[Map] Tumen River (4km) [WIP]
Posted: 2009-08-25 19:07
Map Name: Tumen River
Map Size: 4km (16km sq)
Game Mode(s): AAS v3
Region: Asia
Factions: Tentatively - Russia vs. PLA
Focus: Mechanized Infantry*
Me:
This is my first real map. I've played around with the editor before and started a few maps to try to learn the editor. My motivation for this map is the fact that I'd simply like to see more variety in maps in PR, both in terrain and factions, especially Sino-Russian conflicts. Whether this map ever sees the light of day as a completed map or even so far as being included officially into PR is not my main concern nor motivation. I'm approaching this simply as a learning tool and something fun to do. Sure, I'd love for it to actually reach the level of quality that it would be considered for inclusion, but I'm keeping my expectations in check.
Story of the Map:
This map is based on real-life geography and the terrain is based on actualy satellite data from the region. The area of the map is quite interesting, as it is the intersection of the borders of 3 nations: North Korea, China and Russia. I also find this area interesting because there is a train that crosses from Russia (the town of Khasan) into North Korea. Additionally, there was a battle in the area during World War II between Japan and China (The Battle of Lake Khasan). I'll be modeling much of the area on these real-life areas and have some ideas for taking creative liberties based on some of the history of the area and incorporating those into the map.
As I've mentioned in the vitals of the map above, my intent of this map is to make the factions Russia vs. PLA. Again, artistic liberties are being taken and the area that is in reality North Korea (south of the Tumen River) will now be all of PLA. Actually, I'm considering making the entire area PLA due to the lack of quality Russia statics to use. However, the map represents an incursion by Russian forces into PLA territory and the PLA defense of it's homeland.
Gameplay:
I intend this map to be AAS version 3 with random control points. With this in mind, I am going to include as many little areas of detail as I can on this map to make the terrain as believable as possible and provide as many options as I can for cp placement later. For now, I am solely focused on bringing the map "to life". As a perfect example of what I'm describing, just look at Kozelsk. This map is incredible in it's detail and richness - my favorite PR map by far. I will be using this map as my inspiration and guide for what can be done on PR maps.
* I understand completely why a mapper should not focus on assets and factions (although the use of statics pretty much dictates at least one of your factions in the map
). With that said, to make this map somewhat original in terms of factions and therefore making it a little more of interest than perhaps yet another Afghanistan map or a US vs. MEC map, I am intent on making Russia work here. However, because of this, the availability of some assets are rather limited. In particular, air assets are extremely limited on the Russian side. Because of this, you will not find any airfields on this map. At most, I will include transport helicopters, but you will not find attack helicopters nor jets on this map at all. As of now, I'm focusing on mechanized infantry with liberal usage of apcs, tanks and trucks. However, there won't be an overwhelming number of these as I want players to focus on gameplay and teamwork and not on asset-whoring.
Thanks:
I'm sure I'll be adding more names to this list, but I want to send a big THANK YOU to Spacemanc for all of his help and advice. I pm'd Space out of the blue asking for some pointers with Terragen and he was incredibly generous with his time, especially considering that he had never spoken with me before, yet he gave freely of his time as though I were an old friend. A true gentleman and a great resource in our community!
Mini-map:

Real-Life Imagery:
Google Earth image of the overall area. The map is based on this and includes many of the features but is obviously not to scale.

A view from China, looking east toward the Sea of Japan. On the left is Russia and on the right is North Korea. The railroad bridge in the picture is also featured in the map.

Basically same view as above, but in this you can see the Russian city of Khasan (featured in map although scaled down) on the left.
Russian city of Khasan

Areas of Interest:
These are areas on the map that I feel have enough detail to give an idea of what it will look like on the completed map. Please note that no area on the map is completed as of yet and all areas are subject to change at any moment.
Temple Complex

The temple complex will most definitely be a control point on the map. It does not exist in reality, but I thought it would be cool to make a series of temples on top of the hills. I've since added a stream that flows out from under the topmost temple with corresponding waterfalls...
Yes, those are flaming pots in front of the lower temple. For now, each temple has a "theme", with the pictured one being "fire", "dragons" or "water" are the topmost (because of the stream running out from underneath) and, well, I'm struggling for the third. I'm considering making it "air" so I don't have to put anything special on it
. Maybe I'll put an ambient howling wind in the area...

