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A mix of many sugestions (fire bases)

Posted: 2009-09-03 21:26
by HAAN4
Actuly we have alot of ideias sinse.

AT weopows (chechem AT gun has well Planted TOW misseled)

AA secondary weopow (One flakering AA equipement to suport the stinguers that are alerdy in game).

Field surgerys (this one has placed alot of time).

Wacth towers (this is ideia is hot, in both spot, lure and snipe enemy units)

Foward spawn Points (up to vehicles, i can say this is quite overpowerd but, here is it)

Foward Repair station (well just like the one in main base)

Radar (when it's is redy of course)

Artilhary (maybe manualy opereted and spoted whicht the help of lesser guided or evem commander cordenated that decresses the couldown of artilhary, or evem a mix of both)



Well this is the sugestions THAT ALL GUYS HAS POSTED OVER THE FORUM.

but this one is mine.

Having A Advaced fire base, that require up 4 suply crates to by build. and apears like a ''upgrad'' on fire base main building, that make it up whicht more sand bags and look's like more a bunker, but still have some of the latter desing if you pay attetion.

Well when you do it, you have up some new chonceis to build up, like

Fox holes and wiping wire incresed to 20

HMG still 2.

AT weopows, 2 of they. (chechem AT weopow or Mouted TOW missile)

one AA flakering cannon

2 Stinguer misseles.

You nunber of fire bases is reduced to 2 (that's by the way, both balaces the game, has well encorage people to STAY AND DEFEND THIS HUGE FIRE BASE)

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other ideias, that may come in use. be construtive


You also up to change you AA stinguers for AA flakering weopow, (that's for my is much better, se-se nothing can stop bullets, like outmost AA misseles sometime fail due the Flares jets trow away).

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Well, if we make up a field surgery, maybe make it a undergraund ''foxhole'' whihct some medical equipement, that able you to heal faster when you selected medic bag. but a prety can't belive this will make you able to still alive agaist modern bombing sistem.

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well i belive many guys will be negative to this sugestion, since it's is quite autmost from my mind, but this is democracy, hell you kwon.

To my, also it's possible to have other tipes of fire bases, when you build a advaced one, so you can exange you 2 AT weopows for 2 Artilhary, or evem use one Artilhary and one AT weopow. so a Artilhary pure Advaced fire base, will able to easy fall under TANK attack, this put a balace in game, since also TANK's are quite resisten't to Artilhary fire. and will able to absorv atlast 3 shoots in front,

Artilhary may look like a heavy cannon hotzer, that you fire manualy, whicht some cordenations of agle and other shiet, something that real put real life experience for guns that fire autmost over 20 KL like Heavy artilhary, this also put some fun for fire base defenders, that are autmost tedions in steading around over all this time. make it required lots of suplys to keep firing constant, maybe up 10 shoots per suply crate, so also this encourage logistic squad to work in.

just use Granade lauche Aritimetics whicht quite ALOT MORE RANGE, and put up some Scope whicht lot of matematic values that make easy ''calcule you shoot'' (well aim true) also make it up to be fired by 2 persons (or evem more) this is also realisc has well make the fire base only shoot the artilhary when it's really BORED.

YouTube - Canadian Forces artillery soldiers firing a Howitzer in Afghanistan.

this vidio shows canadian Artilhary in afganistam. quite cool.

Resume

Make the PR look like REAL MODERM WARFARE,

Encourage Squad to hold in this Advaced fire bases

Encourage Logistic Squads (since they will need a constant suply to keep firing decent)

Retrive the Old Artilhary sistem, to put this new one manualy

Make artilhary round noyse, so troops may ablle to take cover when they hear it out (i see that artilhary is not real efective agaist infatry troops, don't kwon if i am right)

Not in all maps artilhary will be availble, (some maps and all the skimish maps will not have artilhary due it heavy unbalace the game)

in fact this equipement is alerdy in RL for centurys, so. why this is not in PR also? in WW2 they used quite vastly, a war in China agaist USA will mostly like a WW3, and maybe a apolicpty one, so why don't have just 2 Artilhary pieces? per game?

//////////////////////////////////////////////////////////////////////////////////////////////////////

whact towers can be build in up 500 meters of the Advanced fire base, so it realy is up to be a spawning point, for either artilhary, or commander spawn, has well MANY OTHER THINGS.

