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ACOG size

Posted: 2009-09-08 14:40
by Vitiation
So something that has allways grinded my gears is the size of the acog.
I know that the models of pr is accurat and made based out of refference photos.

But, i also know that in 1st peron the scope allways looks oversized and that not something the Devs can fix.

My suggestion is scaling down all the scopes in PR to make it look okey, cause imo it really looks redicilous right now.


Any thoughts?

Re: ACOG size

Posted: 2009-09-08 14:52
by nedlands1
See this: ACOG Reticle - Project Reality Forums

Edit - compared with: http://i227.photobucket.com/albums/dd15 ... 112024.png

Edit #2 - You are talking about the reticle right?

Re: ACOG size

Posted: 2009-09-08 14:58
by Vitiation
Im not talking about the reticle, i meant the model itself.

Compared to the size of the gun, its waaaay too big.

Re: ACOG size

Posted: 2009-09-08 16:18
by Priby
Now that you say it, i always thought it looks a bit big.

Ref:
ImageImage

Re: ACOG size

Posted: 2009-09-08 16:29
by arjan
just a slightly bit, but yeah i agree, abit of scaling should be possible? right?

Re: ACOG size

Posted: 2009-09-08 16:34
by J.Burton[EEF]
The proportions are all wrong, look at how much forearm is visible in PR to how much of the weapon.

Re: ACOG size

Posted: 2009-09-08 16:48
by sakils2
ELCAN looks wierd, too. It's bigger then the SAW, itself :p

Re: ACOG size

Posted: 2009-09-08 16:54
by gazzthompson

Re: ACOG size

Posted: 2009-09-08 17:12
by Alex6714
I think it looks more or less in proportion, though the rear of it looks a bit big, I think the M16 series in game look too thick though, comparing it to the airsoft M16 SPR I had (which is around a few mm wider than the real deal).

Re: ACOG size

Posted: 2009-09-08 22:17
by Chuc
The ar15 series has been properly rescaled for next release.

Re: ACOG size

Posted: 2009-09-08 22:55
by Garmax
by what understood by this is

Image

1 would be what is suggested... and 2 what we currently have now?

sorry it was made in sketch up i just redid my comp and its what i had open at the time

Re: ACOG size

Posted: 2009-09-08 22:56
by Vitiation
Yep thats pretty much it...

Re: ACOG size

Posted: 2009-09-08 22:59
by Vitiation
You see the problem is not the 3rd person, they all look perfect in 3rd

The problem is in 1st person. thats where things look weird.


Sorry for Double post

Re: ACOG size

Posted: 2009-09-08 23:04
by Garmax
yeah the bst solution for this is what insurgency did with their ironsights.. but due to the engine limitations i dont think its possible. and if it is it hasnt been done for some reason like it wouldnt play right or look wierd whatever the case.. yeah i like the suggestion because it makes the sight a little more realistic.. but at the same time not so much.. when looking through a scope you dont limit your view to just what is through the sights

Re: ACOG size

Posted: 2009-09-08 23:23
by Katarn
Proportions are fine. It's because of a 70 degree field of view, whereas in real life you're usually viewing about 120, 90 in clear view. This gives the effect of "tunnel vision" making everything attached to the first person camera look very large.

Re: ACOG size

Posted: 2009-09-09 00:01
by Garmax
so how does that get fixed?

Re: ACOG size

Posted: 2009-09-09 01:22
by ralfidude
lol, it doesnt. Its ur perception of things.

Re: ACOG size

Posted: 2009-09-09 09:06
by RHYS4190
It might be better for balance and game play if the 1 person view was scaled down, Giving you less Field of view.

this will make Reflex sight better in terms of short range engagement's,

Re: ACOG size

Posted: 2009-09-09 10:55
by Smegburt_funkledink
RHYS4190 wrote:It might be better for balance and game play if the 1 person view was scaled down, Giving you less Field of view.
Less field of view? It's already too low, as has been stated.
this will make Reflex sight better in terms of short range engagement's,
Aimpoints and irons are already better in terms of short range engagements.

Re: ACOG size

Posted: 2009-09-09 11:06
by rampo
I think its fine just now