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Re: Treasfering Autocad Drawings to BF2 Editor
Posted: 2009-09-07 13:30
by Durkie
which version of autocad are you using?
Re: Treasfering Autocad Drawings to BF2 Editor
Posted: 2009-09-07 13:32
by Rhino
not really. CAD and Game Modelling simply dont mix. They work in pretty much the opposite way, trust me I know it took me a few years to get my head around changing my work flow to suit Game Modelling after I was pretty experienced with CAD and I tried all kinds of importing from CAD to Max, which the basic import aint hard but the huge problem is the model is not setup for games and would simply lag them to ****.
My best advice is to simply learn 3DsMax (or Gmax for the free option to learn on) and the BF2editor if you want to make stuff for BF2 (and Max for other games)
Re: Treasfering Autocad Drawings to BF2 Editor
Posted: 2009-09-07 18:54
by Durkie
did you ever try to export from autocad civil 3d? for heightmaps to use in maps
Re: Treasfering Autocad Drawings to BF2 Editor
Posted: 2009-09-07 19:21
by Tofurkeymeister
Learn 3ds max, although if you insist you can always export as an STL file from Autocad and then import into 3ds max. Just make sure there are no curves. If there is a fillet, chamfer it. A circle, make it an octagon, and so forth.
Re: Treasfering Autocad Drawings to BF2 Editor
Posted: 2009-09-08 13:24
by Gore
Good luck. I have friend that's studying architecture, he uses Autocad, that is a serious tool man.
Re: [?] Treasfering Autocad Drawings to BF2 Editor?
Posted: 2009-09-14 19:14
by Sniperdog
Just putting in my two cents here but I know one thing the guys who originally made the Nimitz carrier I'm working on did was to take a google maps overhead picture of the carrier, save it as a large .dds texture, and apply it to a single large polygon which was draped over the entire model. They then used that to properly model the carrier with correct spacing to get the shape and deckplan of the carrier. You could do a similar thing with your CAD plans by simple taking High res pictures of them. Piecing them together in PS, exporting them as a .dds and then applying them to a single large poly in max or w/e you use. So for example if you designed a building in CAD you can take front, side, and top pictures of it, touch em up in photoshop, and then arrange them on 3 respective polies in front of, to the side of and over your model. From there it makes it a million times easier to resize your polies in max to be the proper dimensions. Hope that helped

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