//////////////////////////////////////////////////////////////////////////////////////////////////////

Advaced fire base will able to have up one Foward Repair station, (well actuly you can do it, just parky a Suply trunk and keep deploing repair kits.

//////////////////////////////////////////////////////////////////////////////////////////////////////

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-03 21:36
by HAAN4
Sorry for the inglish,

be construtive, and maybe we can make a huge discusion of what will be fire bases future.

because the actuly game play, and many guys see that fire bases can get much better. has well many of the Real life equipment still missing in PR.

Thanks all you guys.

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-03 21:46
by arjan
Could you please, please use a google translator or something.
No offence mate, but english aint my first language and i have a hard time understanding it.

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-03 22:02
by snooggums
The medic station idea already has active threads.

The on field artillery is possible but the Devs have stated that they do not wish to include on board artillery in PR.

The advanced forward base idea seems very over powered, by having additional AAs, permanent repair stations etc. Each of these items might best be suggested on their own for a regular firebase (such as having a total of one build able repair/resupply station or a limit if two HMG or AAs per FOB). I still think the new suggestions for the FOB would be overpowered.

I do however like the idea of a watchtower build able structure for a FOB, if it was one of the wooden style types (like Kolszek's statics but smaller) and not a sandbag reinforced structure.

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-03 22:04
by Irish Freedom
Also, PR maps are too small to have radar on.

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-03 22:26
by SkaterCrush
HAAN4 wrote:Here are some of my suggestions for firebases.

AT weapons (Chechen AT gun has well Planted TOW misseled)
Makes firebases too overpowered

AA secondary weapon (A flak cannon to suport the stingers that are already in game).
These are not in use today by any bluFOR forces, nor by the PLA, and I doubt it would be used by the MEC

Field surgeries [Medical Tent] (this one has been discussed about recently).
I support something like a medic pit or something, but not a massive(even slightly big) tent

Wacth towers (this is idea is hot, in both spot, lure and snipe enemy units)
Firebases as is are pretty visible, and all they rely on now is stealth to not be discovered

Foward spawn Points (up to vehicles, I can say this is quite overpowered but, here is it)
Um what? You want to be able to spawn APC's and stuff with a firebase?

Foward Repair station (well just like the one in main base)
Thats what the crates are for

Radar (when it's ready of course)
Um...what

Artillery (maybe manualy operated and spotted whicht the help of laser guided or even commander coordinated that decreases the couldown of artillery, or even a mix of both)
This has been talked about before, and no was said for the time being, because it takes to many people off the front of the battlefield


Well these were the suggestions that different people have posted over the suggestions forum.

But these suggestions are mine

Having an advanced fire base, that require up 4 supply crates to by build. It appears like a ''upgrade'' on fire base main building, it has more sand bags and it look's like more a bunker, but it still has some of the normal design if you pay attention.
I want a bunker firebase, but if I got one, I wouldn't want it to be anything like the old one

Well when you build the firebase, you have up some new choices for defense, like:

Fox holes and razor wire increased to 20

2 HMG's (same as before)

2 AT weapons. (Chechen AT weapon or Mounted TOW missile)

1 AA flak cannon

2 Stinger missiles.

You number of fire bases is reduced to 2 (that's by the way, both balaces the game, has well encourage people to STAY AND DEFEND THIS HUGE FIRE BASE)
Firebases are pretty OP, and if you made them bunkers, you won't need the extra defenses

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Here are some other ideas that may come in handy. Constructive critism
When you stop posting stupid and useless suggestions and when you start doing some research
And learn some English or use a translator

You also up to change you AA stingers for AA flak cannon, (My idea is much better, see, nothing can stop bullets, like because most AA missiles sometime fail to hit due flares).
Flak is just stupid

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Well, if we make a field surgery, maybe make it a underground ''foxhole'' with some medical equipment, that able you to heal faster when you selected your medic bag. But I can't believe you would survive against modern bomb.
First of all we don't have any "underground surgeries" and second if you would bother to search you would find out you can't change BF2 terrain in-game (or something like that)

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well I believe many guys will be negative to this sugestion, since it's is quite autmost from my mind, but this is democracy, hell you kwon.

