Attack helicopter and its targeting system
Posted: 2009-08-26 16:16
Hey!
Is there anything being done to the attack chopper targeting system in the upcoming 0.9?
As it is now it is just a joke.
The point of an air to ground AT missile is to hit ON the tank. With the system as it is now you need to be close and extremely still to be able to hit it. Most times now, the way you kill tankss are by shooting lots of missiles like a shotgun and then at least one of em might hit.
There is no way in PR that you can do a proper attack heli tactic, eg. pop up from behind a hill, shoot a target and hide again. Any armor crew who knows how to use the gun will take out the chopper before the missile is even close to em. The best tactic as it is now is to stay extremely high up.
Also, apache weapon key sideviews, can we have that for this patch? It has been "missing" for like 2-3 patches now.
As for AAs. All these vehicles/weapons work almost/just as good as an AA to take out choppers.
In order, best to worst:
2x hand held, 4x stationary = 6x AA. 6x AA out of 32 players is quite a lot. AA ratio is almost 1 AA per 5 persons LOL. Every AA each covers lets say 800m radius. The actual land area (minus mountains) is like 1/4 of the map=1kmarea. 6x AA can cover all the land area + more...
Is this REALLY, the way its supposed to be?
Is there anything being done to the attack chopper targeting system in the upcoming 0.9?
As it is now it is just a joke.
The point of an air to ground AT missile is to hit ON the tank. With the system as it is now you need to be close and extremely still to be able to hit it. Most times now, the way you kill tankss are by shooting lots of missiles like a shotgun and then at least one of em might hit.
There is no way in PR that you can do a proper attack heli tactic, eg. pop up from behind a hill, shoot a target and hide again. Any armor crew who knows how to use the gun will take out the chopper before the missile is even close to em. The best tactic as it is now is to stay extremely high up.
Also, apache weapon key sideviews, can we have that for this patch? It has been "missing" for like 2-3 patches now.
As for AAs. All these vehicles/weapons work almost/just as good as an AA to take out choppers.
In order, best to worst:
- AA and BMP3, fire rates of armor piercing will take down attack heli in less than a second and the gun angle can aim at the moon.
- HAT, except for chinese you can just guide it on the target = one hit kill, they never knew what hit em and you dont have to care about the annoying flares...
- TANK and APCs, tanks= one shot kill, sabot rounds are fast as hell, if the angle is bad, just lean on a hill or bump.
- 50.cal with 360 degree angle, takes a few shots but not that many.
- LMG-kit, now with scope and deployed, you will get lots of hits on a chopper if its standing still, before they can react.
2x hand held, 4x stationary = 6x AA. 6x AA out of 32 players is quite a lot. AA ratio is almost 1 AA per 5 persons LOL. Every AA each covers lets say 800m radius. The actual land area (minus mountains) is like 1/4 of the map=1kmarea. 6x AA can cover all the land area + more...
Is this REALLY, the way its supposed to be?