Query re design choices - vehicle crew
Posted: 2009-09-07 00:05
I've been trying PR for a couple of days now, and apart from the decidedly uncertain steering on the vehicles, one thing sticks out:
Why does sitting in a vehicle kill me?
Now, I get the idea, and it's absolutely right that my character shouldn't be able to operate vehicles he's not trained for. But I've sat in quite a lot of military vehicles - I've even driven a few armoured vehicles without a minute of training - and I've never once been killed by the experience.
Would it not be simpler to just make it impossible to operate them? Characters can sit in them as much as they like, but they won't be able to fire the guns, and the vehicles won't go anywhere. Wouldn't that make more sense? It's still a disincentive - it's time wasted sitting still, unable to do anything - but it's not an arbitrary, unrealistic autokill.
Why does sitting in a vehicle kill me?
Now, I get the idea, and it's absolutely right that my character shouldn't be able to operate vehicles he's not trained for. But I've sat in quite a lot of military vehicles - I've even driven a few armoured vehicles without a minute of training - and I've never once been killed by the experience.
Would it not be simpler to just make it impossible to operate them? Characters can sit in them as much as they like, but they won't be able to fire the guns, and the vehicles won't go anywhere. Wouldn't that make more sense? It's still a disincentive - it's time wasted sitting still, unable to do anything - but it's not an arbitrary, unrealistic autokill.