To my, also it's possible to have other tipes of fire bases, when you build a advaced one, so you can exange you 2 AT weopows for 2 Artilhary, or evem use one Artilhary and one AT weopow. so a Artilhary pure Advaced fire base, will able to easy fall under TANK attack, this put a balace in game, since also TANK's are quite resisten't to Artilhary fire. and will able to absorv atlast 3 shoots in front,

Artilhary may look like a heavy cannon hotzer, that you fire manualy, whicht some cordenations of agle and other shiet, something that real put real life experience for guns that fire autmost over 20 KL like Heavy artilhary, this also put some fun for fire base defenders, that are autmost tedions in steading around over all this time. make it required lots of suplys to keep firing constant, maybe up 10 shoots per suply crate, so also this encourage logistic squad to work in.

just use Granade lauche Aritimetics whicht quite ALOT MORE RANGE, and put up some Scope whicht lot of matematic values that make easy ''calcule you shoot'' (well aim true) also make it up to be fired by 2 persons (or evem more) this is also realisc has well make the fire base only shoot the artilhary when it's really BORED.

YouTube - Canadian Forces artillery soldiers firing a Howitzer in Afghanistan.

I GIVE UP GOD DAMMIT THIS GUY MAKES ME VERY, VERY ANGRY
this vidio shows canadian Artilhary in afganistam. quite cool.

Resume

Make the PR look like REAL MODERM WARFARE,

Encourage Squad to hold in this Advaced fire bases

Encourage Logistic Squads (since they will need a constant suply to keep firing decent)

Retrive the Old Artilhary sistem, to put this new one manualy

Make artilhary round noyse, so troops may ablle to take cover when they hear it out (i see that artilhary is not real efective agaist infatry troops, don't kwon if i am right)

Not in all maps artilhary will be availble, (some maps and all the skimish maps will not have artilhary due it heavy unbalace the game)

in fact this equipement is alerdy in RL for centurys, so. why this is not in PR also? in WW2 they used quite vastly, a war in China agaist USA will mostly like a WW3, and maybe a apolicpty one, so why don't have just 2 Artilhary pieces? per game?

//////////////////////////////////////////////////////////////////////////////////////////////////////

whact towers can be build in up 500 meters of the Advanced fire base, so it realy is up to be a spawning point, for either artilhary, or commander spawn, has well MANY OTHER THINGS.

//////////////////////////////////////////////////////////////////////////////////////////////////////

Advaced fire base will able to have up one Foward Repair station, (well actuly you can do it, just parky a Suply trunk and keep deploing repair kits.

//////////////////////////////////////////////////////////////////////////////////////////////////////
GGGRRRR

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-03 22:55
by terenz
Have some respect, it should be fairly easy to just not read it if it does piss you off that bad. This guy is obviously intelligent when you give yourself the time to read it. Nice work with the translation, had you just finished the job and without insulting him ;)

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-03 23:00
by SkaterCrush
I'd have some respect for him if he could use google and find a translator instead of writing something barely legible.

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-04 00:01
by ralfidude
Im sorry but this guy has the tendency of just throwing up alot of hardcoded ideas, and ideas that have been mention, and just, etc and so forth.

Iv asked him to stop posting and get to know PR a bit, and come back after .9 comes out, but he just doesnt understand why i asked him to do that.

I mean, check his other posts, and you'l see what i mean. If you can understand them, because sometimes i cant.

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-04 00:51
by terenz
I agree with both of you, I guess im more forgiving in nature, np :)

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-04 01:02
by Rudd
HAAN4 wrote:
Make the PR look like REAL MODERM WARFARE,

Encourage Squad to hold in this Advaced fire bases

Encourage Logistic Squads (since they will need a constant suply to keep firing decent)
I'm sorry, but I think that this is the only part of your post that isn't directly covered by another thread.

And its so non-specific...that nothing can be gained.

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-04 01:07
by ralfidude
Iv seen forum admin warn, or rather advise other new players to lay off the suggestions and play a bit and then come back after some more experience to post, to avoid any such suggestions, cant they say the same thing to him? Im purely saying it because of his other threads. Im sure hes a cool guy and all, and i wouldnt mind playing with him in PR, as long as he doesnt try speaking english, :) . But good effort to him so far.

