible, oh well never liked snipers much anyways.

Re: Workaround for Ghillie Suits

Posted: 2009-08-20 23:03
by Smegburt_funkledink
I think you're being a bit far fetched octo, not sure if that is possible.

A lot of similar ideas have been shot down but this is getting at something.

What if the sniper can deploy the pile of dirt and a few branches and have to shovel it to build up a small pile of greenery like we used to build sandbags? Just thinking out loud here.

Re: Workaround for Ghillie Suits

Posted: 2009-08-20 23:08
by AquaticPenguin
Snipers either need some radical improvements to make them a viable class in game or they need to be removed completely.

Arguments against having snipers:
I rarely see snipers doing their job of recon, and I can achieve a similar level of recon on most servers by using team chat as an infantry man or an apc driver or whatnot, they're largely obsolete. They are also no where near as useful now the ARs are just as accurate. Sniping at it's current level is way too easy, if it is to be a viable kit it has to actually be difficult or require more skills otherwise people will simply resort to trying to rack up kills.

Most attempts to get ghillie suits up and running have failed, people still insist on skylining themselves and then complain when they get mowed down by the nearest mg. People also seem to think that a ghillie suit will make them invisible to the enemy, from what I've learnt from playing quite a lot of PR is that if you don't move, you're incredibly hard to spot. I often keep my view very still to just wait for the slightest twitch in the distance and then zoom in for the kill, this works very well in a largely undynamic(sp?) world. Basically, people shouldn't get new shiney things when they don't know how to use what they've got.

Currently snipers seem an asset waste to me, you can get by just fine with some designated marksmen and people calling out positions.

Arguments for snipers:
A few rounds I have played as a sniper and it is quite satisfying, I gave intel and got a few kills (ARs, medics, people on MGs)


Overall, the PR maps just aren't big enough to incorporate snipers, since people can quite easily wander into snipers scope. People misuse the class and don't provide intel when they are using it. The kills are too easy to do and when people do drop a few enemies they don't relocate and then come back to the forums wondering why they were spotted, and when they do that they destroy any credibility the people who might have reasonable arguments have to reintroduce it.

Finally, the vegetation in PR doesn't as such support a snipers role, it's normally trees and bushes dotted around making anything else look very out of place, exposing a sniper trying to hide, hiding in a bush works but it works just as well without a ghillie suit.

Re: Workaround for Ghillie Suits

Posted: 2009-08-20 23:27
by bloodthirsty_viking
acemantura wrote:
Quite simply, the sniper needs to be able to hide and blend into the scenery like a navy SEALs advertisment, and dont tell me it is hardcoded, it isn't, you just need to make a bush and make the num 9 slot very similar to that. And keep the ghillie suit on the same way the AR has the same ammo count and fire mode. And comepletely slow everything down but the knife slot when you are in this ghille suit mode (Slot 9).
im sorry i dont quite understand what your saying here...
are you saying the slot 9 wepon slot pulls a bush over him, and a knife out for him to use?

if so, then i would like this, not becuase you dont have cover in rrl to snipe from, but it is allready hard to find snipers while he is shooting,but if he tock a shot and then changed to a bush, i guess it could simulate some kinda hiding while the bad guys have there binocs out looking for you...?

Re: Workaround for Ghillie Suits

Posted: 2009-08-21 00:10
by Acemantura
I'm saying that slot 9 engages the ghillie suit if you want it on you. While it is engaged all of your movements are slowed to a crawl, so to speak, except when you use your knife to do some real L33T, so to speak, silent kills. To go back to the crawl simply use another weapon.
AquaticPenguin wrote:Finally, the vegetation in PR doesn't as such support a snipers role, it's normally trees and bushes dotted around making anything else look very out of place, exposing a sniper trying to hide, hiding in a bush works but it works just as well without a ghillie suit.
What this post insinuates is that the slot nine turns into one of those bushes that you can see from a very long distance, and still hide from incoming fire. (something to do with LOD's)

Re: Workaround for Ghillie Suits

Posted: 2009-08-21 10:11
by AquaticPenguin
My point is that currently snipers are easy to play already, it's people misusing the class who feel they need the ghillie suits. I mean, because the game lacks decent bullet drop, wind, etc all the sniper has to do is a simple point and click to kill someone, and with a bit of practice they can begin to hit people on the move. Henceforth all the snipers will do is try and kill people and not give intel. Additionally, snipers insist on hiding right at the top of mountains and then don't relocate after they've taken a few shots. The problem with snipers isn't that they can't hide in uber-l337 places or in bushes... It's because players do not understand how to play the class.

