A possible new game/deployment mode.
Posted: 2009-09-01 00:01
The basic overview of this is a system of reinforcement where you would only get reinforcements every 5 minutes or so. Upon death players would be removed from the game. Upon revival or medivac the player would be reassigned to the waiting list in a premade copy of the real squad where upon spawning he/she would automatically rejoin the squad they left.
Stage 1: Recruitment
This stage would be broken up into deployment timeslots of maybe 5, 10, or 20 minutes depending on whatever the DEVs feel would be appropriate and each timeslot would run into stage 2 time wise. Each timeslot would have a set max number of players that would be assigned to deploy in it and players would have the ability to join and older timeslot in order to join friends or clans at the expense of waiting longer. The purpose of this stage would be getting squads and very early plans together. there would be a squad list for each timeslot that would deploy together in the same place at the same time. The only intel given at this stage would be a basic overview of the map with no flag or current battle info only a terrain map for familiarization and maybe the reinforcement count.
Stage 2: Pre-Deployment
In this stage squads would get briefed about the current state of the battle and current objectives (flags) as well as choosing your squads kits and such. Each squad would now get detailed info about the battle like troop movements and the overall battle much of which would possible be taken away in stage 3. At this stage something like a supply officer would probably have to be chosen to act as a go between for the deploying troops and the commands to avoid work overload and this sub-commander would take the plans that need to be used from the commander and assign them to individual squads as well as supplies such as heavy weapons and vehicles. At the very beginning of the battle this would also be the time where the commander could potentially choose custom drop zones in an airborne operation or something along those lines.
Stage 3: Deployed
This would be standard gameplay. You would spawn in with your squad in whatever method appropriate and go out to hitch a ride on an APC/helicopter or just walk and join the battle as normal. Intel at this point would be much more limited than in stage 2 with direct information only being about your specific objective instead of about the entire battle. Your squad wouldn't know the remaining tickets or how your friendlies are doing at other flags you would only get some info about other squads sharing your objective and even then preferably only minimal intel like a general location not individual troop locations or specifics. Any info other than that would need to be given to you either by your commander or returning wounded squad members.
Stage 4: Casualty
Casualties in your squad would either die or be medivaced. Deaths would be removed from the battle for the rest of the fight while anyone medivaced would be returned to stage 1 in a premade placeholder squad where anyone else medivaced in a short period would join you. You would go through stage 2 and regain your kit from before you died unless you squad lead reassigns you and try to get and remember as much info about the state of the battle as possible which you would then give to the rest of your squad when you deploy and regain comms. Permanently being taken out of the battle after death might be replaced by a longer respawn time and having all your stats or whatever appropriate being reset as you are a "new person".
Flow of information
This system tries to control the flow on info in what I feel is a realistic manner. Stage one is like the flight in while stage 2 is like an offmap command center. On the flight in you have minimal intel whereas at the command center you have a great deal of general info but don't have many specifics and in the field you know more bout your squads situation and the state of your objectives than anyone else but know very little about the general state of things. The idea behind the squad members passing on intel to the rest of the squad in the field is that while a commander could do it better and in fact probably should be providing periodic updates about how things are going he just doesn't have the time to focus on each individual squad whereas a squad member can get intel specific to his squads objectives like the positions of nearby friendlies and what might be next in the commanders plans for the squad and then pass it on. Thus giving the squad some situational awareness without making it too powerful or real-time.
Now then unless my feel for the way the BF2 engine works and what would work on it is totally off the majority of tings on this are either impossible or at the best would be extremely difficult to implement so this is more of a suggestion for the hopefully inevitable PR2 as something to hopefully keep in mind as a possibility than any sort of a realistic short or medium term possibility. I thought I might as well throw it out there.
Thoughts?
Stage 1: Recruitment
This stage would be broken up into deployment timeslots of maybe 5, 10, or 20 minutes depending on whatever the DEVs feel would be appropriate and each timeslot would run into stage 2 time wise. Each timeslot would have a set max number of players that would be assigned to deploy in it and players would have the ability to join and older timeslot in order to join friends or clans at the expense of waiting longer. The purpose of this stage would be getting squads and very early plans together. there would be a squad list for each timeslot that would deploy together in the same place at the same time. The only intel given at this stage would be a basic overview of the map with no flag or current battle info only a terrain map for familiarization and maybe the reinforcement count.
Stage 2: Pre-Deployment
In this stage squads would get briefed about the current state of the battle and current objectives (flags) as well as choosing your squads kits and such. Each squad would now get detailed info about the battle like troop movements and the overall battle much of which would possible be taken away in stage 3. At this stage something like a supply officer would probably have to be chosen to act as a go between for the deploying troops and the commands to avoid work overload and this sub-commander would take the plans that need to be used from the commander and assign them to individual squads as well as supplies such as heavy weapons and vehicles. At the very beginning of the battle this would also be the time where the commander could potentially choose custom drop zones in an airborne operation or something along those lines.
Stage 3: Deployed
This would be standard gameplay. You would spawn in with your squad in whatever method appropriate and go out to hitch a ride on an APC/helicopter or just walk and join the battle as normal. Intel at this point would be much more limited than in stage 2 with direct information only being about your specific objective instead of about the entire battle. Your squad wouldn't know the remaining tickets or how your friendlies are doing at other flags you would only get some info about other squads sharing your objective and even then preferably only minimal intel like a general location not individual troop locations or specifics. Any info other than that would need to be given to you either by your commander or returning wounded squad members.
Stage 4: Casualty
Casualties in your squad would either die or be medivaced. Deaths would be removed from the battle for the rest of the fight while anyone medivaced would be returned to stage 1 in a premade placeholder squad where anyone else medivaced in a short period would join you. You would go through stage 2 and regain your kit from before you died unless you squad lead reassigns you and try to get and remember as much info about the state of the battle as possible which you would then give to the rest of your squad when you deploy and regain comms. Permanently being taken out of the battle after death might be replaced by a longer respawn time and having all your stats or whatever appropriate being reset as you are a "new person".
Flow of information
This system tries to control the flow on info in what I feel is a realistic manner. Stage one is like the flight in while stage 2 is like an offmap command center. On the flight in you have minimal intel whereas at the command center you have a great deal of general info but don't have many specifics and in the field you know more bout your squads situation and the state of your objectives than anyone else but know very little about the general state of things. The idea behind the squad members passing on intel to the rest of the squad in the field is that while a commander could do it better and in fact probably should be providing periodic updates about how things are going he just doesn't have the time to focus on each individual squad whereas a squad member can get intel specific to his squads objectives like the positions of nearby friendlies and what might be next in the commanders plans for the squad and then pass it on. Thus giving the squad some situational awareness without making it too powerful or real-time.
Now then unless my feel for the way the BF2 engine works and what would work on it is totally off the majority of tings on this are either impossible or at the best would be extremely difficult to implement so this is more of a suggestion for the hopefully inevitable PR2 as something to hopefully keep in mind as a possibility than any sort of a realistic short or medium term possibility. I thought I might as well throw it out there.
Thoughts?