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-04 02:03
by HAAN4
ralfidude wrote:Im sorry but this guy has the tendency of just throwing up alot of hardcoded ideas, and ideas that have been mention, and just, etc and so forth.

Iv asked him to stop posting and get to know PR a bit, and come back after .9 comes out, but he just doesnt understand why i asked him to do that.

I mean, check his other posts, and you'l see what i mean. If you can understand them, because sometimes i cant.
thanks i Kwon you hate my

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-04 02:12
by HAAN4
Any way, this is a poll of sugestions, no only my sugestions,

my main sugestion is to have not ''a Overpowerd fire base''

but one whicht those intens...

2 HMG,

2 AT guns (many have asked for this, and have good reasons for that)

1 STINGUER

1 Flakiring

20 Foxholes / wiping whire.

when you build one of that, you can only have 2 fire bases, ( i mean the advaced one, and one regular )

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having artilharie, is also great, but it is not the main part of the advanced fire base, i mean this will be manual opereted, but it can be on main base also, no necessary to be staned on fire bases.

of course, if you can deploy it in any part of the map, the estrategys grows. so long all guys will plan ahead, loking for great places to make up artilhary.

barrages will be autmost impossible, (or either hard) since you have 2 pieces of artilharie on a map) what will hapens is a constant fire, that make up people Fear and learn how take cover.

I don't kwon if this is hardcoded, but i guess that no, since you can do aritimithinc just like the Granadier kit, but VERY VERY LONG RANGE.

that's my matter.

but thacks anyway, this helps to do better my sugestions

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-04 02:25
by ralfidude
HAAN4... jesus christ dude, what dont you understand from stop making suggestions right now??????


I never said i hated you, i dont, maybe ur a cool guy. ALL im saying, is for you to stop making suggestions for a little while, and get to know the game. Playing it from 0.85 release is nothing. Your suggestions, HAVE ALREADY BEEN DISCUSSED, ALREADY BEEN SUGGESTED. Alot of people have said this to you over and over again.

Your suggestions are REPOSTS, or they are completely HARDCODED. You may have 'some' good suggestions, and i stress the word some, but for the most part its a no go sir.

I am not even going to explain whats wrong with your above suggestion, cuz its been discussed to death.


EDIT: Just because you took other peoples suggestions, and put them on here mixed in with your suggestions doesnt make it any better my friend. It is still considered a repost, or already posted and discussed thread. That, or its still being discussed. NO POINT bringing it up again.

Can somebody else explain to him what im trying to say? He seems to think im disgusted with him.

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-04 02:58
by HAAN4
ralfidude wrote:HAAN4... jesus christ dude, what dont you understand from stop making suggestions right now??????


I never said i hated you, i dont, maybe ur a cool guy. ALL im saying, is for you to stop making suggestions for a little while, and get to know the game. Playing it from 0.85 release is nothing. Your suggestions, HAVE ALREADY BEEN DISCUSSED, ALREADY BEEN SUGGESTED. Alot of people have said this to you over and over again.

Your suggestions are REPOSTS, or they are completely HARDCODED. You may have 'some' good suggestions, and i stress the word some, but for the most part its a no go sir.

I am not even going to explain whats wrong with your above suggestion, cuz its been discussed to death.


EDIT: Just because you took other peoples suggestions, and put them on here mixed in with your suggestions doesnt make it any better my friend. It is still considered a repost, or already posted and discussed thread. That, or its still being discussed. NO POINT bringing it up again.

Can somebody else explain to him what im trying to say? He seems to think im disgusted with him.
Well, shiet happens, but. this is not the point,

so long, yes this is a ''Ressujestion'', that is more like to put all the ideias of Fire bases, that belive my, they are not few. but i also puted all other ideias, my main ideia is that one.

/////////////////////////////////////////////////////////////////////////////////////////////////////

2 HMG,

2 AT

1 stinguer

1 Flakiring

20 fox holes / wiping wire

Advanced fire bases consume up 3 fire base points, (so you will only have the advaced fire base up more just one regular fire base, plan well)

////////////////////////////////////////////////////////////////////////////////////////////////

Field surgerys, and wacth towers, has well evem artilhary is not one of my sugestions, it's something there that allow you guys to also put in discusion in this topic.

there are alerdy 2 that most people agreed.

