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Great job, devs

Posted: 2009-08-30 20:55
by Cinders
Good job with PR. I remember when this started, it was hard to find a server that had anyone and due to the nature of the game engine, semi-buggy code. I loved the idea, but had a feeling it would end up abandoned.

Well. Awesome job. Nearly stand alone and you've done a great job with the codework and the engine. I know from past work that BF engines are usually just enough to get the game done, using shortcuts. Doesn't make it easy. Makes you devs have to be creative :)

Re: Great job, devs

Posted: 2009-08-30 21:23
by Airsoft
nice 1 ok

Re: Great job, devs

Posted: 2009-08-31 02:01
by FauxShaux
I agree with the OP. I remember when I started PR back in .5. It was a bit of a mess TBH, but now it's really good, and just as slick as any commercial game.

Re: Great job, devs

Posted: 2009-08-31 02:03
by LithiumFox
i hate commercial games.

Except MGS. Thou are the except!

And little big planet...

and most RE games...

i never played BF2 really anyways.....

Re: Great job, devs

Posted: 2009-08-31 02:05
by FauxShaux
LithiumFox wrote:i hate commercial games.

Except MGS. Thou are the except!

And little big planet...

and most RE games...

i never played BF2 really anyways.....
I guess that knocks out 90% of video games for you then ;)

Re: Great job, devs

Posted: 2009-08-31 02:28
by LithiumFox
yup. i could rephrase it

I hate commercial games (unless i don't. Surprise!)

Re: Great job, devs

Posted: 2009-08-31 03:16
by bloodthirsty_viking
man, it is amazing how well thay have cganged it... plus, if someone older then me acount knows, whats the most creative change pr had to make to fit the game, i mean, what was the hardest, like i know the gun flash has a sound attached to it, but thats what i mean, whats the harders/weirdest change they did on here?

Re: Great job, devs

Posted: 2009-08-31 03:24
by sparks50
-Signed.

The mod has turned out really good.