Dragging wounded
Posted: 2009-08-23 08:09
This idea is incredibly on the virge of being hardcoded. And 99.99% It is.
We all see in the war movies or other games a soldier dragging his buddy out of the firefight and out of danger. If this was in PR I would love it, but it's a bit far-fetched I think.
I thought that, when using the resucitate (how do you spell that?), and how you can move a players glitched body. What if the resuscitate could be used to could grab onto another players body and potentially 'drag' it out of the danger.
If that is possible it would be great for all other soldiers, but I don't know how you would fit that into the weapon 'inventory'. Maybe by pressing 0?
Dragging players out of combat seems a big realistic boost to me. It's what soldiers do whenever a friendly cannot move himself and is wounded to such capacity. Or a firemans carry, but that must definetely be hardcoded.
The only question is, is it possible with the Bf2 engine?
We all see in the war movies or other games a soldier dragging his buddy out of the firefight and out of danger. If this was in PR I would love it, but it's a bit far-fetched I think.
I thought that, when using the resucitate (how do you spell that?), and how you can move a players glitched body. What if the resuscitate could be used to could grab onto another players body and potentially 'drag' it out of the danger.
If that is possible it would be great for all other soldiers, but I don't know how you would fit that into the weapon 'inventory'. Maybe by pressing 0?
Dragging players out of combat seems a big realistic boost to me. It's what soldiers do whenever a friendly cannot move himself and is wounded to such capacity. Or a firemans carry, but that must definetely be hardcoded.
The only question is, is it possible with the Bf2 engine?