People rely on movement to pin point people in game, so if you stay still and at some reasonable distance you can down a few of them... Then whilst they all have their heads down you can move so that they can't pinpoint your position. I had a match a while ago where I killed a squad on my own (back in 0. 8) , I wandered around them in circles, fired the occasional shot and then moved on... As they tried to find me they spread out and I could pick them off.

Re: Workaround for Ghillie Suits

Posted: 2009-08-21 12:35
by General Dragosh
I rarely pick up the "Bush" kit but when i do i do mostly intel or shoot someone on MG's or similar positions if i need to weaken the supression on me lads

An idea: how about u put an abillity to turn into a bush by opening up the Camo rose (while having anything from the sniper kit in your hands) and selecting the "Camouflage" button , i think thats doable

Re: Workaround for Ghillie Suits

Posted: 2009-08-21 13:44
by Brummy
Project Reality? We get people turning into bushes now :/?

Screw that, you can hide just as good now without magically being transformed into a bush.

What are we going to have next? Soldiers turning into trees because they can hide in real life??

Re: Workaround for Ghillie Suits

Posted: 2009-08-21 20:28
by General Dragosh
Brummy wrote:Project Reality? We get people turning into bushes now :/?

Screw that, you can hide just as good now without magically being transformed into a bush.

What are we going to have next? Soldiers turning into trees because they can hide in real life??
Image

This looks like a bush, so bushes in reality are actually quite real

So why not have some bushes ingame ha ?

Re: Workaround for Ghillie Suits

Posted: 2009-08-21 20:36
by Scot
That ain't no bush I ever seen.

Re: Workaround for Ghillie Suits

Posted: 2009-08-21 20:52
by Brummy
General Dragosh wrote:Image

This looks like a bush, so bushes in reality are actually quite real

So why not have some bushes ingame ha ?
Do your regular bushes have rope like structures and rifles sticking out?

Re: Workaround for Ghillie Suits

Posted: 2009-08-21 23:04
by General Dragosh
Brummy wrote:Do your regular bushes have rope like structures and rifles sticking out?
Of course they do =P

Re: Workaround for Ghillie Suits

Posted: 2009-08-21 23:28
by Acemantura
Thanks guys, now my suggestion will never be taken seriously, thanks.

*Shakes head, sucks thumb, and coddles self in fetal position*

Re: Workaround for Ghillie Suits

Posted: 2009-08-22 00:03
by Spec
If you do it, have the soldier model still be inside the bush, but as part of it. Like... a new bush-model that looks like a bush with a well hidden sniper in it. It should still be possible to spot the sniper (even for those who don't know the position of every bush in the game). Don't make it easy to notice, but if you can use this to have the bush draw on a long distance, why not simply have it being a bush with a ghillie'd sniper in it?

And of course make him shootable, but I think that's out of question.

Though generally I'm not too fond of the idea. Seems unrealistic and, tbh, hardcoded.

Re: Workaround for Ghillie Suits

Posted: 2009-08-22 00:45
by theiceman
General Dragosh wrote:Image

This looks like a bush, so bushes in reality are actually quite real

So why not have some bushes ingame ha ?

OMG that would suck if you set that up and then like 30 seconds after u need to pee. but any way instead of a sniper turning into a bush, ( this will probly sound crazy but) they can be able to deploy some sort of:" sniper hideout" like a stump with a hole init or a rock with a hole to look threw? but like i said, it is a crazy suggestion

Image

have them deploy sometthing like his on jungle/ not urban maps but maybe low brick wall in urban maps Life Ramiel