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Big or small capradius
Posted: 2009-09-09 23:44
by NyteMyre
Poll:
- Big radius
- Small radius
We've seen a lot of changes on maps the last few versions. Mostly we've seen changes in the maps flag layout. On some maps, the small (and multiple) flags have been replaced with 1 big areaflag.
In theory this is a great way to expand the battle to a larger area. But since the introduction of these flags, i've seen a lot less parts of certain maps. Sunset City for example has a lot less fighting in the outskirts of the city. And fighting in the old 'ruins-flag' of EJOD is a rare thing.
So what do you guys prefer?
Re: Big or small capradius
Posted: 2009-09-10 00:08
by Airsoft
Smaller radius like on Kashan. Larger radii seems to make the round drag on, and the flag won't move unless everyone but 1 enemy soldier is killed, making you have to clear about 200 sq m on some maps. That's one of the reasons I like the old mestia better.
Re: Big or small capradius
Posted: 2009-09-10 00:35
by Jake94
Honestly i think it depends on the map, yea for example on kashan if you have a large cap radius then enemies just hide in spots where they cant be seen and hold the flag but lets so for muttrah you kinda need a small cap radius for the flags too as they are pretty close together and looking in every corner for 1 enemy could take a long time.
Re: Big or small capradius
Posted: 2009-09-10 00:52
by 503
Small Radius. The huge radius on the Mestia map would mean you wouldn't really need to assault the compounds.
Re: Big or small capradius
Posted: 2009-09-10 00:59
by Rudd
Big
strategic freedom while still attracting the teams in to contension.
You defend areas because they are defensible rather than there is a random marker on it
Re: Big or small capradius
Posted: 2009-09-10 01:42
by Raic
HUUGE ones taking half the map aren't that cool. In operation ghost train I think its bit stupid that you can secure the north side by standing on the south side of the river.
Re: Big or small capradius
Posted: 2009-09-10 06:23
by fubar++
It comes down to the map design in general. I do prefer these new large radiuses but I think the map designer should look carefully where to put objectives and what is the meaning of it. But the problem in first place isn't the radius rather that how artificial the overall capturing system is.
Re: Big or small capradius
Posted: 2009-09-10 07:28
by K4on
small radius!
The old mestia Layout with the east and west tower was much better.
And sunset city is now just a :teamdeathmatch. It doesnt matter if u have capped the flag or not.
Re: Big or small capradius
Posted: 2009-09-10 09:36
by joethepro36
I utterly detest the giant ones like on mestia, ruins the map and makes taking objectives like the actual structures irrevelant. Combine that with no reward for finally taking the flag and you end up with stalemate and worst of all, apathy.
A cap radius should be big enough to allow area control near the map objective but small enough so that combatants have eye contact with each other. It is just silly when you need to control a huge area for a flag, particulary if the area has a low view distance. An enemy squad can simply rally up after death a hundred metres out and be back within a minute. And this gets worst when multiple squads are involved. Kashan has great cap radii, battles over flags are often decisive. Mestia's battles can often last the entire round with no ground gained.
Re: Big or small capradius
Posted: 2009-09-10 10:12
by Mad-Mike
Both - Depending on what map!
Re: Big or small capradius
Posted: 2009-09-10 15:31
by arjan
small, since those could make you fight over sensible places, and makes the fighting a bit more fierce.
Re: Big or small capradius
Posted: 2009-09-10 16:38
by 00SoldierofFortune00
arjan wrote:small, since those could make you fight over sensible places, and makes the fighting a bit more fierce.
It would also cause more spam ala vanilla BF2 because you would be fighting over a little area rather than a large area, meaning more grenades, bullets, and artillery in one spot. Large cap areas are better because you can actually spread your squad or team out and defend different areas rather then one specific spot.
IRL, no one is going to stand right on the spot they are defending. They are going to branch far out and keep those enemies at bay before they even get close to the objective. And with this suggestion (basically going back to vanilla in a way) would basically go back to everyone bum rushing one flag/CP. And if people still did branch out to defend, someone would pretty much slip through and cap the flag without them knowing it or having to fight for it.
Play vanilla again and see why small cap radius don't work. Pretty much, the one side who doesn't have the flag is always on offense. With PR, one side can actually defend (offensively) by going out and patrolling for enemies rather then letting them come to you which isn't the best thing to do IRL or ingame.
Re: Big or small capradius
Posted: 2009-09-10 16:42
by Rudd
Think about it, on Mestia do you really want the flag back at storage bunker?
Why do we have to control the storage bunker?
If the enemy are in a superior defensive position, why would I attack him there? I'd much rather secure the rest of the flag area then come back to him. (since I can't leave him in the capzone as when I leave to take teh next flag...he'll cap it back from the storage bunker.
As I said, strategic freedom rather than being forced in to actions that are not advantageous in the long run.
ALSO! Mestia is one of the few maps where you'll probably see the entire map by the end. Unllike the AASv3 small radius maps like qwai where you get to see around 1/3 of the map that round.
Re: Big or small capradius
Posted: 2009-09-10 16:56
by KasperX
Mad-Mike wrote:Both - Depending on what map!
Agreed. Map and flag surroundings (cover, elevation) should all be considered when developing a cap radius.
Kasp

Re: Big or small capradius
Posted: 2009-09-10 17:00
by Rudd
ALSO, small radii on maps with air assets means the air assets just have to strafe the flag to gain kills, i.e. they don't have to put effort in to even finding them or require ground support to find them. There's this big marker on the map that screams "they are within 100m of HERE" Kinda the same with maps that have armour against light vehicles.
Qwai would be soooo much better if there were 4 flags.
1 flag covers the NW side of the map another on the SE, another on NE, and another on SW. Positioned and sized so that the main bases don't become part of the flag.
That means almost the ENTIRE map is now part of one cap zone or another.
The way it would work is that you can cap the other side of the river if you control the flags on your side of the river.
Once you have the flag on the other side, your 1st 2 flags are no longer cappable. (i.e. they have the same supply group ID, which is different to the SGID accross the river) then you get the last flag and the enemy bleed to death or they force you back accross the river and your flags are cappable again.
Re: Big or small capradius
Posted: 2009-09-10 17:20
by Wicca
I agree with rudd, large cap radiuses all over the map.
Which takes away the spam vanilla gameplay, and slows down the pace and you can think tactically... Instead of locking ur self down.
Re: Big or small capradius
Posted: 2009-09-10 18:07
by dbzao
Rudd, I think it would be interesting to try that flag configuration on Qwai in the 32 alternative layer.
Re: Big or small capradius
Posted: 2009-09-10 23:31
by =Romagnolo=
I would say medium...
Too large can spoil the map like Mestia, but too small can spoil the gameplay, where the soldiers have to fight for just a house or a street. A grenade can kill a lot and ruins the game-play.