Page 1 of 2

Re-Create Albasrah :)

Posted: 2009-09-08 18:09
by Redamare
Alright ... so Albasrah one of PRs most known maps its been around since version .6 and is still one of every ones favorite maps. looking at the map you would say its a perfect balance. just enough city just enough rural just enough desert etc... but i think its time some one made a albasrah facelift to incoorporate it into the new fighting styles of pr .9 and above. In one of my posts about new buildings one of the devs said something about replacing buldings in older maps they could be talking about albasrah and i hope thats what he meant :D . becasue here are some small ideas that could be added to a new albasrah map.

NEW OVER PASS From (AF)
Instead of just having a high way elevated by dirt on the south side of the map .... add an over pass such as this. and create a new improved highway extending all the way to Albasrah Bridge.

Image

Recreate albasrahs Oil refinery district.. give it more port stations and docks.. keep the basic lay out of the old albasrah since it is pure jenious but add a little something something to the design.

Image

now .... take a look at this picture and tell me that those buildings dont look like PR objects orginized in different building constructs :P lol ( make more objective areas )

Image

City scapes of albasrah.... IDEAS

Image

Image

Image

Image

al-Ashar Canal in Basrah
Image
Image


Give some Feedback please

Re: Re-Create Albasrah :)

Posted: 2009-09-08 19:49
by rampo
new basrah again? :P

Re: Re-Create Albasrah :)

Posted: 2009-09-08 20:10
by AquaticPenguin
Really my only gripe with al basrah is how the city doesn't really merge with the rest of the map, I've had some good fights on that map but there just doesn't seem to be any transition between the districts. Also the airbase feels like it's too close to the city and detracts from the realism. With the removal of the helis I think it would be better off as a small compound along a road (ala fallujah - the base has a very nice shape) to give a better feeling of scale. Overall I think al basrah's not up to current PR map standards, those are just my thoughts on the map to add to your ideas.

Generally the idea is if you want something mapping, you do it yourself. Because mapping takes a lot of work and time which most people don't have... But who knows, maybe you'll inspire someone.

Re: Re-Create Albasrah :)

Posted: 2009-09-08 20:37
by duckhunt
it was my first pr map, released with pr .4

I know compared to fallujah its shit, but as we as a map team develop our skillz, its impossible to go back over every old map to 'upgrade' it.

Your basically suggesting a whole new map here, with all new statics. Fair enough mate but come on now, think about the workloads!

I beleive DrRank is touching it up with more enterables to improve cache locations, but ofcourse he has Sangin to work on aswell.

I am always open to map ideas, and in the future of pr there will be better iraqi maps than anything current, with all new pretty buildings and realistic streets.

AquaticPenguin, your last point reference DIY is very true thankyou, but how can you say the airbase is too close to the city when they are on opposite sides of a 2km map. You say its not up to pr standards, well consult post #4 para 2 of this thread.

good stuff to come, just with different names.

Re: Re-Create Albasrah :)

Posted: 2009-09-08 20:58
by arjan
[R-DEV]duckhunt wrote:
I beleive DrRank is touching it up with more enterables to improve cache locations, but ofcourse he has Sangin to work on aswell.
Sangin first :mrgreen:

Re: Re-Create Albasrah :)

Posted: 2009-09-08 22:05
by Herbiie
Tbh I do think Al Basrah is due a major over haul - with Sangin coming out there's going to be a larger interest in British Insurgency maps - al basrah is a great map but is already starting to show it's age. A face lift to perhaps recreate the centre with a new layout and a better Oil Industry centre which would be unique to Al Basrah (Fighting on that oil platform = Epic CQC)

As for the DIY stuff - do you think maybe there's a reason there's separate forums for suggestions and Community modding? If he wanted to make his own map he would of posted it there - as it is he thinks the Al Basrah map is old and needs re doing (I agree) - no where does he say he has the time/skill/programmes to create his own map. :roll: Jebus we're not all modders and amazing Map Makers.

Re: Re-Create Albasrah :)

Posted: 2009-09-08 22:26
by Rudd
If he wanted to make his own map he would of posted it there - as it is he thinks the Al Basrah map is old and needs re doing (I agree) - no where does he say he has the time/skill/programmes to create his own map. Jebus we're not all modders and amazing Map Makers.
yeah, but its not ref photos the DEVs need, its suggestions from people who have at least tried the editor and therefore have an idea of the realitys of mapping, or people willing to modify stuff themselves.

for example, that oil refinery thing could probably be done in a not so fantastic way using current statics found on Operation Barracuda (the docks area) and Muttrah. BUT! if you actually look at the map files in the editor, and look how mappers did what, it doesn't look as easy as it sounds imo. Or at least its tedious and time consuming.

For now Basrah's main concern imo is the enterables which are being dealt with, next up is the land bridges, next up is the lack of vegitation around water sources, undergrowth required, next up is a remake of the layers imo.