AT equipement,

and Wacthtowers.

well in true aspects is that not all base defensses in world is introduced, and many guys thick that fire bases are not yet in all their Gameplay...



I cannot say if DEV make up this sugestion in full concepts, will make up overpowerd.

since the weekness of Artilhary will be.

need a trunk to be constant resuplaying the ammo. (this mean if the trunk get ambushed you will have up 4 guys, stuked in the fire base whichtout shooting)

also, this will be hard to use, you only have coordenates, since you not seeing you targuet, maybe lasser targuet, but this not helps much.

And you cannot Build AT weopows on the fire base how wear artilhary, this mean you are weak agaist a TANK atack, and the constant fire will atract a tank quite quickly to this fire base.

Artilhary is noisy, and will not make much efect agaist infatatry squads, that have braim.

...

the reasons for you use artilhary

i can say this is autmost some supresion fire for long ranges, or heavy points that you atmost keep seending troops and they keep dieng,

or something that could lurry people to you fire base, so you can kill they


I also hight agaist, put this asset in all maps, use they in only few places.

in mustarth city, Artilhary will be insteresthing. since it have lots of cover but also sometimes a team will be able to real defend a flag this make the map less like to be in defessive doutrin. but also maybe a experied gunner also ablle do some base raping whicht a well aimed shoot on US carrier. and this will be madness.

but in kaskhan desert, this not only be real fun, but real balaced.

i can say, real. that artilhary will be coll in some maps, and trash in other's

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-04 03:07
by ReapersWarrior
ralfidude wrote:HAAN4... jesus christ dude, what dont you understand from stop making suggestions right now??????


I never said i hated you, i dont, maybe ur a cool guy. ALL im saying, is for you to stop making suggestions for a little while, and get to know the game. Playing it from 0.85 release is nothing. Your suggestions, HAVE ALREADY BEEN DISCUSSED, ALREADY BEEN SUGGESTED. Alot of people have said this to you over and over again.

Your suggestions are REPOSTS, or they are completely HARDCODED. You may have 'some' good suggestions, and i stress the word some, but for the most part its a no go sir.

I am not even going to explain whats wrong with your above suggestion, cuz its been discussed to death.


EDIT: Just because you took other peoples suggestions, and put them on here mixed in with your suggestions doesnt make it any better my friend. It is still considered a repost, or already posted and discussed thread. That, or its still being discussed. NO POINT bringing it up again.

Can somebody else explain to him what im trying to say? He seems to think im disgusted with him.
your completely right, HAAN4 does not understand the concept that the dev's must go though, playablity of his suggestions, and the nessicary work that goes into it.

HAAN4, making suggestions is good, and the forums encouage them, but it does not give you the right to remind the devs of your opinions over and over again. They know what has been suggested and will filter out the good and the bad.

Honesty, you "super" firebase is worthless, 32 people are needed to defend that with 20foxholes, 2 hmg, 2 AA, 2 tow, and artillery.

You suggestions cannot be taken seriously because your lack of going into detail and failure to understand the underlying concept of the game

Sorry if i sound harsh and nothing against you but nothing out of this thread will add substantial benefit to PR

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-04 04:10
by OkitaMakoto
Don't post in here if you are just going to flame. Let a MOD deal with the OP's post content[determine to lock, etc]. You only make it worse for yourselves flaming and the like... :\

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-04 05:10
by LithiumFox
personally, 20 foxholes would be epic ;)

Think about it! You got most the flags! You only need to defend one, but you're having trouble capturing the next! WHY RISK IT?!

Build up EVERYTHING! FOX HOLES EVERYWHERE!!!

;D You'd could make a castle!!!!! ^_^ i love the idea!

Re: A mix of many sugestions (fire bases)

Posted: 2009-09-04 06:56
by Dunehunter
Haan, I'm going to lock this now as, well, just about you suggest is either hardcoded or has been suggested before. Also, I understand that English is not your native language (hell, it's not mine either :p ), but please do try to either use google translate or a spellchecker, as some of your suggestions are kind of hard to understand.