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ARMA 2's things on PR
Posted: 2009-08-30 13:11
by goguapsy
OK, I believe making "shaky" sights is hard coded, but if not, do it! the more you walk, the more shaky. The less your sprintbar, the more shaky. stuff like that. or is that implemented in PR somehow I dont know?
Re: ARMA 2's things on PR
Posted: 2009-08-30 13:17
by General Dragosh
That is a resuggestion my friend, and its called head bobbing, its added while u reload, everything concerning the sprint bar is happycoded
And its very hard to understand what u write

Re: ARMA 2's things on PR
Posted: 2009-08-30 13:41
by Spec
Didn't find it hard to understand tbh.
As Dragosh said, weapon sway is hardcoded sadly, deviation is meant to simulate it.
Re: ARMA 2's things on PR
Posted: 2009-08-30 14:10
by Dunehunter
Indeed, lock for resuggestion.