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Highen Overheat Threshold
Posted: 2009-08-23 02:03
by manligheten
Highen the overheat threshold for the autocannons and hmgs. It make the apc vs apc or hmmw vs other fights more about not getting overheated than it should be, ie who has the better position and fires first.
There are no physical law preventing you from firing when the barrel is warm. Overheating just highens the risk of the cannon malfunctioning and that the granade fires of without you pulling the trigger.
Having 50 cals, 14,5 mm and the autocannons overheating so fast is imo silly. It feels like they are regulated by peace time regulations

Re: Highen Overheat Threshold
Posted: 2009-08-23 02:40
by Celestial1
I agree, but most ESPECIALLY in regards to vehicle mounted .50-cal weapons. When I'm in a humvee, and I have a bombcar headed towards me, the last thing I want is for the weapon to either overheat, or run out of bullets. Where one I have control of (reloading sooner as opposed to later, etc), the other I have relatively little depending on the situation (trying to provide fire support on enemy infantry, then suddenly the car pops into view and I begin laying in rounds only to get the dreadful hiss of overheat).
I understand the reasoning behind weapons like the SAW in particular, to encourage firing in bursts, but in a fight between two IFVs (TOWs not included), it seems to come down more to just who can fire quicker and do more damage before overheating, then switching over to another ammunition (for example, the MEC BMP can fire to overheat on the AP selection, then can swap to HEAT and fire to overheat, while the AP selection is still overheated).
I could live with it, I could live without it... I would just prefer the latter.
Re: Highen Overheat Threshold
Posted: 2009-08-23 03:17
by manligheten
Celestial1 wrote:
I understand the reasoning behind weapons like the SAW in particular, to encourage firing in burst
You can easily fire 400 rounds fast with the SAW before malfunction. If you change the pipe you can fire even more. Overheating is not a practical problem with mgs unless we are talkning supressing fire from mgs with a 2 men service crew mowing down enemys 1ww style.
The 7.62 mgs should be able to fire atleast 300 rounds. Then you can change the pipe and fire another 300 rounds.
It's not a practical problem.
Re: Highen Overheat Threshold
Posted: 2009-08-23 04:29
by SkaterCrush
Firing too much makes the gun overheat which then makes the barrel melt. The barrel only needs to melt a little to disable the gun.
And changing a barrel isn't a 10 second job, it takes about 3 minutes, and I doubt a platoon will be carrying around 10 M-249 barrels just so their SAW gunner can fire on full automatic.
Theres a reason they fire in 4-6 round bursts irl, one, to maintain accuracy and two, so that the barrel doesn't overheat
Re: Highen Overheat Threshold
Posted: 2009-08-23 05:08
by ReapersWarrior
SkaterCrush wrote:Firing too much makes the gun overheat which then makes the barrel melt. The barrel only needs to melt a little to disable the gun.
And changing a barrel isn't a 10 second job, it takes about 3 minutes, and I doubt a platoon will be carrying around 10 M-249 barrels just so their SAW gunner can fire on full automatic.
Theres a reason they fire in 4-6 round bursts irl, one, to maintain accuracy and two, so that the barrel doesn't overheat
you can actually chage the barrel on the M249 pretty easily. It probably takes less then 30 seconds for a well trained soldier and im overestimating. iirc it snaps in and out even easier
Re: Highen Overheat Threshold
Posted: 2009-08-23 05:16
by ReadMenace
The ARs' LMGs do not currently overheat.
-REad
Re: Highen Overheat Threshold
Posted: 2009-08-23 05:42
by Chuc
They do, however you have to continuously fire about 350 rounds including reloading time (on the m249) to get to that stage.
Re: Highen Overheat Threshold
Posted: 2009-08-23 05:43
by ReadMenace
[R-DEV]Chuc wrote:They do, however you have to continuously fire about 350 rounds including reloading time (on the m249) to get to that stage.
I can't believe I haven't hit that wall yet.. Kashan 16 layer + Hk21E = Pwn.
-REad
Re: Highen Overheat Threshold
Posted: 2009-08-23 07:18
by D2v0n279
manligheten wrote:You can easily fire 400 rounds fast with the SAW before malfunction. If you change the pipe you can fire even more. Overheating is not a practical problem with mgs unless we are talkning supressing fire from mgs with a 2 men service crew mowing down enemys 1ww style.
