Attack Helicopters and Tanks...
Posted: 2009-09-06 08:59
Right.
Since the last post on this was about 4 months ago, if the search function gave all the results, I'm reopening this thread for a suggestion to fix the attack choppers. The AH-64D should have fire and forget Hellfires for a gameplay test, and if it plays better (read: not get destroyed by tanks because lasing is too slow and no gun stabilisation), we can have all attack choppers with laser guided missiles to be lock-on to all armored targets. Something like how the attack choppers work in AiX mod would really work well.
I'm saying this because this is the only reasonable solution. Since lasers can't go at the speed of light and using the guided missiles is spammy and unrealistic, I don't see a point. You could make it that only the AH-64D would be fire and forget with a sure shot after lock and fire, but all other attack choppers would have the missile just fly straight until it hits something if you break the lock.
If you lase, hits beyond the VD should be possible. Spamming at an attack marker is just ridiculous. In essence, I'm asking for the current attack helicopters to stay as it is, but add in a "lock on" mode ala AiX mod. It would make attack helicopters less of a sitting duck if they need an accurate shot.
For PR 2.0 though, I'd definitely want to see the entire system made to be realistic. Have the lasing system be common place.
So either the lock on system or a fix to the lasers would be preferable.
Since the last post on this was about 4 months ago, if the search function gave all the results, I'm reopening this thread for a suggestion to fix the attack choppers. The AH-64D should have fire and forget Hellfires for a gameplay test, and if it plays better (read: not get destroyed by tanks because lasing is too slow and no gun stabilisation), we can have all attack choppers with laser guided missiles to be lock-on to all armored targets. Something like how the attack choppers work in AiX mod would really work well.
I'm saying this because this is the only reasonable solution. Since lasers can't go at the speed of light and using the guided missiles is spammy and unrealistic, I don't see a point. You could make it that only the AH-64D would be fire and forget with a sure shot after lock and fire, but all other attack choppers would have the missile just fly straight until it hits something if you break the lock.
If you lase, hits beyond the VD should be possible. Spamming at an attack marker is just ridiculous. In essence, I'm asking for the current attack helicopters to stay as it is, but add in a "lock on" mode ala AiX mod. It would make attack helicopters less of a sitting duck if they need an accurate shot.
For PR 2.0 though, I'd definitely want to see the entire system made to be realistic. Have the lasing system be common place.
So either the lock on system or a fix to the lasers would be preferable.