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Tougher Sanctions for Teamkilling
Posted: 2009-09-06 05:48
by 503
The punishment for teamkilling is not enough IMO. I mean, killing a friendly solider definitely is worse than killing a civilian IRL.
Currently, if you tk someone, all you get is a barely longer respawn and you can't request any limit kits.
A quick suggestion would be to instant kill the teamkiller, simulating a court martial. This would make players more obliged to confirm their targets before shooting and also make griefing harder.
If someone does unintentionally tk a friendly, it would be their own fault for not throughly identifing the target. The only problem I see here is with the insurgent grenade traps always killing insurgents. If you have a better suggestion, please post it.
Re: Tougher Sanctions for Teamkilling
Posted: 2009-09-06 06:09
by gaurd502
Accidents happen. Maybe only if the TK is punished.
Re: Tougher Sanctions for Teamkilling
Posted: 2009-09-06 06:51
by bloodthirsty_viking
gaurd502 wrote:Accidents happen. Maybe only if the TK is punished.
noobs punish every tk, ppl would force tk and make you lose your special kits and stuff.
its a noob magnite.. mabey after 3 teamkills in so long of a time, or just get an admin there =P
Re: Tougher Sanctions for Teamkilling
Posted: 2009-09-06 07:04
by ralfidude
How do you expect that would play out if you do a danger close air strike and you hit a friendly, then what? Lose the jet for 15 minutes?
Or commander issuing a mortar strike that hits one soldier who did not make it out of hot zone fast enough.
TKs are an unfortunate part of war, IRL, and in game. People generally feel bad when they TK and they apologize for it, you should expect nothing less. If it was on purpose, bring it up with a server admin.
Re: Tougher Sanctions for Teamkilling
Posted: 2009-09-06 08:41
by Hietaa
Go play on server with active admins and you have penalties for teamkilling.
Re: Tougher Sanctions for Teamkilling
Posted: 2009-09-06 09:57
by Zrix
People stand on top off vehicles, run over clearly marked friendly mines, run into grenade traps, run into target zones, you get bad lazes on friendly units, etc etc - the list goes on.
All of these are pretty unavoidable for the TKer, and should imo not get that person killed instantly.
It's better to leave it as it is and play on a server with good admins that banish those that TK on purpose.
Re: Tougher Sanctions for Teamkilling
Posted: 2009-09-06 12:07
by wookimonsta
best punishment is to go to an admin. he can decide based on the situation
Re: Tougher Sanctions for Teamkilling
Posted: 2009-09-06 12:11
by Jedimushroom
There is now no punishment other than killing a civilian that results in a reduction of overall score. I'm not sure why this was implemented but it doesn't really make any sense, it makes it much easier to see the griefers when they have a huge negative score.
Re: Tougher Sanctions for Teamkilling
Posted: 2009-09-06 12:13
by Brummy
I keep wondering how people think you get insta-court martialed..
Re: Tougher Sanctions for Teamkilling
Posted: 2009-09-06 13:12
by fuzzhead
I think theres a system in place
2 punished TK's and your score is reset to 0.
I forget exactly what it was though...
Re: Tougher Sanctions for Teamkilling
Posted: 2009-09-06 13:30
by Herbiie
Very few people in PR care about points
I think that this will be harsh on accidental TKs.
Re: Tougher Sanctions for Teamkilling
Posted: 2009-09-06 13:32
by Spec
Civkills happen often on purpose. Teamkills are mostly accidents, and if they are not, the player should simply be kicked.
There is no need for huge teamkill punishments. Teamkillers that kill on purpose are not part of the game anymore and should be removed, not punished ingame.
Re: Tougher Sanctions for Teamkilling
Posted: 2009-09-06 13:55
by SgtDad
Hooaah...
I can see teams getting needlessly punished on account of a smacktard joining a game for the sake of creating mayhem if such rules were employed.
Methinks it best to go to the Admin.