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AR

Posted: 2009-09-05 22:32
by robert090993
Okay, Its, me rob again, with another suggestion. This is a marmite one as well, so you either gonna love it, or knowing my luck, gonna hate it.

so to the suggestion ; I think there should be 2 tpyes of AR kits. One should be an LMG, with iron sights for squadie use, easy to move with, and good for using in those touch situations. The next one, is an MMG, or a GPMG, this would be for longer distances, and this would have a scope, and a bigger round of course ;)

With the GPMG, i think you should move slower, and more weapon restrictions, like firing from hip would be very difficult.

So in the british fraction point of veiw.

LMG would be the minimi, and the MMG would be the classic gimpy!

Regards lads
rob

Re: AR

Posted: 2009-09-05 22:39
by Tartantyco
-I'm pretty sure the deployed and undeployed modes already take care of that(Undeployed LMG in CQC is pure pwnage), so what you're suggesting is basically in-game already(Unless I missed something).

Re: AR

Posted: 2009-09-05 22:40
by Grim1316
I'm Sorry mate but GPMG have been suggested alot.


https://www.realitymod.com/forum/f18-pr-suggestions/60628-fn-mag-aka-l7-c6-m240b-g-mag-58-a.html?highlight=GPMG


https://www.realitymod.com/forum/f18-pr-suggestions/57335-m240-gpmg-fn-mag.html

Those are just two of many found by searching, also the GPMG is in the ***(Already Suggested Suggestions) Thread.

Re: AR

Posted: 2009-09-05 22:41
by gazzthompson
the saws have no need for iron sights, the undeployed mode when 'scoped' in is VERY effective to like 70m.

as for GPMG's, ressugestion.

https://www.realitymod.com/forum/f18-pr ... s-***.html

E: ninjas everywhere.