This area still needs a ton of work. Foremost is working on adding water above the sea-level plane. Additionally, adding more detail to the temples and possibly tweaking the terrain to require ascent of lots of stairs to reach the topmost temple level (although there will be other areas of access as well).
City of Khasan
Sounds eerily like Khashan, right?
This is the Russian city along the rail tracks that lead to North Korea. This will be a very industrialized city and I will be utilizing the russian apartment statics prominent currently in Fallujah West (and you'll notice how closely those statics mirror their real-life counterparts in the imagery above). I've placed several apartments to begin work on the area, but it is nowhere near being complete. I'll update with screens when I am not embarrassed with the area on the map.
Rail bridge
The feature that drew my eye in the first place.

I've removed the fog for this image. I need to add more tracks (lining them up is a pain in the ***) and work on the overgrowth in this area. I'm trying to mirror the Tumen as much as possible, as it is obvious from the images of the area that it is a wide, shallow river that seems prone to flooding during the spring as the bed widens considerably from the actual flow shown in the images and the considerable amount of wash-out. I will try to add as much cover as I realistically can, but crossing this river could be hazardous to your health
Farm
Certainly not the only farm on the map, but is nearing completion in detail from statics.

Possibly of some importance due to it's location near the temples and also a terrain choke point. We'll see how it develops in terms of game play. I've taken a wide shot of the farm to leave out some detail but also to show it's location in relation to the temples. I'm anxiously awaiting Rhino's tutorials on the new overgrowth so I can add the crops.
Cement Plant
Struggling with industry in North Korea...so what is more basic than a cement factory? Feeds nicely into my "story" for the map, at least the story of why things are where they are. I will have a gravel pit that feeds the cement factory and in turn the cement factory ships it's output to the rail station and gets those bags of concrete loaded onto the trains to ship elsewhere. Now I've got 3 possible cps that need fleshing out and add some "life" to my map. I realize there is a a coal mine on QinLing, but I've got a reason for my gravel pit and they will be sufficiently different in appearance that I see no reason for comparisons.
Here's the start of the cement plant (on an island in the river for access to water supply and also for environmental pollution
- this IS North Korea we're talking about!).

Left to do:
Waaaaaayyyyy to much to list. However, I will update this thread with progress and screen shots as I feel they are worthy of posting. I have no idea when this map will be done, if ever. I'm of the mind to wait for more statics to become available for the both China and Russia before even considering this map "complete". For now I will use those available as best I can and at the least include some as placeholders (while avoiding obvious middle-east statics - I don't see the need for arabic graffiti in Russia or China).
I'm not sure if I'm sold on the trees I've used in the overgrowth, and honestly they're really just placeholders until I find the right combination of trees and shrubbery (NIT!). I want it to look like the region but I also don't want it to look like every other PLA map. Also, I want to find out exactly how much the engine can handle until the dreaded "L" word starts creeping in. We'll see, it's a constant balancing act and learning process.
In the meantime, feedback/suggestions are welcomed, and I will do my best to monitor this thread daily to answer any questions.
Thanks for your time reviewing this post!
Map Size: 4km (16km sq)
Game Mode(s): AAS v3
Region: Asia
Factions: Tentatively - Russia vs. PLA
Focus: Mechanized Infantry*
Me:
This is my first real map. I've played around with the editor before and started a few maps to try to learn the editor. My motivation for this map is the fact that I'd simply like to see more variety in maps in PR, both in terrain and factions, especially Sino-Russian conflicts. Whether this map ever sees the light of day as a completed map or even so far as being included officially into PR is not my main concern nor motivation. I'm approaching this simply as a learning tool and something fun to do. Sure, I'd love for it to actually reach the level of quality that it would be considered for inclusion, but I'm keeping my expectations in check.
Story of the Map:
This map is based on real-life geography and the terrain is based on actualy satellite data from the region. The area of the map is quite interesting, as it is the intersection of the borders of 3 nations: North Korea, China and Russia. I also find this area interesting because there is a train that crosses from Russia (the town of Khasan) into North Korea. Additionally, there was a battle in the area during World War II between Japan and China (The Battle of Lake Khasan). I'll be modeling much of the area on these real-life areas and have some ideas for taking creative liberties based on some of the history of the area and incorporating those into the map.
As I've mentioned in the vitals of the map above, my intent of this map is to make the factions Russia vs. PLA. Again, artistic liberties are being taken and the area that is in reality North Korea (south of the Tumen River) will now be all of PLA. Actually, I'm considering making the entire area PLA due to the lack of quality Russia statics to use. However, the map represents an incursion by Russian forces into PLA territory and the PLA defense of it's homeland.
Gameplay:
I intend this map to be AAS version 3 with random control points. With this in mind, I am going to include as many little areas of detail as I can on this map to make the terrain as believable as possible and provide as many options as I can for cp placement later. For now, I am solely focused on bringing the map "to life". As a perfect example of what I'm describing, just look at Kozelsk. This map is incredible in it's detail and richness - my favorite PR map by far. I will be using this map as my inspiration and guide for what can be done on PR maps.
* I understand completely why a mapper should not focus on assets and factions (although the use of statics pretty much dictates at least one of your factions in the map
Thanks:
I'm sure I'll be adding more names to this list, but I want to send a big THANK YOU to Spacemanc for all of his help and advice. I pm'd Space out of the blue asking for some pointers with Terragen and he was incredibly generous with his time, especially considering that he had never spoken with me before, yet he gave freely of his time as though I were an old friend. A true gentleman and a great resource in our community!
Mini-map:

Real-Life Imagery:
Google Earth image of the overall area. The map is based on this and includes many of the features but is obviously not to scale.