The 7.62 mgs should be able to fire atleast 300 rounds. Then you can change the pipe and fire another 300 rounds.
It's not a practical problem.
I agree, I think they should up to about 400 rounds and 300 round with 7.62
Re: Highen Overheat Threshold
Posted: 2009-08-23 07:55
by SkaterCrush
Remove Overheating/Extend
In the *** btw, but I guess its always up for discussion?
Re: Highen Overheat Threshold
Posted: 2009-08-23 08:00
by DankE_SPB
D2v0n279 wrote:I agree, I think they should up to about 400 rounds and 300 round with 7.62
they are already on this level
for APC cannons and HMG, as i mentioned before, overheating limit should be risen, especially for WZ551A(or whatever its called) chinese APC with HMG turret, now its ridiculously low
Re: Highen Overheat Threshold
Posted: 2009-08-23 10:45
by StuTika
I find it difficult to believe that a .50 cal barrel would be so hot after firing 25 rounds (the current overheat level I think) that the gunner would stop to avoid destroying his weapon.
And has anyone else noticed how the KPVT (the 14.5 mm gun on the BRDM and BTR-60) can fire over a hundred rounds before overheating? There is no reason for this other than game balance. The KPVT is slightly larger than a .50 cal and would overheat in a similar manner, but in game it has to be able to fire more otherwise in combat with a LAV-25 it would get flattened.
I think all vehicle mounted guns (especially autocannons) should be able to fire more before overheating, but the heat level of the gun should also reduce slower. IRL a big thick chunk of metal doesn't heat up that easily, but it also doesn't cool very quickly either.
I also think the heat gauge should be brought back, but greatly simplified, maybe the whole bar is 4 or 5 sections, just to give you an idea as to how hot your weapon is?
Stu.
Re: Highen Overheat Threshold
Posted: 2009-08-23 12:03
by manligheten
StuTika wrote:
I think all vehicle mounted guns (especially autocannons) should be able to fire more before overheating, but the heat level of the gun should also reduce slower. IRL a big thick chunk of metal doesn't heat up that easily, but it also doesn't cool very quickly either.
Some IFVs have watercooling systems. I know one with a 20 mm gun that has a hose you put in the barrel and than shower water in it. It cools down to hand temperature rather quickly. Modern IFVs should have even better.
SkaterCrush wrote:Firing too much makes the gun overheat which then makes the barrel melt. The barrel only needs to melt a little to disable the gun.
And changing a barrel isn't a 10 second job, it takes about 3 minutes, and I doubt a platoon will be carrying around 10 M-249 barrels just so their SAW gunner can fire on full automatic.
Theres a reason they fire in 4-6 round bursts irl, one, to maintain accuracy and two, so that the barrel doesn't overheat
On a 20 mm auto cannon you fire in 3 - 5 round burst to maintain accuracy at longer ranges (150 m +). When firing at air targets you fire everything you have at once "hoseing" the air target. Close up enemys the same way. The problem is accuracy not overheating.
Changing a lmg pipe takes like 7 seconds if you are slow (FN-MAG). Including getting the pipe off your back. But lmgs are fine as they are now.
Re: Highen Overheat Threshold
Posted: 2009-08-23 12:20
by DankE_SPB
manligheten wrote:
On a 20 mm auto cannon you fire in 3 - 5 round burst to maintain accuracy at longer ranges (150 m +). When firing at air targets you fire everything you have at once "hoseing" the air target. Close up enemys the same way. The problem is accuracy not overheating.
actually further the target- longer the burst
Re: Highen Overheat Threshold
Posted: 2009-08-23 14:34
by manligheten
DankE_SPB wrote:actually further the target- longer the burst
Perhaps. The auto cannon I shot with wasn't centered in the tower so it was forced a little bit right after each granade making the 7th or 8th grenade missing the target at 200+ m.
Re: Highen Overheat Threshold
Posted: 2009-08-23 14:48
by Zrix
I agree with increasing(or even removing) the overheat limit.
I think it is stupid that an APC fight is decided by which gunner can manage his overheat level best. I'm pretty darn certain that if two APCs came head to head IRL, one of them would be knocked out way before the guns started melting...
Re: Highen Overheat Threshold
Posted: 2009-08-23 21:16
by Vege
Donno if it's doable but could it be set that overheating penalty kicks in when you stop shooting?
Aka you can rush trough your ammo magazine but after that it takes time to cool down (if needed) and reload.