Re: Re-Create Albasrah :)

Posted: 2009-09-08 22:30
by Herbiie
Dr2B Rudd wrote:yeah, but its not ref photos the DEVs need, its suggestions from people who have at least tried the editor and therefore have an idea of the realitys of mapping, or people willing to modify stuff themselves.
Well why not - I have a slight experience of modding - and tbh I thought most thigns were taken from ref photos... What if the OP can't do it at all? But he knows Devs can do pretty much w.e they want with a map because we've seen such amazing things?

I think this is a v. good idea for v1.0 and it could be released as a new map - think of it as a new map and not revamping the old Al Basrah (which is starting to show it's age as I said).

Re: Re-Create Albasrah :)

Posted: 2009-09-08 23:21
by CodeRedFox
If you build it they will play....

Re: Re-Create Albasrah :)

Posted: 2009-09-08 23:58
by drs79
Also If we put in some toll booths we could call it "The Newark New Jersey of the Middle East."

(I don't mean to rant on Jersey, Newark is actually going through somewhat of a facelift/transition)

Re: Re-Create Albasrah :)

Posted: 2009-09-09 00:35
by duckhunt
you get what you pay for i guess

Re: Re-Create Albasrah :)

Posted: 2009-09-09 00:41
by Peeta
ok then /thread now let's rant on a map that hasn't even made it to the mod yet but already has problems /facepalm...

Re: Re-Create Albasrah :)

Posted: 2009-09-09 00:43
by goguapsy
hmmm, i dont think adding an overpass would be good. In fact, overpasses are so expensive that a city like albashra just wouldn't have it. MO.

Re: Re-Create Albasrah :)

Posted: 2009-09-09 01:18
by ralfidude
hasnt Al basrah been updated a couple of times now? i mean i remember the first version when it came out apparently in 0.4 and oh baby, did we love that. Then the new update and everybody couldnt stop playing it to this day. I feel like Al basrah is the oldest map on PR to date.

That said, its been worked on massively before, i think ur asking of way too much to redo it. There are bigger issues at hand. I mean hell... iv done some mapping myself in crappier game engines, and it is TOUGH, and TIME consuming... i mean, REALLLLLLy time consuming. Just dont think they have the time to work on it on a massive scale. Apparently some small touches are being made with caches, thats always sexy hehe.

Re: Re-Create Albasrah :)

Posted: 2009-09-09 01:38
by Redamare
Albasrah is like a definition of what pr is i just think its time we give it a new face make it the way it should be remembered as the top insergency map of all time :D

Re: Re-Create Albasrah :)

Posted: 2009-09-09 02:22
by CodeRedFox
If you end up recreating Albasrah it better be:
  • Visual accurate
  • Better gameplay
  • And the original map creators blessing (can be asked after you have something to show) :-P
Then and only then would I give it support. Like all things in PR it requires allot of personal time and a drive to do it. Just asking it to be redone is a waste of data.

Re: Re-Create Albasrah :)

Posted: 2009-09-09 03:19
by Tannhauser
Make it by yourself, at least have a start! But please.. Don't start asking for maps/remakes of maps : It's got to be one of the most annoying type of post this section has to contain.


Al basrah is an old map, yet its gameplay is wonderful. The current map is still ok with PR standards IMO, for now. :smile:

If there was to be a new Al Basrah, the best would be to make a new map with a layout based on satelite images. Ommit goddam assets, just something new, but different from Fallujah (higher buildings, the river... y'know). Maybe a possible attempt at 4km cities? Kidding lol

Anyway...

Re: Re-Create Albasrah :)

Posted: 2009-09-09 12:18
by Tirak
Only thing the current Basrah, without going for a total overhaul, really needs is many more enterables, which Duck says are being done. IMHO, the only map that does buildings as they should be done is Asad Khal, because every building is enterable. Oh yeah, and the Merlin back.

Re: Re-Create Albasrah :)

Posted: 2009-09-09 13:23
by fuzzhead
If anyone starts an Al Basrah remake, I would go with 4km, keep the city size prety small (as it is now) but just add more outskirts and villages.

I think the current Al Basrah is still great to play, but your free to try making your own, please update your progress in the Community Modding section.

Asking for a remake is fine, you've gotten your answer from duckhunt: hes moving on to newer maps but there may be some small update from DrRank if he has the time avaliable (which he does not afaik).

A complete remake would be good but understand that it would be a considerable time investment. I dont think anyone who suggests map remakes have an understanding of the time sink it requires... anywhere from 6 months to 3 years to make one map of decent quality, working on it xxx hours a week, without ever getting a dime for it, and at the end having tons of players criticize it constantly, but such is life of modding....

Re: Re-Create Albasrah :)

Posted: 2009-09-09 23:48
by Jonathan_Archer_nx01
[R-DEV]duckhunt wrote:it was my first pr map, released with pr .4

I know compared to fallujah its shit,
Actually, it's my absolute favourite. Fallujah is laggy, more monotonous. Basrah is bigger, has all kinds of combat in it - open areas, suburb, urban. Variety. I love it.