A view from China, looking east toward the Sea of Japan. On the left is Russia and on the right is North Korea. The railroad bridge in the picture is also featured in the map.

Basically same view as above, but in this you can see the Russian city of Khasan (featured in map although scaled down) on the left.

Russian city of Khasan

Areas of Interest:
These are areas on the map that I feel have enough detail to give an idea of what it will look like on the completed map. Please note that no area on the map is completed as of yet and all areas are subject to change at any moment.
Temple Complex

The temple complex will most definitely be a control point on the map. It does not exist in reality, but I thought it would be cool to make a series of temples on top of the hills. I've since added a stream that flows out from under the topmost temple with corresponding waterfalls...
Yes, those are flaming pots in front of the lower temple. For now, each temple has a "theme", with the pictured one being "fire", "dragons" or "water" are the topmost (because of the stream running out from underneath) and, well, I'm struggling for the third. I'm considering making it "air" so I don't have to put anything special on it

This area still needs a ton of work. Foremost is working on adding water above the sea-level plane. Additionally, adding more detail to the temples and possibly tweaking the terrain to require ascent of lots of stairs to reach the topmost temple level (although there will be other areas of access as well).
City of Khasan
Sounds eerily like Khashan, right?
This is the Russian city along the rail tracks that lead to North Korea. This will be a very industrialized city and I will be utilizing the russian apartment statics prominent currently in Fallujah West (and you'll notice how closely those statics mirror their real-life counterparts in the imagery above). I've placed several apartments to begin work on the area, but it is nowhere near being complete. I'll update with screens when I am not embarrassed with the area on the map.
Rail bridge
The feature that drew my eye in the first place.

I've removed the fog for this image. I need to add more tracks (lining them up is a pain in the ***) and work on the overgrowth in this area. I'm trying to mirror the Tumen as much as possible, as it is obvious from the images of the area that it is a wide, shallow river that seems prone to flooding during the spring as the bed widens considerably from the actual flow shown in the images and the considerable amount of wash-out. I will try to add as much cover as I realistically can, but crossing this river could be hazardous to your health
Farm
Certainly not the only farm on the map, but is nearing completion in detail from statics.

Possibly of some importance due to it's location near the temples and also a terrain choke point. We'll see how it develops in terms of game play. I've taken a wide shot of the farm to leave out some detail but also to show it's location in relation to the temples. I'm anxiously awaiting Rhino's tutorials on the new overgrowth so I can add the crops.
Cement Plant
Struggling with industry in North Korea...so what is more basic than a cement factory? Feeds nicely into my "story" for the map, at least the story of why things are where they are. I will have a gravel pit that feeds the cement factory and in turn the cement factory ships it's output to the rail station and gets those bags of concrete loaded onto the trains to ship elsewhere. Now I've got 3 possible cps that need fleshing out and add some "life" to my map. I realize there is a a coal mine on QinLing, but I've got a reason for my gravel pit and they will be sufficiently different in appearance that I see no reason for comparisons.
Here's the start of the cement plant (on an island in the river for access to water supply and also for environmental pollution

Left to do:
Waaaaaayyyyy to much to list. However, I will update this thread with progress and screen shots as I feel they are worthy of posting. I have no idea when this map will be done, if ever. I'm of the mind to wait for more statics to become available for the both China and Russia before even considering this map "complete". For now I will use those available as best I can and at the least include some as placeholders (while avoiding obvious middle-east statics - I don't see the need for arabic graffiti in Russia or China).
I'm not sure if I'm sold on the trees I've used in the overgrowth, and honestly they're really just placeholders until I find the right combination of trees and shrubbery (NIT!). I want it to look like the region but I also don't want it to look like every other PLA map. Also, I want to find out exactly how much the engine can handle until the dreaded "L" word starts creeping in. We'll see, it's a constant balancing act and learning process.
In the meantime, feedback/suggestions are welcomed, and I will do my best to monitor this thread daily to answer any questions.
Thanks for your time reviewing this post!









